
D'arc is a sixteen-year-old Mage to be. A sinister plot threatens his initiation and risks plunging the land of Iginor into conflict and chaos. Choose from four classes and train in the Elemental arts. Master a unique range of spells to solve puzzles, battle monsters, and confront the ultimate evil.
Modeled estimate, not a reported figure. How we estimate →
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 163reviews | 88% | — | $47.3K |
| $2.99−80% | 95ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An homage to bad adventure games of yore. Lets you choose between 3 long obsolete interfaces, none of them remotely elegant or comfortable. A developer that doesn't understand the meaning of Point n' Click offers a tedious gameplay the Universe was glad to leave behind decades ago. Meanwhile, the dreaded pixel hunting is exacerbated by the fact that every single pixel of every single scenery is clickable. Everything displays a label when hovered over. Any action on anything elicits a comment from your avatar; rarely a pertinent one. The feedback is bloated in more ways than one. It's time to mention that the game is fully voiced, but that your avatar's recitation is the most amateurish imaginable, immensely irritating and monotone. He sounds like he is spelling a phone book with arrogance. He also sounds like he is constantly annoyed by you, although it's the other way around. The abrasive adventure gameplay is further degraded by arcade combat. Of the lowest rate. Pointless, funless, repetitive, pre-primitive, that component of the game gets a generous 0/10. Tired of the tedium, despite playing in short sessions, I took a break to refill my own will gauge. Back after weeks away, I find nothing to refresh my memory, no journal, no quest reminders, in interface or dialogue. I feel no desire to revisit the many locations and conversations. Less so with an interface that imposes mouse manipulations 6 times too many.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is is a lot of fun. Reminds of QFG. but also different. Excellent point and click with a good story, moral dilemmas and multiple choices.
This is a surprisingly fun game. It's an Adventure point 'n' click/RPG hybrid, like Quest For Glory back in the day. It's one of those games that doesn't really hold your hand, so you have to turn your brain on. Once you realize "it's one of those types of games", it becomes immersive. Great for a coffee buzz (+Bailey's Irish Cream!)
I didn't like the story much and the game mechanics were clunky. I am very glad I got this on sale.
Really fun and relaxing adventure game. Enjoyed it a great deal.
I like it! if you enjoyed the Quest for Glory games then I think you're going to have a good time with this.
Nice art, awkward writing. Still fun. Really impressed at all the background art and details put into this game. Unfortunately that sometimes breaks the immersion and make puzzles awkward. Like, why I can't I take (useful thing that's right there)? Instead I have to take just that one specific thing, with lots of pixel hunting, because (convoluted adventure game logic). They did a nice job having both the tower and town feel alive, with tons of different people. Unfortunately that means it's often difficult to distinguish or care about different characters. EG, none of the main mage masters show up as normal people you can talk to. It's hard to care about the "main" plotline because we never get the chance to talk to most of those characters until the very end. Combat was kind of a pain. Luckily they give the option to turn it off. I wish the devs let us use combat spells in puzzles. Instead almost all puzzles were solved with just 1 spell (whatever the starting spell for your class is). It's neat they give us that replayability though. The ending was... bizarre. The whole game builds up the local lord as this selfish, idiotic jerk. Suddenly we're supposed to help him? The people attacking him are townspeople that we've been talking to the entire game, and they have legitimate complaints. I think it's supposed to be nuanced, but it really just feels like the main character and all the mages are jerks, allying with the nobles to oppress the commoners for no reason. Some puzzles were clever. Some just felt annoyingly obtuse. If you feel stuck on something, just look it up, that's the way to have fun in this game I think. Overall flawed, but I still had fun. Especially with the art and the general premise. I wish they'd make a sequel, or even just a revised version of this same game. I wish there had been more content inside of the mage tower, and less wandering around random dungeons.
Very fun, exciting game that brings back memories of the old Quest for Glory and King's Quest Sierra games. It's amazingly creative in the way it presents and solves problems. It will save your character at the end of the game so I'm hoping very much for the next one.
Un bon point'n'click dans un univers fantastique cohérent. Les cinématiques en dessins animés sont horribles et font grandement penser à celles de Link: Faces of Evil, ce qui, en un certain sens, les rend comiques. Le choix de son élément ne change presque rien au gameplay et ajoute une quête unique, à l'instar du choix de sa maison dans Hogwarts Legacy. Le jeu se termine sur la promesse d'une suite via l'invitation à enregistrer son personnage pour l'exporter ensuite dans le prochain opus. J'ai bien hâte de voir ce que cette suite aura à proposer.
A little too tedious for me -- movement between screens in this game is pretty slow, so walking back and forth looking for the item you're missing to finish a particular task gets really aggravating fast. Realized I wasn't having much fun after about an hour of this.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $97.6K | 434 | 91% | $9.99 | |
| $79.1K | 289 | 81% | $14.99 | |
| $71.8K | 1K | 70% | $2.99 | |
| $9K | 47 | 85% | $9.99 | |
| $9.9K | 26 | 92% | $14.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.3K | 138 | 96% | $17.99 | |
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| $47.3K | 115 | 75% | $12.99 | |
| $47.3K | 117 | 89% | $11.99 | |
| $47.3K | 134 | 72% | $19.99 | |
| $47.3K | 102 | 91% | $12.99 |