
A series of disruptive events cause uneasiness among the people. The mayor needs your help to investigate different parts of Hatchwell and figure out what's causing these events, which seem to worsen as the day goes by.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 35reviews | 80% | — | $9K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Works great on Steamdeck!
[h1]キャラクリエイトあり、ペットも選んでOK[/h1] ゼルダライクなアクションアドベンチャー、日本語未対応 ハッチウェル村で行われるフェスティバルで起こる様々な事件を ペットと一緒に解決していく ドット絵のキャラとペットがかわいらしく イベント時のキャラクター絵が何とも味わいのある絵でいい ストアを見て貰えばわかると思うけど ペットと自分両方にライフがあり、ちゃんと戦ってくれる 連れていけるペットの種類も豊富で12種類選択できるし 名前も付けてあげられる 操作感は初期のゼルダなので困ることはなさそう 現状、英語しかないが日本語が追加されたら嬉しいな…と思っている とても良い雰囲気の作品 [code] Steamキュレーターで紹介しました 「3D酔いでもゲームがしたい」 日本語でレビューしています https://store.steampowered.com/curator/41056472/ [/code]
Quality top down Zelda inspired game featuring a cute little pet friend. Not quite as big in scope (only seven dungeons and a small over world that doesn't extend much past the town) but there's plenty packed into that small space, including one fairly long optional area (alongside some shorter optional areas). The dungeons themselves are good featuring an intuitive layout, solid (generally on the easy side) puzzles, and bosses that aren't too rough but generally harder and a bit more involved than your usual top down Zelda boss. Music is fairly catchy but has a short loop, so it can be a bit on the repetitive side. Simple story with some charming characters that you can interact with between dungeons that might have a small side quest or mini game to complete but are easy to ignore if you just want to progress the plot. Dev is very responsive and helpful, so if you're looking to scratch that top down Zelda itch look no further.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very charming adventure game, inspired by the early Zelda games. You have to save the people of Hatchwell from some evil force that spawns monsters all over the place, by finding six crystals in mysterious dungeons. Most of these dungeons are very well designed, with plenty of puzzles and unique enemies and bosses. Especially the water dungeon is amazing, and comes very close to the clever design of the Zelda games. The inhabitants of Hatchwell will also give you quests, and there are lots of secrets to find by exploring the environment. Not everything is perfect tho; the last two dungeons are repetitive and the music sounds best when turned off completely. But for the first game of a single developer, Hatchwell is a great achievement. Recommended!
I'd say this game is good and has potential to be great if certain things get fixed in the future. If you can look past some minor bugs / glitches that might happen while you play, it's a decent game. [b]Enjoyed:[/b] - Gameplay is solid, simple yet effective, feels good to move around and hitting enemies. - Sword attack is not a stab move - thank you so much for that. - Character creation is simple yet very cute for a simple game like this. - The little portraits of envrioment and objects give a nice flare to cutscenes and dialog. - Bosses have decent ways to be defeated, but require a few tries sometimes - You can pet your dog. - [spoiler]The battle in the town was very creative and fun way to see if you know your way around it.[/spoiler] [b]Nitpicks:[/b] - The game is mostly hard at the start due low health pool, 3 hits and dead, no half hearts or anything of sorts. - Seen a few different enemy designs, but most of them die with your sword alone. - Some of the music has been just the same theme, but with a slight variation, it could have been ok if the loop wasn't so short... the dungeons can take a bit of time to get through so hearing a 10 sec loop isn't really nice... - Some puzzles have a right way to be solved and doing it another way might cause you to get stuck and have to re-load your save (thankfully you just start at the entrance) - Pet AI will just ram spiky enemies killing itself, then makes me feel horrible, my poor boy. Yes, you can change to passive but i think it could at least not do that lol. - The game kept starting in window mode and changing controller settings isn't very intuitive. - You cannot pet the dog. But anyways, I liked it, especially after looking at the credits and noticing only a few people worked on it, Good Job! Ain't easy to make a game. Thank you!
A fun little zelda-like, very charming. Love how you can have an animal companion.
Cute as heck. Don't forget to water your plants.
Review after some main dungeons (From non-native English speakers, peace :V). *Steam record time may not be accurate to actual gameplay length time, since everyone plays differently (I share the game with my sibling). What I like (Nice little things): *Some customization of player character (Legend of pet & myself ;) ). *Selectable pet system ("Activate" auto collect mode within limit, can expand more, with [spoiler]pooping[/spoiler] everywhere as result). *Dungeons similar to earlier Z*lda style, such as the action adventure genre (simply kick a** with some puzzles, and always get stuck in every dungeon). *Some nice exploration too (Start with the amazing of [b]rolling[/b] simulator). *Very cute & unique 2D art style (Totally free of 3D motion sickness, me almost want to puke after 5 minutes in any 3D games :'( ). Neutral (Hmm): *Bugs and Glitches that bundle with nowadays games (Forever free of charges). However, the devs are willing to fix them, and they are always active in Steam community (Thumbs up). *Side quests can easily "miss out" after some playtime. Maybe next time a warning before hand? Or side quest reappears later? (I want to collect more green thingy) *Some items can't be purchased after certain time (Such as [spoiler]bomb & escape rope[/spoiler], which may prevent some "way" to continue explore). What I hope/wish for future project/big changes/sequel etc (Ohhhh): *Pet system include enemies (I want those red slime). *Maybe more main dungeons (But this is difficult to plan & create). *More side quests (Nice distraction from main quest). *Journal for listing main quest and side quest for player to refer (Always losing memory after each dungeon). Enough said, I do recommend this game for player who like the combination of some action and puzzle. At least I am satisfied with the earlier discount purchased (Thank you for reading/scrolling :) ).
This is a good game. A cute adventure with a lot of heart. "Zelda like" would be the easy way to describe it with the standard dungeon > new item progression, all completely centered around one town and it's inhabitants, all of which have changing dialog and their own small moving stories along the way. Nothing too ground breaking but every part enjoyable. Bosses stood out as each had their own unique setups. Menu controls can be a little odd to get use to at first but that's hardly an issue. Writing this review mostly because of my own shock at how unknown the game is for it's level of quality.
I don't recommend because the controls are janky and awkward. If it weren't for the controls being like that I would recommend this game. Also there is stuttering with full screen so I had to play in window. Not a fun game to play because of the controls.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $725 | 5 | 80% | $6.99 | |
| $573 | 19 | 68% | $1.99 | |
| $91 | 1 | 100% | $3.99 | |
| — | 0 | — | — | |
| $139.1K | 296 | 91% | $13.49 | |
| $76.9K | 133 | 75% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 149 | 60% | $1.88 | |
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| $9K | 71 | 93% | $7.99 | |
| $9K | 283 | 47% | $0.99 | |
| $9K | 50 | 88% | $5.99 | |
| $9K | 272 | 78% | $1.49 |