
Fight, block, and evade through the deadly Trials of Valor. Your timing and reflexes decide survival in this real-time roguelike fighter. Master diverse classes, and experience the character progression of an entire RPG in each run as you perfect your build or die trying.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Choose your path across a board game-style map.
Fight enemies, collect gear and face powerful bosses.
Master attacking, evading and blocking to overcome every challenge in this unforgiving world.
Map content, gear modifiers and encounters change every run. Build your character from randomized choices of abilities, equipment and charms to come up with interesting combinations, or to create overpowered builds.
Each character has 10 increasingly difficult Ascension levels to beat. Complete Ascensions to unluck unique charms for future runs and earn exclusive cosmetic armor pieces to show off your veteran status.
See how many waves you can survive in the new Endless Mode!
Construct and upgrade crafting stations in your own camp to gain the advantage in fights. Be prepared, the enemies grow stronger after each Elite Encounter!
Each enemy has their own strengths and weaknesses.
3 maps with different paths and biomes.
An Endless Mode where you upgrade your camp to survive the increasing difficulty.
50+ character stats that affect how your character performs.
A large pool of selectable abilities with unique choices for each character class.
Countless weapons and gear pieces to equip, each with random modifiers every time they are created. The same sword can fit two very different playstyles!
200+ charms to increase your chance of victory, some even change the rules of the game entirely.
3 main classes and 7 subclasses to unlock!
Try the game or wishlist it now!
Genres
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Balance could be much better, at least for players who aren't naturally very good at perfectly timed blocks/dodges. Characters that can dodge frequently and/or stay at range are much more forgiving. Another pain point is that the game really wants you to go for coherent builds, but you have very limited opportunities to influence the RNG. You might end up with the items to support a mana-using build on the first character (warrior), but you're never offered any abilities that take advantage of it (or vice-versa). My main complaint and reason for the negative review though is the very steep increase in difficulty from ascension 0 to 1. I feel a little misled about the accessibility of the game. It's fine to make a game that simply demands a lot of skill, but please let me find out inside my refund window.
This is a fun roguelite which has the standard FTL branching map progression but the combat nodes are all a 3d sidescroll action combat system. There is a pretty decent amount of variety in builds, for example you could go with a blocking build in which you get thorns and other triggering effects that damage/debuff the enemy every time you perfect block their attacks. You can do similar with a dodge build that triggers effects such as summoning a minion and doing a burning explosion every time you dodge, along with giving yourself extra dodge charges. There is status effects, summons, different weapon types and you can carry 2 weapon sets each with their own abilities that you can switch between during fights. Enemies have a decent variety with their own abilities, however after just a couple runs you will likely have seen just about all the enemies and the major bosses seem to be the same (not sure if that changes at higher challenge levels) so the main difference in each run is what gear sets you get in a run as well as what builds you go for. There are different classes that have their own passives and you can unlock more by completing challenges. They equip different types of weapons and and have their own restrictions on what kind of armor sets they can equip so that also adds to variety. There are also ascension levels you can increase to make runs harder, although I wish that you unlocked higher difficulty levels for all classes/subclasses when you complete a lower level one as now you have to unlock them all separately for every class and that feels unnecessarily grindy to have to do several easy runs with a subclass just to get to the challenging ascension levels. The game has gone on some pretty deep sales so you can snag it for less than $10 and for that price it's a pretty easy recommend if you enjoy this style of gameplay.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just purchase it. So fun and deserves so much more traction.
Steam deck: plays very well. Constant 60fps and does not eat up battery life. There is a dedicated steam deck graphics option. The game is surprisingly good and fun. I wish I would have discovered this game much sooner. The combat is very satisfying and fluid. There are a decent variety of skills and equipment that you can use and customize your character. Some critiques I have is I would like to see a more enemy types. The enemy spawn feel a little bit static between all the zones. Other than this I would love to have more of everything else, like weapons, skills, zones because the game is that great. Overall, I feel this game should be the gold standard moving forward for all 2D fighter roguelikes in the future.
My partner came across this game while he was scrolling through the steam store and thought I might be interested in it, so he bought it for us...and I'm SO glad they did. I love everything about this game! The visuals are fun and well made, it has the fun feeling of gatcha mixed with some decision making, the combat is seamless, and so many more things! The devs of ToV stumbled across my Twitch live stream when I was playing their game, and they are the kindest, most thoughtful people I have EVER met. They listen to my concerns, interact with not just myself but my entire stream community, and you can tell their hearts are 2000% invested in this project they made together. I highly recommend ToV, and I have plans to keep playing it for a very, very long time. Thank you to the pair of developers that brought their vision to life in this game, You both are incredibly talented, and I wish you both the best!
Actually a really neat game with an interesting gameplay loop. feels good to play and decent build variety. Would like to see what this team could do with more people and more of a budget.
This game is so much fun! At first it seemed to be way to easy until I got to the 6th or 7th ascencion. Its easy enough for my kids to play at the lower tiers and hard enough to make a serious challenge to beat the 10th Ascension. Unlocked everything and now going for achievements. I cant wait until the new characters come out! Hopefully there's lots of DLCs to come!
i brought this game thinking i wasnt going too enjoy it long term,... man was i wrong, its fun!
Highly unique game concept, well executed. Might or might not get addictive to unlock all the classes. Obviously done with budget limitations and using asset sets, but within that the developers did extremely well IMO.
Now this is a rogue like/souls like with motion, where the fun starts from the begginning where you can actually feel your character get stronger against enemies that feel like they have a brain instead of just watching numbers on the screen and taking unavoidable damage against enemies that are all the same under the hood. Countering and dodging feels fluid like your doin the worm all over your opponent. Collecting items feels valuable because of extra set bonuses so even gear that isnt perfect still works and each piece gives a unique stylistic look to your character as you progress. Its locations and lighting are well done, enough to immerse yourself into each battle, i dont usually care that much about graphic fidelity as long as everything looks consistant, and here nothing looks out of place and leans into the quirky fantasy aspect the game is at its core. I dont usually like rogue lites, but this one, hits the spot.
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Where this game's players are, estimated from review languages.
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