
Save the city from the mad cow balls and destroy the bricks. Gain skillpoints from high score and completing levels. Use the skillpoints to upgrade your balls, weapons and gain access to the 60+ power ups!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Danish, Norwegian, Swedish, German, Spanish - Spain, Dutch, Finnish, Greek, Japanese +6 more
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For a £0.79 game, MadCowBalls 2 is well worth buying; especially if you enjoy playing 2D breakout/arkanoids. It looks quite amateurish if you just look at the graphic; however, not only has the developer been updating the game regularily since its release in October 2019 to add new ideas to the game; e.g. the last update was November 2021 when the Boss update was added. This creates bosses using a random algorithm that adds different bosses using a selection from thirteen different boss elements; for example, these elements include speed up bricks that cause your ball to move faster, a homing stun weapon that paralyses your bat temporarily, spikes that if hit by your ball, destroy it, as well as lots more such as brick re-generators etc. Each boss created is very unlikely to be exactly the same as previous bosses you've encountered in game due to the randomised nature of how the bosses are created. Also, and this is a big also, it has some original features not seen in any breakouts I've played over the 30 plus years I've been regularly playing breakouts, and I've purchased and played many hundreds. I first came across my first breakout when Atari released what was considered at the time an updated version of Pong, made for single players, i.e. the original and first breakout, ever released back in 1976 almost 50 years ago. I've loved playing breakouts ever since; and, until fairly recently would buy any that I discovered had been released. One of my prerequisites for buying any new breakout these days is that it should have some original elements (or at least include a level editor so that I can create my own levels), compared to other breakouts, which I'm glad to say this cheapest of cheap games, does have in more than one instance; and, when I call it cheap, I don't mean cheap in the sense of rubbish. Not only does it have original ideas it also has over 60 different power ups (I've only ever come across one other breakout that includes so many power-ups called Breakquest, which you can download for free with a registration code for free from the developers site [url=http://breakquest.com/][b]HERE[/b][/url] (You have to input the code via keyboard not copy and paste to register it). Apart from Breakquest, which has been one of my favourite Breakouts over the past 20 years or so, I have to say, MadCowBalls 2 is just as good, if not better. Power-ups can be upgraded or accessed by spending skill points which you earn by completing levels and scoring big points. That is, you don't get access to all the power-ups from the outset of the game, which is something I like in my breakouts because it keeps the game fresh when new power-ups are introduced progressively through the levels. It also has 145 different brick types, eight levels of difficulty, which are unlocked as you earn skill points and progress through the levels. You'll find there are twelve different level types overall, but the layout of each is presented in so many different ways because of the size of the play-field (it has a grid comprising of 555 elements, with bricks placed randomly when a new level starts). So basically the game has virtually an infinite number of levels. With the number of brick types, the different difficulty modes as well as the random placement of bricks there's basically unlimited re-playabilty for this game. To get a better idea about what this game offers, you should read the Steam introduction [url=https://store.steampowered.com/app/1077680/MadCowBalls2/][b]HERE[/b][/url] and the community hub [url=https://steamcommunity.com/app/1077680/][b]HERE[/b][/url] to check out all the different updates and various images the community have posted. I'm quite shocked that at this point in time, now approaching five years post release that there are only three reviews posted on Steam, thankfully all giving it a positive thumbs up. There are five curator thumbs up for the game as well If you like breakouts at all, I highly recommend this game. It costs far less than a cup of Starbucks coffee and there's virtually nothing you can buy for the same price that this game costs that will give you hours upon hours of reasonable game play for such a cheap price. That said, its not a game I could play for hours at a time; it's an ideal coffee/tea break game. You can even get your name on the Steam global high score table. At the time of posting this review it was virtually empty and still only has about 15 names on it (including mine twice). Finally, I'd love to see this re-released with a decent graphic upgrade sometime in the future. It would easily give the likes of Ricochet Infinity, Incrediball: The Seven Sapphires, Action Ball, Shatter, Reaxxion, and Caromble a run for their money (the named breakouts are ones I consider my top ten favourite breakouts of all time; Breakquest, the free one I mention above in the third paragraph is also included in that list. Which is saying something as I have several hundred different breakouts in my game library (not all Steam games) Review updated May 27th 2024.
Hello Everyone, The Cows are coming to destroy all humans in Martin Eriksson’s game Cowballs2. Cowballs2 is a adaptation of the iconic juggernaut of an arcade game “Breakout” which was both published and developed by Atari. In this rendition of the game however, the balls have taken the shape of cows that been transformed into Mad Cows in the shape of a ball. These Mad Cows are angry and they only way that they know how to take out their anger is by destroying your city. In this game it is up to the player to deflect these Mad Rolling Cows into a field of blocks that surround your city. Once the cows have crashed into all the blocks, the cow’s energy will be depleted, and the player’s town will be saved. The game starts the player off by first starting up the game launcher. On the launcher screen the player can Start the game, view the game’s option menu, player High Score, Cow Progress (in game Achievements), Support, and Exit the game. At the moment the game’s High Score and Support tabs in the game’s Launcher are under construction but everything else appears to be operational. Under the game’s option menu, players can turn on Cheating (which allows the player to play any game difficulty prior to betting the previous difficulty in the game as well as acquire a varying amount of skill points at the beginning of the game.), Helptext (in game guidance), Helptext Timer, adjust Graphics (this setting has Basic, Low, High, Super High, Incredibly High, and Super Computer Graphical settings) Music (this option has tree song tracks (Synth Soul, SpaceWipe3, and Slow Jam), Music Volume, and Sound FX. This game has a decent selection of in game achievements with around 22 achievements. Once the player presses start on the game’s launch menu, the real fun begins. At the start of a level the player starts with a full bar of health for the city that they are trying to defend. The player then has to catch the cow shaped item drop in order to start the level. At this point, it is the player’s job to then keep the mad cows from hitting the city by blocking them with your moving barrier. As the player is hitting blocks on the screen various powerups/power downs/ point boost will fall from random blocks. An example of this is one powerup that can increase the size of the player’s movable barrier but there is also a power down that gives the player an extremally small movable barrier to defend the town. Once all the blocks in the level are cleared, the player will receive a tally of all the points that they earned which will then calculate in to the score that they received for that level. After the tally is done, the player is taken to the in-game skill tree, which allows players to upgrade specific abilities with the skill points that they collect. For completing a level, the player receives one skill point and this point can go toward any one of the game’s 53 skill upgrades. Each skill only has one skill point, so the player should be able to acquire all the game’s skill once they clear through at least 53 in game levels. This element of the game reminds me of an RPG upgrade system which I feel adds additional value to the game’s overall gameplay. In the early levels of the game (first 2 to 3) the player will not have full access to the game’s skill tree list. It is not until level three, that the player will be able to see the games full skill tree. As you progress through the levels, the cows start to become more relentless in their assault on your town and start to increase in the speed that they bounce around the screen. Along this this, the mother cow will start to release flaming ball shaped cows onto the screen that can cause an increased level of damage in the game. This game’s difficulties are unlocked after the player completes all the game’s levels on a particular difficulty. At the start of the game the player has access to the easy and normal difficulties. In order to unlock the other five difficulties in the game the player will have to complete the game on normal difficulty and then continue to do so with the games higher levels of difficulties once unlocked. The game’s controls are through only mouse but do appear to be rather responsive throughout the course of the game. I would like for there to eventually be some form of support for keyboard game play or controller game play; however, at this point in time the player can only operate the game with their mouse. The in-game music tracks are rather engrossing and go well with progressing through the game’s gameplay. Once the player presses start in the game’s launch window, there is no way to modify that game’s experience once it is loaded. If the player wants to change any of the game’s settings, then they would have to close that game session and start a new one in the game’s launcher. Due to the game’s structure in regard to it’s level difficulty system, score mechanic, and RPG levelling system, players could probably put fifty hours into this game and still have a decent amount of things to do in the game. All in all, when I started the game, I did not know what to fully expect with the name MadCowBalls2 but after have the chance to play it, I am glad that I did. This game is by no means perfect, but it still does offer a significant degree of content that will certainly entertain players. With that being said there are a few things that I would like to express before closing this review. To begin, the game does not currently have the option to save your progress as you make it through the game. This essentially relegates you to having to completely finish all the levels in a difficulty in one sitting. Another thing that I would have liked is if I know what items I was hitting in a block prior to breaking it. I find that this would help the player to come up with strategies on how to complete certain levels. It would also be nice if both the game launch window and game window, could be in one task instead of two. There also needs to be some way to adjust the game setting while in the progress of playing the game. Those are basically my main grievances with this title. This game is still clearly receiving support from the game’s developer and it seems like this game should receive a decent amount of updates over this game’s life cycle. If the game continues to follow the path that it is currently going on, I am sure that it could eventually turn into a resounding success. As I stated at the beginning of this review, this game is another adaptation of the original arcade classic “Brakeout”. Unlike some other renditions of this game, this one is actually executed rather well and quite frankly, if I had not received this game as a review copy, I would have been willing to pay full price for this game, which is something that is actually quite rare for me. If you are simply a gamer that wants Brakeout-eque style arcade game on the PC, then I would say that this game has you covered. Whether you are a hard-core player that wants to dominate every level on game at the max difficulty, or if you are just a casual player that enjoys a nice/calm gameplay, this game appears to have a variety of gameplay options that would be suitable for you. At its core, this game was made to appeal to gamers that are interested in arcade style gameplay, if this style of gaming suits your fancy, then give this game a try. I am sure that you won’t regret it. Alright everyone, I think that brings another review to a close. I appreciate everyone who took the time to read this review and I hope you found it helpful. I would also like to also thank Martin Eriksson for giving me the opportunity to write this review. With all that said, Game to Your Hearts Content Everyone!!!!
Is good. Dont play it much anymore but its still a decent made game and works well to wind away the hours to. Good job sir.
MadCowBalls2
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