
Mad King Redemption is a unique blend of a traditional beat'em'up game with strong roguelite progression, mixed in a pixelated graphic style in a 2.5D world. Relieve the king from his madness while beating up corrupted enemies, in a fresh way at every run!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Kingdom has fallen to the Mad King, who has used forbidden magic to try to resuscitate the queen. But the powers of life and death were too big to handle for him, and as a consequence, the King lost his sanity.
Slay hordes of enemies through careful button smashing!
Faithful to a brawler.
Deep roguelite elements.
Upgrade your heroes and unlock multiple skills.


Drawing inspiration from beloved classics, we've crafted a beat'em'up experience that combines old-school controls and retro feelings with innovative 3D mechanics.
Each of the 4 playable characters comes with their signature combat styles, customizable stats that impact gameplay, and detailed backstories to discover.
Every run is unique, with randomized elements.
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
给我的惊喜很多,当然也有失望的地方,玩法体验各方面很不错,但是剧情不够饱满,我以为故事会以这个疯王如何如何展开一直也没看到可惜,期待完整版的更新吧!
刚被跳跳乐恶心坏,说换个肉鸽调解下,一进去第一大关,来了个跳跳乐,跳你妈
Bueno para partidas en cooperativo
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Dutch, Polish, Turkish +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the best weapon-based beat ’em ups I’ve ever played, even in its current state, and any rough edges are understandable given that it’s still in early access. The key is to play it on a Steam Deck. The movement system may seem strange at first, but the touchpads are perfectly suited to it. The handheld’s small screen also makes the huge pixels much easier on the eyes. The demo doesn’t fully capture just how much fun the game really is, because the power-ups you can buy make a big difference. The bugs can obviously spoil the fun, but since frequent deaths are part of the game by design, they don’t feel quite as frustrating as they otherwise would. The one thing I don’t understand is why there’s no way to switch between throwable weapons. It makes a difference whether I want to throw a bomb or a knife! I can’t wait for the finished version. I don’t understand it myself, but I enjoyed playing it more than Absoum, even though Absoum is objectively the better game.
Что норм: - симпатичный арт - локации Плохо: - рваные анимации - разнообразие механик (буквально 2 кнопки, нет захватов) - разнообразие врагов, + они могут спавнится не пачкой а по одному. Наверное чтобы ты подольше за ними бегал - душная метапрогрессия (искусственно заниженные циферки урона) - баланс? забудьте - баги, баги, баги. Можно софтлокаться проваливаясь за текстуры карты если захочешь изучить, часть перков делают ничего. - оптимизация есть, но на 3 - билдостроение без синергий, просто бери что не багает и где циферки больше может быть, лет через 5, если ее доделают по-нормальному то можно взять, а пока не рекоммендую. Плохо и как рогалик и как бит эм ап P.s. ах, да еще ведь есть локализация. Ну не можете вы перевести нормально - не беритесь, или хотя бы скормите нейросетке
这种2.5D的像素画风确实很独特很少见,挺有意思的,而且肉鸽玩法越玩越上头,值得一玩
Even though it's 'early acces' the price is way to steep for a mostly unplayable experience. The game lacks depth, atm it's nothing more than a button mashing game. The hardest achievement is to actually die in this game. Feedback/bugs: - unbalanced. The auto-regen is way to strong. It's actually hard if not impossible to die - lacking combat. Button mash attack and you'll cruise through the level. Not impact feedback, no combo's, no consequence for using corruption spells. - loads of gamebreaking bugs: screen won't scroll, stuck or dissappearing enemy's so you can't progress, story won't progress. - not able to dismount - minor visual bugs I probably could go on. And I get it, it's early acces, but maybe ask a discounted price, untill the game is a little bit more playable. The good: - visually really cool - loads of potential for combat, builds, etc. - story premise looks great.
背景设定是疯王为了复活王后动用禁忌魔法,结果反噬成了暴君。我们扮演的都不是什么完美英雄,而是背负罪孽的战士。在随机生成的回廊地牢里杀出一条血路,不仅要面对潮水般的敌人和疯王的实时怒吼干扰,还要直面自己角色的过往。当你终于击败那个吸收了我们所有失败怨念的疯王时,那种救赎感真的拉满了!
技能组合多样、刷怪打击感足,拿来下饭解压正合适。缺点是局外养成稍偏肝,部分动作前摇有点长。
这个美术风格真的太顶了,很久没有因为看到一个游戏美术风格就下单的游戏了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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