
Enroll in the Ancient Magic Academy and become a Great Mage in this charming dungeon-crawling RPG!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
MADO MONOGATARI began as a series of primarily first-person dungeon-crawler RPGs created by Compile for the MSX and PC-98 during the 80's and 90's. Since then, MADO MONOGATARI has made a name for itself with its unforgettable characters and dungeon-crawling gameplay. Notably, the renowned puzzle series Puyo Puyo is a spinoff of the MADO MONOGATARI series.
The Ancient Magic Academy.
An academy with a long, storied past, known as the place where The Great Mage learned and graduated. Students study here to become Mages themselves.
A girl named Fia, wanting to enroll in the Academy, makes a long arduous journey from her hometown, and manages to get in through her own luck.
She now tries her best to get through the many challenges of schoolwork, strict professors, and mysterious happenings, all in pursuit of her goal to become a Great Mage herself, while also making friends with other students in her class.
Embark on an adventure with Fia and her classmates as they explore the mysteries of the Ancient Magic Academy and uncover the legends of The Great Mage.
Crawl through randomly generated dungeons and engage in real-time, turn-based battles to help Fia level up. Use Magic Artes and collect Elemental Orbs to fill up your gauge and unleash Great Magic Artes. Manage your inventory and stats as you traverse floor after floor of wondrous treasures and magical monsters—including Puyo, Skeleton T, and others!

Keep track of unlocked abilities with the Grimoire, which logs Fia's Magic Artes. Complete Assignments, Help Quests, and earn Learning Points that can be used to unlock nodes in the Grimoire for Fia to learn new Magic Artes.
Take a break from dungeon crawling and explore the school grounds where Fia can check out the Bulletin Board for unlocked mini-games, interact with classmates, grow ingredients, cook curry for in-dungeon boosts, and more! Find out what other goings on await Fia along her journey!

In the Storage Room of the school grounds, use items found in dungeons to synthesize into new equipment for Fia. Better synthesis items can later be unlocked via the Grimoire.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $25.99−35% | 69reviews | 84% | — | $46.1K |
| $69.99 | 69ratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地雷社推出的rogueRPG《魔导物语 菲娅与奇妙的学校》,游戏在24年11月首发于PS4/5和NS平台,并于26年3月移植到steam平台。本系列是地雷社旗下的古早IP,由地雷社前身コンパイル社开发,并发售于MD、SS和MXS2等平台。不过自从PSV平台的《圣魔导物语》之后,系列已经被雪藏多年,本次的新作也是时隔十多年后再次复活。 [h1] 游戏剧情 [/h1] 为了实现自己成为大魔法师的梦想,菲娅离开了家乡,和自己的宠物小卡一同去魔法学院求学。不过当他赶到学校时,却因为记错了入学考试日期而错过了报名,正当她准备明年再来时,由于自身满足特殊入学名额的条件,从校长手中得到了入学通知书,并安排参加开学典礼。然而在老师的演讲过程中,小卡却闯下了大祸,造成了严重骚动。为了平息众人的不满,菲娅和另外3名参与骚乱的学生被分配到了问题学生班,而她的魔法学院生活也以这样的方式开始了。 [h1] 主要玩法 [/h1] 作为一款跨越多个世代的续作,游戏在画风和玩法上都有了巨大的变化,体验上更加易于上手,同时也不乏各种刷子元素。虽然主题依旧是迷宫探索,但是玩法从最初硬核向的DRPG,转变为了更符合时代发展的即时探索。战斗则是结合ATB的半自动模式,不过给所有的攻击方式加入了技能范围的机制,让玩家续作更注意战斗中的走位。同时技能在命中敌人后会在状态栏中留下对应属性的元素宝珠,除了给玩家提供各种buff外,还能通过消耗对应的宝珠,释放全屏攻击的大魔导术,合理分配宝珠的应用也是本作的一大特色。 [h1] 游玩体验 [/h1] 本作是系列时隔11年的新作,实际上PSV上的《圣魔导物语》同样如此,本作距离コンパイル社时代的《魔导物语》系列已经有了30年多历史。虽然系列的知名度不算高,但是其中的杂兵噗哟却是游戏史上的重要形象,衍生出了《噗呦噗呦》这个知名休闲IP,噗哟也因经典形象在正统续作中以经典形象再度回归。游戏的整体难度适中,提供三种难度给玩家选择,无论是肝帝还是轻度玩家都能满足。同时战术风格也非常丰富,人物提供了侧重于攻击、魔法、辅助和均衡4种职业,携带的武器在熟练度达到上限后还能继承武器技能,为玩家提供更多的战斗流派。本作的开发工作转交给了地雷社旗下的スティング工作室,和本社之前开发的外传一样,建模采用了二头身形象,并带有丰富的演出内容。 [h1] 结语 [/h1] 《魔导物语》系列时隔30多年的正统续作,无论是游系列本身还是业界都有了翻天覆地的变化,带来截然不同的游玩体验版。在风格上延续了地雷社经典的刷子元素,以及欢乐向的剧本演出,属于十分标准的地雷社新时代续作。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组:[url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, French*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]魔导学员菲娅的欢快日常[/b][/h1] 《魔导物语 菲娅与奇妙的学校》是一款颇为欢快的RPG游戏,本作聚焦于少女菲娅在魔法学院的日常与和学员们的情谊互动,没有沉重的剧情,整体轻松而有趣。 故事的开场,菲娅来到了梦想中的魔法学院准备入学,但却弄错了入学考试的时间,心灰意冷之际被校长破格录取。 结果一来就搞的学院天翻地覆,为了整顿,学院将菲娅和问题学生们放在了一个班级,但经过一段时间的相处,其发现大家都有着可取的长处,众人的友谊也在不断冒险中变的更加牢固。 游戏的流程可分为学院日常和迷宫冒险两部分,前者中可以在学院各处自由活动,比如和同学们聊天、种植作物、学习课程等。 后者则是冒险部分了,每个场景都由数层迷宫组成,进入后需要自行探索来获悉地形,其中散布着敌人、宝箱和各类可收集物品。 与敌人触碰后会进入战斗场景,这部分采用了即时模式,玩家可以操控角色自由走位,常规状态下只能使用普通攻击,待右上角的行动顺序到了自己后便可以发动各式技能。 随着不断使用技能,会获得一些元素宝珠,使用其便可以释放威力强大的大魔导术,可以将其看作为大招,发动期间还会有全屏特写出现,观感十分不错。 本作的气氛比较轻松,众人的行为和日常对话充满了笑点,配合可爱的动漫画风和精彩的颜艺,整体表现挺不错,喜欢经典RPG玩法的话推荐一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
[h1] 《魔导物语 菲娅与奇妙的学校》简评[/h1] 不愧是“地雷社”代理发行的游戏,一如既往的选择了角色扮演游戏,并且还是美术制作非常精致日系二次元风格,对于“地雷社”旗下的游戏,你可以评价其剧情普普通通、玩法中规中矩,但是绝对不可否认这些作品里的美术质量、审美品味以及角色创作,有品,没得跑。至于这款游戏的综合评价,关于小伙伴之间友情的魔法学院的日常系学习、生活和冒险,现阶段少有的迷宫探索式角色扮演玩法,以及独特创新但是有瑕疵的即时战斗。 剧情方面,女主这位励志成为大魔导师的天才型选手,成为了魔法学院的新生然后入学到学校,然后以魔法学院为背景,发生在校园里的一系列故事。剧情的内容算是比较常见的,反正就是校园里日常、伙伴之间的友谊这些内容,没有复杂的拯救世界、打生打死的,就是简单的磕磕绊绊、打打闹闹。为了让这个校园生活更加充实,游戏里还设计了一些生活副职的元素,在校园里种种地、钓钓鱼、做做饭等内容,主打一个休闲轻松的小日常。 冒险方面,选择了近些年很少见的迷宫探索类型的角色扮演玩法(DRPG),和市场上大多数的DRPG的机制差不多,一层层下迷宫,探索地图、遇敌战斗、采集资源、开启宝箱、击杀关底Boss通关迷宫,然后也有类似于“探索精力”的数值限制设计。探索的奖励,也就是角色等级、物品道具、金钱资源等内容。 战斗方面,本作的游戏战斗非常的新颖,该怎么形容呢,即时性的回合制+动作,反正看到了很多角色战斗扮演的机制,然后融合到一起的设计。总结来说就是,时间条读条来判定角色是否可以行动,在攻击前后角色又可以在场地里到处走动(用于走位躲避、选择攻击方向等)。至于其它的内容,反正元素克制啊、宝珠效果啊等等内容,游戏里操作一次基本依旧了解了。 美术方面,日系二次元美术风格,带有3D立体效果,每个角色立绘都制作的非常精致,这部分内容真的没啥可说的,“地雷社”很有品味就是了,尤其是关于角色的设计,是真的有说法的。 不足之处,战斗玩法很新颖,但是操作起来非常的不便捷,纯键盘操作释放技能的按键实在是别扭,键鼠操作机制也很不协调,而角色的技能攻击方向也是纯纯的各种别扭。一场战斗下来,麻烦得要死,还不如培养咱的小伙伴,让队伍里的小伙伴们自动战斗获得胜利,咱不如在旁边摸鱼划水大大助攻辅助就完事了。 最后,日系二次元风格、迷宫探索类角色扮演、日常系剧情以及能够接受战斗中的瑕疵和当前偏高的定价,那么本作还是可以试试的。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
This one hurts to review, but I can't fool myself into liking it. "Madō Monogatari", also known as "Sorcery Saga", is a nostalgic franchise from the 90's focusing on dungeon-crawlers. The characters would also appear in the puzzle titles "Puyo puyo". This game, released in 2024, is somewhat of a homage or love letter to the classic games, but it gets lost in time and space. We should highlight the good things: the characters, while following very standard tropes we've seen before (genki ditzy protagonist, tsundere genius, comedic relief hero, mysterious backstory, kuudere princess..) are cute. The opening is addictive, i love seeing that song when I start the game. The graphics and 3d design.. it really reminds me of ps3 models, but I mean this in a positive way. I found the art charming, overall! There is a massive issue, however, that weighs heavier than any of the positive points. The gameplay loop. ..While walking around in this limited map with barely any walking space, you select classroom and walk up to a board to grab a quest. You go to a cooking pot, you make curry to get a buff. You go to the dungeon. It is mostly corridors with recolours of the same enemy over and over again. The controls on pc feel very very clunky. Aiming to cast a spell with such a short range while having to dodge attacks and pick up the elementals doesn't feel challenging, just poorly planned. The battles are very repetitive. you press 'k' and walk in circles. you press k again. you win. I understand this was an attempt to try something different from turn-based rpgs, but there is a reason why they're popular and it becomes clear when fighting slimes in these dungeons. The timing of everything is bothersome and our movements are not fluid enough to allow for dodges. We have to stand still to hit the target. I don't think games HAVE to bring something new to the table to be fun and exciting. Not all titles need to have a revolutionary story or amazing mechanics. You do have to offer one thing, though. A fun experience. While this game's charisma is high, the base stats are very low and it quickly tires you.. I am unfortunately dropping this after only a few hours.
[h1]《魔导物语 菲娅与奇妙的学校》:想成为大魔导师的我与好友们的冒险之旅[/h1] [url=https://store.steampowered.com/curator/45932802/]关注小红瓶,回血在当下点击关注 小红瓶游戏评鉴组[/url] [h2]前言[/h2] 一个莽撞冲动的火系少男,一个傲娇的水系天才少女,一个优雅大方的金发龙娘,一个神秘的绿毛贪财毒舌男,再加上憨傻可爱的女主角。经典的五人配置,为了传说中的魔导师,开启一段趣味十足的冒险之旅。 [h3]美术和音乐[/h3] 地雷社依旧稳定发挥,本作的画风采用了q版3d建模与2d立绘的风格,延续了地雷社一贯的萌系特色,角色建模细腻,色调柔和。日常的bgm休闲愉快,战斗bgm则令人心潮澎湃。游戏支持全程日语配音与中文字幕,语音表现非常到位,文本翻译也很有梗。 [h3]玩法机制[/h3] 游戏在大方向上分成了校内探索与迷宫闯关两条主轴。 校园探索部分自由度颇高,玩家在选择职业后可以按照主修课题循序渐进提高魔法等级,也能额外承接各类委托并完成任务。在课题顺利通过后可获得用于提升角色的点数,进而研读魔导书习得新法术并累积学分,当学分足够时即可通过晋级考核提升自身的魔导位阶。校园中还融合了诸多经典的生活玩法:种地、做饭、钓鱼等,丰富性很可观。 迷宫探索方面,本作的门槛很低。玩家将编成一支包含主角在内的三人小队下迷宫探索,击败敌人、破解谜题。迷宫是由系统随机生成的,每次下迷宫时地图配置都会变化,但好在每一层迷宫都设有单独的存档点。战斗过程虽然是即时的,但却加入了回合制中的行动条设定。当行动条蓄满后,玩家需要手动点选释放技能。当战斗过程中收集的元素宝珠攒满了能量槽之后,即可发动[strike]元素爆发[/strike]大魔导。 [h3]职业选择[/h3] 玩家在游戏开始时需要从魔法骑士、巫师、女巫盗贼、隐士猎人四种职业中选择一项,都是非常常见的名词不必多讲。每一种职业都有擅长的武器与专属技能,不同职业所能携带的装备类型与数量也不同。而当某一职业的熟练度达到最高后,即便转职也能将对应的技能永久保留下来,这让玩家有了更多的体验,也给玩家带来了更大的动力练级。 [h3]操作手感[/h3] 本游戏依旧是键鼠恶梦,键鼠操作手感稀烂,没有手柄不配玩,虽然支持改键,但本质问题依旧存在,这游戏明显是为手柄优化的。不过毕竟地雷社素来如此优化游戏,这并不让我感到意外。 [h3]其他部分[/h3] 另外,本作有拍照功能,玩家可以在主页面自由选择背景与角色,还可以对他们的表情、饰品与动作微调。这对于爱看角色的玩家是一大福音。 [h2]总结[/h2] 本作的优缺点都非常鲜明。经典的王道剧情,Q版的萌系画风,轻松的校园生活模拟,随机的迷宫探索给玩家带来了不少的乐趣。但灾难版的键鼠操作,较高的售价与后期较为枯燥的流程也容易让人产生厌烦。如果你是地雷社的老粉丝或是喜欢这样萌系风格的rpg,那么这绝对是一场温馨的校园迷宫之旅。反之还是建议等打折吧,毕竟地雷社的打折速度大家都懂。 [url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url]
[h1]魔法学习欢乐多 [/h1] 不知道为什么,地雷社这两年似乎转变了游戏制作的策略,发布了很多新IP或者对好久不更新的老IP重新推出新作。《魔导物语 菲娅与奇妙的学校》就是后者,最开始的作品是DRPG的模式,本作则是变成了更加方便的即时回合制。而且遇敌机制也变成了明雷方式,让玩家可以更好的协调管理自己的状态,方便迷宫的探索和主线的推进。 [h2]故事简介 [/h2] 迷糊的菲娅一直想去魔法学院读书,没想到自己却弄错了入学时间,迟到了一周,就在她毫不在意的准备回家再等一年时,学校校长突然出现,决定破格录用她,请她参加开学典礼。 结果她刚来就出了大麻烦,当然那些性格各异的同学们也不遑多让,究竟如何让大家的关系变得更加紧密,这是一个难题。 [h2]游戏玩法 [/h2] 整体玩法很休闲,在学校的时候多和同学聊天,种田、炼金、钓鱼等要素都包含在内,中间会穿插很多小对话,可以了解其他人更多内容。 迷宫探索部分就是核心所在了,本作采用了即时战斗的模式,玩家和敌人根据速度进行攻击顺序,不过这里的顺序并不是固定一回合一动的。因为在读条的时候,玩家可以随意走位和普通攻击,但是等时间轴到达自己这一方的时候,就可以发动魔法进行超额伤害,或者提供buff。不过具体的战斗节奏需要玩家自己把控,毕竟普通攻击也是一个不错的战斗方向。 玩家和队友之间的魔法可以尝试联携的效果,生成新元素,对敌人造成更加强大的伤害输出,也有些功能向的魔法需要玩家时刻使用。游戏里爬塔部分还是有点烦的,刷起来还是有点麻烦。这点也是地雷社老毛病了,本作改善了一部分,但还是会有些拖时间。 [h2]总结 [/h2] 《魔导物语 菲娅与奇妙的学校》的玩法确实不错,风格也很讨人喜欢,欢乐的校园生活也能让人放松。不过爬塔部分还是有点麻烦,推荐喜欢这类即时战斗但还是有点肝的玩家游玩。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
나의 아르르셰죠루루세리리 등등을 돌려다오...
整体是一款轻松可爱、节奏舒缓的日系校园魔法题材冒险游戏,玩下来很放松,完全没有紧绷感。玩法上偏向探索 + 对话互动 + 轻度解谜,没有高难度战斗和复杂操作,主要就是在魔法校园里逛地图、和同学老师聊天、触发日常小故事,推进菲娅的校园生活。日常向的内容占比很高,魔法元素更多是氛围点缀,战斗和机关难度很低,新手也能毫无压力通关。角色画风软萌可爱,校园日常的氛围做得很细腻,剧情偏温馨治愈,围绕友情、成长展开,没有虐心和狗血桥段。美中不足的是玩法比较单薄,重复探索内容偏多,流程整体偏短,适合喜欢慢节奏校园日常、可爱画风、轻度冒险,只想休闲放松、不想肝操作的玩家,当成一段轻松的魔法校园小故事体验刚刚好。
MADO MONOGATARI: Fia and the Wondrous Academy breathes new life into a long-running RPG franchise by combining classic dungeon exploration with an inviting school-life adventure. Developed by Idea Factory, Compile Heart, and STING, and published by Idea Factory International, the game introduces players to Fia, an energetic young girl whose dream is to become a respected mage. Her enrollment in a renowned academy of ancient magic serves as the starting point for an adventure filled with discovery, friendship, and magical challenges. Instead of relying on an overly serious narrative, the game embraces an uplifting tone that celebrates curiosity, personal growth, and the excitement of learning, making it an enjoyable experience for both longtime fans and newcomers. The academy is much more than a narrative setting, acting as the central hub that ties together nearly every gameplay system. As Fia progresses through her studies, players attend classes, interact with classmates and instructors, complete assignments, and gradually unlock new magical abilities. This educational structure gives the story a natural sense of progression, as every lesson and milestone reflects Fia's journey toward becoming a skilled sorcerer. The supporting cast is filled with colorful personalities who contribute humor, warmth, and occasional emotional moments, creating relationships that feel meaningful throughout the adventure. The game balances its lighthearted atmosphere with moments of mystery and danger, ensuring the story remains engaging without abandoning its optimistic spirit. Exploration plays a significant role, with players venturing into magical dungeons that contain dangerous monsters, hidden treasures, crafting materials, and numerous secrets. The labyrinths encourage careful exploration rather than rushing toward objectives, rewarding curiosity with valuable resources and equipment. Randomized elements within the dungeon layouts help keep expeditions fresh, while environmental variety ensures each location presents its own visual identity and gameplay challenges. The steady rhythm of returning to the academy after each expedition creates a satisfying gameplay loop that alternates between adventure, character interaction, and preparation for future missions. Combat shifts away from traditional turn-based mechanics in favor of fast-paced real-time battles. Fia uses an expanding collection of magical attacks and special abilities that allow players to experiment with different strategies while responding quickly to enemy movements. Battles are accessible enough for newcomers but still offer opportunities to develop effective combinations of spells, equipment, and tactical positioning. As players continue progressing, stronger enemies and more demanding encounters require greater mastery of the available abilities, making character growth feel rewarding. While the combat system occasionally lacks the complexity found in more action-focused RPGs, it remains consistently entertaining thanks to its responsive controls and satisfying magical effects. Character progression extends beyond leveling up through combat. The academy experience emphasizes learning, crafting, gathering resources, and improving magical knowledge through both practical exploration and academic activities. New spells, equipment upgrades, and various customization options provide flexibility in how players develop Fia's abilities. Crafting systems encourage collecting materials from dungeons, while other mechanics such as cooking, farming, and fishing offer useful bonuses and provide a pleasant break from combat-heavy gameplay. These additional activities reinforce the game's relaxed pacing and make the academy feel like a genuine place where students live, learn, and grow together. Presentation is one of the game's strongest qualities. The anime-inspired visual style perfectly complements its cheerful fantasy setting, featuring expressive character designs, colorful environments, and imaginative monsters. Spell animations are vibrant without becoming overwhelming, while the magical academy itself is filled with detail that reinforces its welcoming atmosphere. Although the graphical technology is not especially cutting-edge, the cohesive artistic direction gives the game a timeless charm. The soundtrack supports every aspect of the adventure with upbeat themes during daily school life, relaxing melodies for exploration, and energetic music during major battles. Japanese voice performances further enhance the personalities of the cast, making conversations feel lively and engaging. One of the game's greatest accomplishments is how successfully it blends multiple genres into a cohesive experience. It combines dungeon crawling, action RPG mechanics, life simulation elements, crafting, exploration, and relationship building without allowing any individual system to dominate the experience. Players who enjoy slower-paced role-playing games with meaningful world-building will likely appreciate the steady progression and emphasis on character development. Fans of classic Japanese RPGs will also recognize numerous references that pay tribute to the franchise's history while presenting its universe in a way that remains approachable for newcomers. The game is not entirely without flaws. Some dungeon designs become repetitive during lengthy sessions, and experienced RPG players may find certain systems relatively straightforward compared to more mechanically demanding titles. The relaxed pacing, frequent dialogue, and focus on academy life may also feel slow for players seeking nonstop action. Nevertheless, these shortcomings are outweighed by the game's charming cast, enjoyable progression systems, and consistently inviting atmosphere. MADO MONOGATARI: Fia and the Wondrous Academy succeeds by delivering an adventure built around optimism, magical discovery, and rewarding exploration. Rather than chasing modern RPG trends, it confidently embraces its own identity, offering a colorful world where learning magic is just as important as defeating monsters. Its combination of engaging dungeon crawling, enjoyable real-time combat, memorable characters, and relaxing life-simulation features results in an experience that feels both nostalgic and refreshingly wholesome. For players looking for a fantasy RPG that emphasizes adventure, friendship, and steady character growth, this is a highly enjoyable journey that captures the enduring appeal of the MADO MONOGATARI series. Rating: 7/10
虽然是三折买,但总感觉还是有点亏,这类游戏的某些运气要素是真的恶心,而实战部分又没什么游戏体验
Players by region
Where this game's players are, estimated from review languages.
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