
Mad King Redemption is a unique blend of a traditional beat'em'up game with strong roguelite progression, mixed in a pixelated graphic style in a 2.5D world. Relieve the king from his madness while beating up corrupted enemies, in a fresh way at every run!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Kingdom has fallen to the Mad King, who has used forbidden magic to try to resuscitate the queen. But the powers of life and death were too big to handle for him, and as a consequence, the King lost his sanity.
Slay hordes of enemies through careful button smashing!
Faithful to a brawler.
Deep roguelite elements.
Upgrade your heroes and unlock multiple skills.


Drawing inspiration from beloved classics, we've crafted a beat'em'up experience that combines old-school controls and retro feelings with innovative 3D mechanics.
Each of the 4 playable characters comes with their signature combat styles, customizable stats that impact gameplay, and detailed backstories to discover.
Every run is unique, with randomized elements.
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
发售时候就买了然后落灰了,终于更新了,我必须来补个好评。之前最劝退的就是掉下去直接重开,一脚踩空直接白给,现在这块终于改了,不容易啊
A promissing beat'em up with roguelike progression. Reminds me a bit of good old Golden Axe games.
手残党福音。本来游戏底子很好,就是容错太低容易搞心态,这次更新直接把最劝退的点全改了——掉酸液不用重开、敌人攻击更好躲,连之前经常卡的交互触发器都修干净了。现在玩起来顺畅很多,不用再因为失误反复坐牢,休闲玩也完全没压力,非常推荐。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Dutch, Polish, Turkish +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Non sono solita scrivere recensioni ma questa dovevo proprio farla. Avevo sentito parlare da un po’ di questo gioco e approfittando dello sconto ho deciso di provarlo senza troppe aspettative, e invece è stata davvero una bella sorpresa. Il feeling di combattimento mi ha riportato dritta a Golden Axe con cui giocavo da piccola con mio fratello! Ho guardato le recensioni negative giusto per curiosità e boh, non le capisco! Comunque se vi manca questo tipo di gioco, un beat em up arcade duro e divertente come i vecchi tempi, quelli con cui spegni il cervello, prendetelo. Non vedo l’ora di continuare a giocarci! Sono sicura che continuerò a divertirmi ma se non dovesse essere così sarò pronta a modificare la recensione
Lost all progress after update. Too hard as well.
打击感终于优化了,我已经开始要乱锤哥布林了
后面多出点皮肤吧,感觉武器 盔甲 飞镖都可以来点新皮肤
昔、メガドライブに有ったゴールデンアックスに良く似ているかも? 操作性も良く爽快で面白いと思います!今はセール中で買いです。 お勧めします!
冷门好游戏,被低估了
[h1] 现在应该叫做开发版而不是体验版 [/h1] 我说体验版一定要有游戏体验,有懂得吗?目前来说这个放出来的版本顶多叫做开发版,问题太多了。这个游戏放在20年前,可以说是不错。但是要知道现在是2026年了,20年前游戏存在的问题不应该再出现在26年的游戏里了。我十年玩了11000小时steam的游戏,我玩过这么半成品的游戏都屈指可数。 还有就是我一看就知道这个评论区有刷评论的。好几个都是上千款游戏,几百条评论的账号,一眼就知道这是刷好评用的,点进账号页面一看,齐刷刷给所有游戏好评,每个游戏玩的时长都在10小时以内。你跟我说,好评不是刷的你信吗? 首先是选择存档跟返回菜单的问题。正常的逻辑应该是在开始游戏前选择你的存档。我说返回菜单,一定返回到的页面是菜单页面而不是存档选择页面,有懂得吗?而且返回菜单算我直接输了,啥意思呢?返回之后直接就是存档页面,按下ESC差点直接把我存档删了,真的是抽象逻辑。 然后是在游戏中的问题。打的第一局就出现迷之命令符直接出现在游戏画面,而且不知道是哪个键按出来的,关也关不掉,整个屏幕都被命令符占满了,啥都看不见。 再然后是神秘的操作手感。键鼠跑步直接绑个按键不就完事了,为什么一定要双击。跑起来的速度也飞快,你跑动攻击打得到谁?人物还跳的老高,你是觉得你跳跃攻击的判定范围很大吗?而且还加了个体力系统,我都不知道原来清版过关游戏还得控体力。坐骑系统也是抽象,贴近就直接吸上去了,下都下不来。有没有种可能跳跃上下坐骑是合理的?坐骑为什么需要会跳?人物放个技能一定要摆出一个劲霸男装的姿势,我以为我在玩以前的怪猎呢。 我目前只把第一个BOSS打过了,我不知道后面还有没有其他新的BOSS。但是就第一个BOSS而言设计的也是挺逆天的。第一个BOSS就有无敌的设定我都不知道游戏策划是在想什么。而且A他三下之后又进无敌。打第一个BOSS就看他搁那一直无敌金身了。 你要是觉得我评论的有问题,就去看一下全球统计资料,看看里头成就的完成率就知道这个游戏问题有多大了。 目前来说这个游戏已经可以到我库里吃灰了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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