
Mad Crown is a roguelike RPG set in a post-apocalyptic dieselpunk world. As an explorer, you are in search of the legendary crown. Make use of limited resources and meticulous tactics to battle an eerie enemy through the procedurally generated dungeons of a mutated world.
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Languages: Simplified Chinese, English, Traditional Chinese
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boring darkest dungeon wannabe
Felt in love with this game, its super challenging, super fun, love the equipment logic that has to be crafted or found in dungeon, never get bored, in 30 hours still didnt end a lot of modes! highly recommended!
风来的西林玩家表示 进图之后 熟悉的气息扑面而来 如果玩过roughlike游戏打过主线剧情并不难 不过制作组 我知道游戏是靠运气的·· 但是 你陷阱的伤害高的是不是有点过分 另外一个感觉就是单调 枯燥 难以坚持 不管是人物技能上 还是少得可怜的印记容量 风来不管如何强化获得和剑盾符印数都是99 神器才5个符印容量看的比较胃痛 强化更不知道从何得到 每个关感觉都差不多 第10关也就比第一关地图大一些 除此之外感觉不到什么区别 就算是暗黑地牢 地图和地图的怪物也有明显的差异 大概不是我的菜吧
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先这是一个中评,不希望太过苛刻 因为笔者本身也在努力创作一个独立游戏,所以借此我也想鼓励制作组一起为国产游戏崛起而努力 ========================================================================= 我是因为喜欢这种硬派的画风产生想玩这个游戏的冲动 《疯狂之冠》挺多方面借鉴了《极暗地牢》,并进行了大量简化和改变,比如压力值变成一个团队型的nerf,手游式的UI设计,直白的新手指引,直接粗暴的nerf和buff,甚至我在寻思这游戏是不是奔着移动平台去做的 事实证明借鉴必然会引起与所借鉴游戏的比较,并且如果借鉴不到家就会影响玩家对这个游戏的印象 我想从客观的角度来谈论《疯狂之冠》的战斗设计 ·方阵的想法不错,可惜只有4格,英雄特性固定,所以阵型排布上会很直接 ·战斗动画明显的快节奏,可以说很适合手游了 ·似乎牧师和猎人两个远程的命中率有点低?我没有看到提高命中的buff类型道具或装备,我认为技能个数的限制约束了某些职业的功能,所以我玩起来没有爽点 =========================================================== 至于和《极暗地牢》比较的话,大家玩过便知道了,这个游戏营造的绝望感实在太弱,以至于我觉得制作组根本就不是想借鉴这款游戏来设计,我便尽量不主观地评价在地牢探险上的体验,总的来说就是,不压抑,很简洁,陷阱设计得很暴力
If you like Darkest Dungeon and Slay The Spire, but were disappointed they're not the same game? Worry no more. It's good.
première heure de jeu, et je trouve ce jeu sympathique sans plus. On sent l'inspiration Darkest dungeon dans le jeu et on retrouve les même mécaniques avec quelques déviations. On parcourt des donjons généré aléatoirement ou on va se confronter a divers monstres/tresors/curio. Le gros probleme pour moi vient de la personalisation casi inexistante des personnages mis a part les equipements. Je m'attendais a pouvoir choisir mon set de sorts pour chaque personnage comme DD ou avoir au moins la possibilité de up mes sorts, mais non, nos persos ont des spells basique (tres basique en fait, une attaque, une attaque spé/heal, un sort dédié a la protection (sur les 5 perso que j'ai, tous sont de l'esquive + un effet kisscool pour le tour prochain, en gros c'est un bouton defend style jrpg) , et un passif lié au personnage) Je trouve ca dommage parce que le jeu est magnifique le bestiaire tres interessant et le gameplay dans le donjon prenant (bien que trop couloir) ainsi que l'ost au poil. On est sorti de l'early acess mais j'aurais bien voulu avoir plus au niveau des persos, je sens que quand je les aurais tous testé une fois, contrairement a d'autre RL et plus précisément DD, j'aurais peut etre pas la motivation de relancer le jeu, je sens que le coté rejouabilité sera en deca de pas mal d'autres roguelike. Le prix est de 10 euros c'est pas très cher donc testez le quand meme. In english : Not so bad, but not so good. Not enough personallisation of the characters in my opinion, 3 active skills for each character + 1 passive but you can't change them like DD do. The gameplay looks like Darkest Dungeon a lot, but got some tweaks here and there. Combat are ok but rather boring when you know you can't change the skills of characters unlike DD or many other roguelike. To improve characters you just got equipement but it's just a matter of which items got the better numbers instead of "this item give me this, but this one this what do i choose" Good ost (really good), good atmosphere but the gameplay is not what ive expected in definitive. For 10 euros it's a good game. it would cost more, i wouldn't recommend it.
Tactics, crafting and some grinding.. Good music and I think the artstyle is okay. Some translations are bad or absent, but I do not care much about that. It also has this weird mechanic where you need other people to rescue your equipment if you die. So far it has worked out, since I posted my rescue codes both on the steam forum and on the official discord. The rescuer gets rewards too. I have already put over 10 hours active playtime into it, and progressed almost halfway in the story. Playing pretty carefully. In other words grinding up equipment before I take on the next stage boss. It is a quite challenging game. Worth the full price. I enjoy this game so thumbs up!
Mais um jogo inspirado em Darkest Dungeon, com elementos de cartas e rpg de turno tático, com excelente direção de arte, consegue ser desafiador, apesar de alguns elementos não funcionarem tão bem, recomendado para fãs do estilo. Confira uma oiadinha básica: https://www.youtube.com/watch?v=4DB_la2w3zg [h1] Confira a análise[/h1] ===[ É Pay to Win (pagou pulou)? ]=== ☐ Sim ☑ Não se aplica ☐ Só se quiser pular estágios ou grind (farm) ===[Grind/Nivel de repetição]=== ☑ Nenhum ☐ Só se voce ligar para rank/placar ☐ Não é necessário para progredir ☐ Algum grind ☐ Grind médio ☐ Muito Grind ☐ Insano ===[Jogabilidade]=== ☐ Tente não viciar - nivel crack ou heroína ☐ Muito boa ☑ Boa ☑ Nada Especial ☐ Marromenos ☐ Ruim ☐ Desencana, pule pro proximo ☐ Que jogabilidade? melhor olhar pro teto ===[Audio]=== ☐ Obra prima ☐ Muito Bom ☑ Bom ☑ Decente ☐ Não tão ruim ☐ Ok ☐ Repetitivo ☐ Ruim ☐ Muito Ruim ===[ Base de Jogadores: ]=== ☐ Criancinhas ☐ Todos ☐ Casuais/Camponas ☑ Medcore Gamers ☐ Gamers Hardcore ☐ Tryhards ===[ Gráficos: ]=== ☐ Batata rodando paint.exe ☐ 8 bit retro mal feito ☐ Muito Ruins ☐ Ruins ☑ Decentes, ok ☐ Bons, acima da média ☐ Lindos ☐ Melhor que a realidade! ===[ Otimização: ]=== ☐ Batman Arkham 1ª Semana ☐ Ark Survival Evolved ☑ Média ☐ Otimizado ☐ Extremamente bem otimizado - Como conseguem? ===[ Preço/Qualidade: ]=== ☐ Preço Integral ☑ Coloca na Lista de Desejos ☐ Marromenos ☐ Refund o mais rapido possivel ☐ Só se te interessar muito ☐ Nem de graça ===[ Requisitos: ]=== ☐ PC da Xuxa ☐ Minimo ☑ Medio ☑ High end ☐ PC da NASA ===[Dificuldade/Curva de Aprendizado]=== ☐ EZ PEASY ☑ Console (Casual) ☑ Exige pensar sobre o que esta fazendo ☐ Facil de pegar o básico/ Dificil de virar mestre (Xadrez) ☐ Dificil (bate e rolalike) ☐ Nivel Dwarf Fortress ===[Ajuda aos iniciantes?]=== ☐ Faça esse curso e assista essa série de videos primeiro! (CK2) ☐ Não, se vira! ☑ Sim - Tutorial decente ===[Duração do jogo/conteúdo ]=== ☐ Bem curto ( 0 - 2 horas) ☑ Curto ( 2 - 10 horas) ☐ Algumas horas ( 8 - 20 horas) ☐ Longo ( 30+ horas) ☐ Sem fim (Depende do Jogador) ===[ História] === ☐ História? Q? ☐ Cliches e chatices, mas ainda melhor que filminho ☑ Ok ☑ Boa ☐ Incrível ===[ Bugs ]=== ☐ "Acesso antecipado, Sobrevivencia, PVP, Construção" ☐ Bugs horrorosos ☑ Alguns bugs ☑ Bugado mas engraçado ☐ Nada, roda perfeito ===[ Inovação ]=== ☐ "QTE + Cinematics + Scripts = Cinematic Experience" ☐ "MOBA + Battle Royale + Card Game" ☑ Baseado no jogo X, mas com Y diferenças ☐ Inovador ☐ Não existem categorias para descrever - Cria um novo estilo de jogo ===[ Comunidade/Nivel de Toxicidade ]=== ☑ Quase Zero / Elder Scrolls Online/Warframe ☐ Alguma toxicidade / Maioria dos jogos online (Street Fighter,Dark Souls, WoW, etc) ☐ Toxicidade média / CS:Go - COD - BF -PUBG e outros FPS ☐ Toxicidade alta / League of Legends/ Overwatch / Dota ☐ Não existem categorias para descrever - nivel maximo de toxicidade ===[Servidores]=== ☑ Sem problemas (ou é singleplayer) ☐ Algum lag/problemas de conexão ☐ Acontecem problemas de conexão pelo menos 1x por sessão ☐ Ping e latencia são um problema ☐ Dexconexões e problemas são comuns ☐ Impossivel jogar online ===[Status/Saúde do jogo]=== ☐ Sempre vários jogadores ☐ Sempre tem jogadores ☐ Um pouco dificil de encontrar pessoas para jogar ☐ Tente achar um grupo ou comunidade que ainda joga ☐ Quase nenhuma alma viva ☐ Morto/RIP em peperoni ☑ Single Player ➥ Veja minhas outras análises! ⤵⤵⤵⤵⤵⤵ ➥Não se esqueça de seguir o meu [url=store.steampowered.com/curator/7655908-Panda-dos-Games/] curador [/url] para análises e dicas! E siga também no [url=youtube.com/channel/UCnIeM3YmUEg0-cBHjCU66qQ] youtube [/url] e também no [url=twitch.tv/pandadosgames] twitch [/url]
[quote]关注[url=https://store.steampowered.com/curator/39039781-%25E6%2596%2597%25E9%25B1%25BC%25E6%25B8%25B8%25E6%2588%258F%25E7%25A4%25BE%25E5%258C%25BA%25E9%2589%25B4%25E8%25B5%258F%25E5%25AE%25B6/]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 加入[url=https://steamcommunity.com/groups/douyugame]斗鱼社区鉴赏家组[/url],开黑交友,参与互动,还有热门大作可以抽。[/quote] 《疯狂之冠》是一款融合roguelike元素的策略冒险游戏。作为一款地牢探险游戏,roguelike严酷的死亡惩罚机制加上各种恶意满满的负面事件,带给玩家一种“受苦”的体验。 本作的开发团队是灵游坊(S-Game)旗下的子工作室M-Game工作室,秉承了之前《雨血》系列别具一格的美术风格。目前本作已经结束EA阶段,正式版本的完成度相当高,游戏品质出色,玩法富有挑战性,可能不适合某些玩家,但仍不失为一款佳作。 一、 令人痛并快乐着的玩法 尽管本作由于随机关卡、地牢探险题材、严酷的死亡惩罚、各种恶意满满的随机事件而让玩家很容易联想到大名鼎鼎的《暗黑地牢》,但有趣的玩法让本作并不会因此而淹没在《暗黑地牢》的耀眼光芒之中。 游戏中,玩家在被迷雾笼罩的地牢中摸索前进,寻找出口。每次可以移动一格,若移动到的格子具有随机事件则会触发。通常而言,怪物和宝藏类的事件是可见的,而一些诅咒类事件则是隐藏在格子中不可见,往往会在玩家行走途中突然触发,给玩家造成损失。 玩家的队伍里最多可以有四名英雄,队伍在地牢中遇到怪物时会触发战斗。战斗为回合制,每个回合可以命令一位英雄进行行动,使用技能或者发动攻击或者使用一张卡牌。卡牌主要通过在地牢中寻找各种宝藏获得,是一种极其重要的战斗资源。玩家可携带的卡牌数量是有上限的,因此有些卡牌能用的话可以及时用掉,同时也需要在获得卡牌后进行取舍,通过对当前的队伍状况和英雄特性的评估,选择携带最合适的卡牌。 由于roguelike机制的随机性,玩家的每一次冒险都会面临全新的考验,吉凶祸福很看脸。每一次胜利通关后,玩家都可以把本次探险所得的丰厚战利品悉数收入囊中,但由于死亡后会掉落所有奖励的惩罚非常残酷,所以给玩家一种富贵险中求的刺激感。找回掉落物品的途径也是有的,这个后面再说。 二、 丰富的游戏系统 本作的游戏系统相当之丰富,可玩性非常强。主城中的五个NPC和三个建筑各有其用途,比如有的提供装备融合服务,有的可以帮玩家扩展仓库,等等。其中最为可圈可点的是一个叫做办事处的建筑。玩家在此处加入组织后,可以在死亡后发布自己的救援码,其他玩家则可以在自己的办事处通过相应的救援码对阵亡者进行救援。如果救援成功,阵亡者丢失的金钱和道具在就能失而复得,而救人者也能获得相应的奖励。这就为本作这个单机游戏加入了社交元素,既可以扩大游戏的影响力,也能让玩家之间可以互动互助,不再孤单。 另外,除了变化多端的roguelike机制外,本作中【罗根之源】、【收集】等功能也让玩家有重复挑战的动力。【罗根之源】类似于天赋树,玩家通过冒险获得可以使天赋树成长的资源,这样玩家可以在一次次的战斗后获得比较显著的成长,而且天赋之间是需要取舍的,因此这也是一个在战斗场景外考验玩家策略的点。【收集】则囊括了怪物日志、成就、统计,能让玩家直观感受自己的冒险履历。 三、 锦上添花的音画体验 本作的画风秉承了之前《雨血》系列配色冷峻、人物形象夸张的特点,同时又吸收了克苏鲁风格的元素,猎奇的怪物形象令人印象深刻,也难怪会有玩家联想到《暗黑地牢》了。 本作BGM带有一丝哥特风,又有点R&B的感觉,强烈的节奏感和娓娓道来的曲调相穿插,吉他和鼓相结合,营造出神秘而魔幻的氛围。 四、 总结 +大起大落的刺激玩法 +游戏系统内容丰富 +画面和音乐锦上添花 -严酷的死亡惩罚和可怕的负面随机事件可能会让一些玩家感到不适 是否推荐:是
只能说是很有趣了
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