
Addictive incremental game about shooting exploding barrels and upgrading your weapon.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Shoot exploding barrels in this action-packed incremental game! Strategically dodge and shoot barrels, upgrade your stats, buy new weapons, and improve your power ups, such as the dual wield and the one-hit RPG!
Your weapon auto-fires while you move from side to side using your mouse, shooting and dodging incoming rows of barrels. Pass all 30 rows to reach next level.
Collect coins by destroying barrels. Bigger number on barrel = More coins! You can also get purple and green gems that you can use for buying more powerful guns and upgrading stats in the skill tree.
Upgrade your stats in the upgrade tree to make your weapons stronger and make coins more valuable.
Survive all 30 rows of barrels to complete levels with increasingly tougher barrels. When you complete a level you get a chance to destroy a big rolling boulder for even more rewards!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
First of all, this is coming from someone who has unlocked all 18 achievements legitimately. If you need proof, DM me or whatever. So no, this isn’t a “skill issue.” Early on, the game is actually engaging. The main idea works, progression is (kinda) fast, and it’s easy to get hooked. Which makes it even more impressive how the late-game design manages to screw it up. The main issue is that the game eventually stops being skill-based and becomes heavily dependent on RNG. Once you reach Level 65, that's when the real fun begins. What should take a couple of minutes to pass the level can easily take 30 minutes to an hour, not because it’s challenging, but because you’re rolling the dice over and over until you get a usable run, which depends on getting perfect rocket launcher spawns and avoiding run killing layouts. You also need spider senses to predict where the boulder is going to spawn, so you can deal more damage to it. And it's exactly the boulder that makes everything even better. In the late game, the boulder is basically the only meaningful source of money. The barrels might as well be decorative at that point. And if you miss the boulder, which happens most of the time, your run is effectively wasted. And, even better, you often need multiple perfect runs just to destroy it. So, you spend 30–60 minutes per run, praying to whatever God or being you believe in so that RNG lines up, and for you to slightly damage the boulder. Very engaging loop. It gets worse: the boulder caps at exactly 500 billion, whilst upgrades require trillions. So naturally, the solution is to repeat this entire process multiple times under the same RNG conditions. Because nothing screams 'fun progression' like doing the same thing over and over until you get enough money for a single meaningless upgrade. This ties into the scaling problem. Skill upgrades start reasonable, then quickly become absurd. Even with something like 13,000% Gold Bonus, you still can’t afford them. Barrel income doesn’t scale properly, the boulder doesn’t scale enough, and costs jump into the trillions. So, the economy ends up in a great place where: - normal gameplay gives irrelevant income - the only viable source is limited - upgrade costs keep increasing anyway Working as intended, presumably. There are also mechanics that just should not exist. An example of such is the lane with infinite HP barrels. It just ends your run. It’s less of a challenge and more of a reminder that the game can just decide when you’re done 'having fun'. Then there’s the UI, which somehow manages to make things even worse. Once numbers reach billions and trillions, the HP values shrink so much that you can’t reliably read them without decades of Shaolin Monk training. At the same time, the game throws massive value swings at you, one barrel at 1 billion, the next at 1 trillion, whilst multiple barrels are hitting you per second. So you’re making decisions without actually being able to see the information you need. Which is an enjoyable design choice. Finally, the game is missing basic features: - no pause button - no skill refund - no graphics or FPS settings All standard stuff, apparently optional here. The game has a solid idea, but the late game just turns it into a keyboard breaking, luck-based grind where you completely depend on boulders of all things. 0/10, Not Recommended.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
This game delivers the advertised experience. You get to play the type of game that appears in obnoxious mobile game ads, but without getting jumpscared by a pay-to-win idle base-builder. I got all of the achievements in just over 4 hours of gameplay, and for the price, I was sufficiently amused. The game does become significantly less fun after Level 74 or so, when you've maxed out all your meta-progression and need favorable RNG to rack up 1 trillion total coins. But at that point, the experience is almost over. The controls and gameplay are straightforward, and I didn't encounter any bugs. If you enjoy incremental games, you'll likely find this fun enough.
18/18 achievements, review time not all achievements were legit. id like to recommend it but it hasnt gotten a update in a month. progression is fine the first 1/3 but really slows down to a point where youll need to spend 30 or more mins to get enough coins to really get upgrade to progress to the next stage. yes you can get lucky some stages with some good power ups but those arent always gonna be in your favor to progress everytime. the skill trees upgrades are so small its not really noticeable till you upgrade one thing about 3 or 4 times to see a noticeable improvement. game plays like those ads you see but this time, the gameplay is actually real. looks and plays like other polygon games you may have played. nothing really special about it. untill it gets some kind of update that addresses some of the progression issues that can hardlock you in some areas, i dont recommend the game.
The game is massively unfair and a time waste for the player later into the game every barrel has more HP then what you can take out and every upgrade costs way more then the player can earn in a playable time frame. all the skill tree upgrades are pretty much useless due to the Barrel HP being far to much and moving far to fast so the damage upgrades you can do become completely pointless and this makes getting the 1 Trillion Money achievement not obtainable within a 11 hour or even 15 hour playable time. this achievement must be a 30 to 80 hour achievement maybe alot more based on the fact that i only get around 100 million per a play due to barrel HP being far to much that is way to few points in order to get the achievement in good time and turns the game into a mess. the weapons are pretty much useless aswell seem the best weapon in the game only gives you 500x more damage with no other buffs like buffing shoot speed the skill tree only puts up the main 2x coin, damage, slow down and rpg skills that you need to break barrels in order to use there's no Damage Buffs to the player themselves like more weapon damage and shoot speed. when every barrel is unbreakable this makes the game boring to play and not that fun. the achievement %% also shows a massive drop off of players due to the dev not understanding how to make a good game and the dev clearly don't understand how to respect the players time. also the game has no way to track achievement progress so the 1 Trillion Money achievement could be bugged or something seem you can't track the progress on it so if there's a bug with it the player can't see how much total money they have earnt in the game so far. if i am being completely fair here why does the game even have a achievement like that seem its a completely pointless achievement and just ruins the whole game. this is yet another video game where you need to use Sam Picker Achievement Unlocker due to the dev not being trusted just to make the achievement list fair and not put very stupid grindy unfair BS that makes no sense to the 100%. Run. once you beat level 70 the barrel HP should stay the same seem there's no reason to keep increasing the HP of Barrels every time the Player Upgrades something seem now them upgrades become completely useless and the whole game breaks and soft locks due to this. lets have a gun that ups the players damage to 500x but lets also up the barrels HP to over 70000x so the player can't play the game and can't progress. its such a dumb and brain dead way to make a video game like this seem you remove all of the fun from the game.
마지막 총의 데미지가 무한으로 바꿔야함 단순 수치 증가가 끝이고 유물같은 시스템도 없고 무기 해금에서라도 도파민을 느껴야하는데 총을 해금하는 맛도 없습니다
Bitte mehr davon, Kann man noch so viel mehr raus machen. Besonders der Lvl-Baum. Aber für den Preis völlig ok.
Overall a nice little time waster for the price. While it doesn't exactly bring anything special to the table, it does scratch that itch we get from those crappy mobile adds, and it does it quite well. Late game can seem like a brick wall, but unless you are going for 100% you wont really need to bother. Waited till I beat all the achievements to write the review, so it took 4 hours in total to 100%. What could make the game better - When you get all the guns it would be nice if the purple coins could be used to power up the guns. This would be better than them becoming completely redundant in the late game.
굴러오는 오크통 박살내기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 전방에서 오크통이 굴러옵니다. 오크통은 3종류의 자원을 각각 획득할 수 있는 오크통과 제거가 불가한 무적 오크통이 존재하죠. 무적 오크통은 제거가 불가하니 요리조리 회피를 하면 되고 다른 오크통들은 들고있느 총을 탕탕 쏘아서 대미지를 주어 제거하면 됩니다. 일정한 거리를 걸어가면 레벨을 클리어할 수 있고 전방에서 돌이 굴러옵니다. 좌우 벽에 통통 튕기면서 움직이며 그 움직임에 맞춰서 이동하며 총을 쏘아 대미지를 줄 수 있죠. 돌을 제거하면 상자를 획득할 수 있고 여기서 자원 3종을 모두 획득할 수 있습니다. 외에도 특수 화기와 버프들이 랜덤하게 오크통에 생성되어 등장합니다. 1방에 제거할 수 있는 로켓런처와 쌍총 아이템이 등장하며 이를 얻어 전투 능력을 일시적으로 강화시킬 수 있죠. 버프는 획득 골드 증가가 존재하며, 오크통의 속도를 감소시키는 아이템도 등장합니다. 이런 아이템들을 적절하게 상요하면서 레벨을 진행하며 그에 따라 등장하는 오크통의 체력이 증가하죠. 오크통들을 제때에 제거하지 못하거나 무적 오크통에 덤비다가 깔리면 게임 오버가 됩니다. 게임 오버가 되면 메인으로 돌아오고 재화들을 사용하여 전투 능력을 상승시킬 수 있죠. 골드로는 공격력과 공격 속도, 획득 골드 증가를 업그레이드할 수 있습니다. 보라색의 재화는 새로운 총기를 활성화할 수 있는데, 일정 레벨에 도달하여야 새로운 총기를 개방할 수 있죠. 초록색은 스킬트리를 진행하여 각 아이템의 성능이나 유지 시간을 확장시킬 수 있습니다. 그 외에는... 없음. [아쉬운 점] -너무 변화가 없음 -무적 배럴은 4~50쯤부터 나왔어야 한다고 봄 (방치 제한 또는 강제로 이동하게 하려는 의도 같기도 하지만) -폭발 이펙트 때문에 뒤에 안 보임 -스킬 트리와 업그레이드가 너무 단순함 -화면 상단이나 어디에 현재 레벨, 남은 거리 등이 표시되면 좋을듯 -키보드 조작 불가 -단위 구분 좀 (K,M,B나 최소한 ,로 단위 구분좀) -무적 배럴 3개가 나오는 경우가 있음...??????? -플레이 중 일시정지 불가 -상자 보상이 거의 고정임
If you thought that time goes by slow at work, then play this and grind for all achievents... This made me want to go back to work. - At the beginning the progression curve is quite enjoyable but becomes unbalanced rather quickly. - the game is missing basic features like more settings than just audio - the ability to convert currencies woukd have been a great idea since most idle / incremental games have this nowadays - if you really want to get all the achievements then I welcome you to this hell of a rng waiting room For me this is the most unrewarding feeling I ever had in paid incremental games
PERFECTION :) I AM ADDICTED HEHEHEHEHEHEHEHEHHEHEHEHEHEHEHEHEHHEHEHEHEHEHEHHEHEHEHE please keep improving the game and adding new things... if you put things to buy in the game... Ill buy.. that the level I liked it to save my insanity of daily life hahahaa UPDATE: Please... when changing the weapons... change the sound of the guns and the visuals (more reinforcement)... put more guns more challenges etc PLEASEEEEEEEEEEEEEEEE
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cahors Sunset | $5.2K | 76 | 62% | $1.99 |
| Tiny Chaos | $5.2K | 53 | 81% | $4.99 |
| tiny & Tall: Gleipnir | $5.2K | 243 | 90% | $1.49 |
| The Deletion | $5.2K | 229 | 77% | $0.99 |
| J.U.R : Japan Underground Racing | $5.2K | 233 | 48% | $0.69 |
| Cozy Sudoku | $5.2K | 169 | 78% | $2.09 |