
Mad King Redemption is a unique blend of a traditional beat'em'up game with strong roguelite progression, mixed in a pixelated graphic style in a 2.5D world. Relieve the king from his madness while beating up corrupted enemies, in a fresh way at every run!
Modeled estimate, not a reported figure. How we estimate →
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About

The Kingdom has fallen to the Mad King, who has used forbidden magic to try to resuscitate the queen. But the powers of life and death were too big to handle for him, and as a consequence, the King lost his sanity.
Slay hordes of enemies through careful button smashing!
Faithful to a brawler.
Deep roguelite elements.
Upgrade your heroes and unlock multiple skills.


Drawing inspiration from beloved classics, we've crafted a beat'em'up experience that combines old-school controls and retro feelings with innovative 3D mechanics.
Each of the 4 playable characters comes with their signature combat styles, customizable stats that impact gameplay, and detailed backstories to discover.
Every run is unique, with randomized elements.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常棒的一款游戏,让人回想起孩童时与伙伴快乐玩耍的时光
五回プレイした中で最初の面と五回目のプレイで敵を全滅させても次のエリアへの入り口が開かないバグに遭遇。 死ねる穴等があればまだ良いが、なければその回のプレイが丸ごと無駄になる。 これ令和に出るゲームとして金取るレベルじゃねーだろ?シンプルにゴミ。
Unique artwork and gameplay in the genre! Great work from the devs to keep improving it! Recommended!
战斗很爽,怪物和boss种类也很丰富,但是感觉耗血技能有点莫名其妙了,明明常规技能打的也更爽,但硬是要加一个操作不舒服并且扣血很大的技能,玩到后面除了很想用但是血又掉的太狠了
游戏是好游戏,玩的真的很开心。 我也能理解为什么只有二人联机而不是四人,因为小小的屏幕塞不下那么多人和怪。 我唯一的疑问是,为什么不能换武器啊
给我的惊喜很多,当然也有失望的地方,玩法体验各方面很不错,但是剧情不够饱满,我以为故事会以这个疯王如何如何展开一直也没看到可惜,期待完整版的更新吧!
真有意思 进入选人页面按什么都没反应 加群也不通过 设备信息 游戏笔记本 ROG枪神9Plus超竞版 显卡5080那个版本
玩了挺久一直没写评价,今天想起来补个好评。 游戏质量过硬,更新也稳定,从首发玩到现在进步很明显,没买错。
玩了差不多一个月多月了,实话讲想体验之前街机的感觉可以来试试这个游戏,设计和节奏我觉得都还蛮合理的,就是体量上后续再扩张下吧,我看评论区说开发那边也只有3个人确实可以理解这个开发进度,加油吧
This is one of the best weapon-based beat ’em ups I’ve ever played, even in its current state, and any rough edges are understandable given that it’s still in early access. The key is to play it on a Steam Deck. The movement system may seem strange at first, but the touchpads are perfectly suited to it. The handheld’s small screen also makes the huge pixels much easier on the eyes. The demo doesn’t fully capture just how much fun the game really is, because the power-ups you can buy make a big difference. The bugs can obviously spoil the fun, but since frequent deaths are part of the game by design, they don’t feel quite as frustrating as they otherwise would. The one thing I don’t understand is why there’s no way to switch between throwable weapons. It makes a difference whether I want to throw a bomb or a knife! I can’t wait for the finished version. I don’t understand it myself, but I enjoyed playing it more than Absoum, even though Absoum is objectively the better game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Dutch, Polish, Turkish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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