
D'arc is a sixteen-year-old Mage to be. A sinister plot threatens his initiation and risks plunging the land of Iginor into conflict and chaos. Choose from four classes and train in the Elemental arts. Master a unique range of spells to solve puzzles, battle monsters, and confront the ultimate evil.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didn't like the story much and the game mechanics were clunky. I am very glad I got this on sale.
This is is a lot of fun. Reminds of QFG. but also different. Excellent point and click with a good story, moral dilemmas and multiple choices.
I'm only a few hours in, but any fan of older Quest for Glory games should give this a shot. A bit slow to start but once you ease in it's quite fun and interesting. I'll update it later when I complete the game.
This is a surprisingly fun game. It's an Adventure point 'n' click/RPG hybrid, like Quest For Glory back in the day. It's one of those games that doesn't really hold your hand, so you have to turn your brain on. Once you realize "it's one of those types of games", it becomes immersive. Great for a coffee buzz (+Bailey's Irish Cream!)
Although I am not that far into it, I have mixed feelings. The game is clearly inspired by Quest for Glory type games with a bit of Kings Quest (the winged guardians). Thus far, the biggest con of the game is the amount of dialogue which I get annoyed by. There is SO MUCH DIALOGUE. I mean geez. Way too much. My other second quibble with the game is how generic it is and how task like the story is set up as. The mage has an initiation and instead of something bad happening to propel the tasks, the tasks are just given (get this thing, get that thing, boring). The main character is generic with a generic voice. The tavern people are generic tavern people. Nothing seems like an original personal stamp has been put on it with a few exceptions. One of those being the world system. I like the different elements and like that you can be one of four. That is a unique idea. It would have been great to diversify the story in 4 unique trajectories although that may have been asking too much. All these criticisms aside, it isn't a bad game thus far. Just too bland.
I like it! if you enjoyed the Quest for Glory games then I think you're going to have a good time with this.
I actually enjoyed it. Use your brain for a bit but I have to say it's a combination of Kings Quest and Quest for Glory. I hope number 2 comes out very soon.
Nice art, awkward writing. Still fun. Really impressed at all the background art and details put into this game. Unfortunately that sometimes breaks the immersion and make puzzles awkward. Like, why I can't I take (useful thing that's right there)? Instead I have to take just that one specific thing, with lots of pixel hunting, because (convoluted adventure game logic). They did a nice job having both the tower and town feel alive, with tons of different people. Unfortunately that means it's often difficult to distinguish or care about different characters. EG, none of the main mage masters show up as normal people you can talk to. It's hard to care about the "main" plotline because we never get the chance to talk to most of those characters until the very end. Combat was kind of a pain. Luckily they give the option to turn it off. I wish the devs let us use combat spells in puzzles. Instead almost all puzzles were solved with just 1 spell (whatever the starting spell for your class is). It's neat they give us that replayability though. The ending was... bizarre. The whole game builds up the local lord as this selfish, idiotic jerk. Suddenly we're supposed to help him? The people attacking him are townspeople that we've been talking to the entire game, and they have legitimate complaints. I think it's supposed to be nuanced, but it really just feels like the main character and all the mages are jerks, allying with the nobles to oppress the commoners for no reason. Some puzzles were clever. Some just felt annoyingly obtuse. If you feel stuck on something, just look it up, that's the way to have fun in this game I think. Overall flawed, but I still had fun. Especially with the art and the general premise. I wish they'd make a sequel, or even just a revised version of this same game. I wish there had been more content inside of the mage tower, and less wandering around random dungeons.
Good game, hope there's a sequel but seeing as there's little news about the studio that created it I'm doubting it. Pity as it does remind me quite a bit of the Quest for Glory series which is by far one of my favorites.
Game doesn't work: crashes, fails to start, mouse disappears from the screen. Additionally the speech volume is either silent on the lowest setting, or far too loud one setting more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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