
Mad Crown is a roguelike RPG set in a post-apocalyptic dieselpunk world. As an explorer, you are in search of the legendary crown. Make use of limited resources and meticulous tactics to battle an eerie enemy through the procedurally generated dungeons of a mutated world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mad Crown has decent music and good, quirky artdesign. But those are the only two good hairs I can leave on the game. For Gameplay, it's like somebody looked at all the worst parts of Darkest Dungeon and ported them into a whole new game. Firstly, theres Hitchances. On mylast run I actually payed special attention to how many times my party actually hit versus missed their attacks. And the score threatened to break even a couple of times. This means that on a very basic level, combat difficulty is not governed by tactical choices or preparation, but more if the game is in the "mood" to let you actually connect attacks. I'm not saying that a very low-threat kind of combat system CANT work, but enemies hit their attacks just fine, and theres a certain mechanic that makes missing way more of a downside to the player than the AI. If a Monster kills another Monsters, it upgrades itself by 5 Levels. From me mentioning this you can probably guess that there are certain scenarios where there's friendly fire. This would be a cute gimmick in most cases, but in Mad Crown it can mount to a lost run due to randomness. Say you beat an enemy to a sliver of health, and then proceed to miss EVERY attack afterwards on it. Eventually it'll get murdered by it's mates. If this happens once, it makes combat harder and will cost you more life and stamina. If it happens twice, you're boned unless you happen to have poison runes stocked (Since they deal percentages, and thus will kill lvl 100 Godzilla just as fast as Level 1 Godzilla). If it happens thrice (Yes, totally a thing), you can kiss your run goodbye. Even beyond that, tactical choices are minimal. Every hero has 3 abilities and a passive. Can't level them up, cant customize them beyond what equipment you slap onto them. Which comes down to getting the best numbers, and not much else. What I think the game is TRYING to do, is balance the stack by providing the player with Inscriptions, or runes, or whatever you want to call them. They are one-use items that can be deployed in combat, to revive fallen heros, inflict enemies with statutes or even just straight damage them with an element. But here too, what you get and when is entirely random, and thus your ability to take advantage is minimal. The crawling itself isnt doing the player any favours either. Traps are invisible until stepped on and will damage or inflict statues. Theres a fog of war which can make entirely impossible to tell where mosnter groups lurk, so theres no avoiding them either. There's random curse effects which afflict item in your packs, making them unuseable. THe game sort of lures you in with it's quirky design and decent music, but makes it perfectly clear that it hates the player and doesnt want him to suceed or get anything. "No you take damage now." "No you're posioned now." "You now miss 5 times in a row." It isn't fun or interesting, it's random and a chore. I realize this is harsh, but you can just tell nobody really put any thought into making Mad Crown an interesting challenge. Maybe they got tired of trying halfway trough and just started adding random qualifiers to everything. I'm not gonna hold the barebones translation against the game, since it was basically only given out so you could "take a look". Def. dont go into this if you cant handle a little bit of engrish. But even if you can, honestly not worth the money. Darkest Dungeon does almost everything Mad Crown does, and better to boot. Stay away, at least until EA's over and we can see what the Dev tries to fix.
Whole help section ingame is in chinese. Certain in-level mechanics are also in chinese but you will figure out that healing shrine has the yes or no button regardless which language theyre written in. Biggest no no is the game mechanics are never fully explained. What does your fate really matter for a run? what do "cost of fel for S.o.r." matter? Which item are merge-able? same sword aint mergeable but some bone armor would merge with theif shoes... Do joining the guild save your equipment if you die? do you have to post a rescue code on the devs facebook page to get rescued? Its not game breaking but it would help to have those things explained in the ... help section... in english. (Altough I know we all really should start learning chinese for the near future new market economy superpower China.) All in all, its fun, abit psychadelic steampunkish. Worth a try at least.
How does this game have 80% Positive (Very Positive)? It's Full Release, but it feels like a recently launched Early Access game. And not one of the good ones. I've seen less bought reviews on TripAdvisor when visiting certain southern european countries. Game has English translation, but the Achievements are still mostly in hieroglyphics despite being out for half a year! Nevermind that there's an English translation, you'll prob'ly not understand a lick of the story anyway and there is zero in the way of Tutorial. Devs said; "This is our game, it's very convoluted, makes little to no sense, also here's a blank sheet of paper for a manual - go have fun!" (I did not)
叽咪叽咪,用爱发电 [quote=司马岛主]感谢[url=https://www.gimmgimm.com/evaluate/index]叽咪叽咪[/url]提供的游戏邀约 喜欢的话欢迎[url=https://store.steampowered.com/curator/27162873/]关注叽咪叽咪鉴赏家[/url] 欢乐喜加一,签到送游戏,更有机会免费参与《只狼》游戏抽奖哟,[url=https://www.gimmgimm.com/game-forum/detail?id=10665]点我进入宫崎英高的阴谋(๑>◡<๑)۶[/url] [/quote] 欢迎使用我的邀请码 T62Y4A 注册 游戏简介: Mad Crown是一款融合roguelike元素的策略冒险游戏。身为探索者的你,为寻求传说中的王冠,在随机的遗迹中使用有限获取的资源和缜密的策略与诡异的敌人作战。等待你的,是不可预知的恐惧。 杂言 疯狂之冠是一款采取了roguelike元素的策略冒险游戏,偏向传统的回合制角色扮演。 在游戏中玩家带领四名队友在黑暗的遗迹中探索,可能会有道具,也可能会有怪物等待着玩家的到来,随机性是玩家期待的一大 亮点,而回合制是显示玩家策略战术的体系。 顺带一提,S-game就是曾经开发雨血的灵游坊。 剧情梗概 故事主要讲述了 人类用核武将自己送上了毁灭之路。与此同时,沉睡在地球深处的庞然巨物苏醒,与异星来客进行了撼天动地的搏杀。人类所闻所见,如同古书上所记载的“世界末日”。 随着巨神之间战斗的终结,仅存的幸存者们,开始在面目全非的土地上重建文明。 而百年后的现在,疯狂之冠的传说传遍了天下,似乎预示着新事件的发生。 富贵险中求 在游戏中,玩家在一开始可以在遗迹外进行装备整备和道具调整,升级、融合自己的武器,解决自己的后备事。 到了遗迹中,玩家处于一片黑暗之中,需要不断地移动自身扩展视野探索黑暗地带,而在黑暗地带中,有陷阱、有怪物、有道具、有坟墓,还有帮助主角一行人恢复的生命祭坛,帮助鉴定道具的鉴定祭坛,帮助净化负面BUFF的净化祭坛,种类多样,各类都有,在探索的过程中,如果没有使用可以看见陷阱的道具卡,那么只能清晰的看到道具、祭坛和怪物,随时可能突然被陷阱出发按上一个恶心的BUFF并在之后的战斗中被敌人一波带走。 如果你能看到我的头上,那就是流血buff和脆弱buff 而本游戏最让人痛苦的地方就在这里,动辄负面buff就是流血+中毒,人物流血最少50滴,中毒更是一次能掉八分之一的血量值,在遗迹探险时主角团队所有人物等级全部清零,当从你进入一个新的遗迹开始所有人从1级开始重新升级,也许你觉得等级并不重要,是的这只是一个相对而言的安排,我更想说的是,这意味着你所能遇到的敌人只会比你高级,不会比你低,而在这样的安排下,配上流血、中毒等buff,胜负几乎就是55开,也许上一秒你全员满血,下一秒中一个夹子,遇上4个等级持平的怪,一波操作,你就打道回府。 而这也意味着,你不会带任何道具回归,每次死亡,都会全部清零,死亡惩罚,极其严酷,当真算得上“富贵险中求” 独具一格的美术风格 之前介绍过S-game其实就是曾经制作出大名鼎鼎的游戏系列《雨血》的灵游坊,曾经他们用黑白灰的武侠暗黑风打入了中国单机疲软的那几年,相信对于他们的美术风格,各位一定有所耳闻,本作也不例外,一股浓郁的暗黑克苏鲁神话风格扑面而来,有人说这种界面UI以及美术风格特别像手游,但在我以正式发售后的版本来看,绝对没有这回事,反而不如说,美术风格对于游戏中神魔灭世,末世后人类的生存环境和状态十分契合,丝毫没有出戏的感觉,在这一点我十分认可。 遗迹上的整备 网络掉线,功能不全 这也许是我体验下来的一个最大的不足之处了吧,本来游戏中设置了一个致敬各类都市网文的特别行动组织“龙组”,在这个组织中玩家可以通过代码去救援其他的玩家,也可以发出求救信号,请求其他的“大神”玩家过来帮助自己打败敌人。但不幸的是 ,在我体验的几个小时里,我从来就没连上过,不仅没有连上,而且还时不常的提示我服务器网络错误,提示一遍就够烦人里,每次下遗迹,每过一层都要提示我,着实烦人 总结一下,这是一款从玩法上借鉴了暗黑地牢的一款回合制roguelike策略冒险游戏,游戏中美术风格细腻不廉价,各类道具各司其职,在黑暗的探险者极具刺激感,但游戏上手难度大,死亡惩罚严酷,对于玩家的心脏是一个考验,虽说网络时常掉线,无法正常使用其中的一部分功能,但总体值得一玩,前提你心脏够强大,别生气把电脑砸了。 转载请注明文章出处 作者:司马岛主 源自:叽咪叽咪 原文链接:https://www.gimmgimm.com/article/info/15104.html
И так, после прохождения сюжетной кампании вот что я могу сказать Плюсы : Анимация и рисовка Механика спасения вашей команды и перековка вещей Ну и все плюсы кончились Минусы : Игра ну просто до ужаса сложна, хиллер не лечит от слова совсем, по сравнению с наносимым уроном Постоянные краши серверов для спасения, и ошибки на китайском В игре убогая локализация, при том английская локализация, так язык оригинала - китайский Не соизмерим урон ваш и ваших противников, они по каким-то причинам бьют больнее, ходят по несколько ходов и тд В данный момент игру не рекомендую, хотели сделать Darkest Dungeon, только вот там все сделали хорошо, от выбора сложности до безумно хорошей атмосферы обреченности и озвучки. Сейчас же в Безумной Короне нет не чего, чтобы мне понравилось, да и артифакт корона который вы находите то же забагован.
minute after minute, i feel like falling in love with this. what i like more is the Chinese vibe, dialogues, UI style... everything that makes this shines a little more, compared to similar games. i'll -maybe- update this review (dev are still frequently updating) also, the most appreciated taco i've got from Wes ([url=https://www.destructoid.com/]Dtoid[/url]) [spoiler](tacos and game are)[/spoiler] super recommended!
[quote=真实鉴赏] 感谢开发者与真实鉴赏赠送的游戏。 若喜欢本篇评测,可点击关注: [url=https://store.steampowered.com/curator/33217084] 真实鉴赏[/url] [/quote] M-Game工作室是国内《雨血》、《影之刃》系列研发商灵游坊(S-Game)旗下的子工作室,《疯狂之冠》是他们的首款作品。这也是灵游坊自从《雨血前传:蜃楼》后转型手游以来,时隔五年再次重返单机之作(根据此前报道,他们还有数款单机游戏正在研发当中)。用灵游坊创始人梁其伟的花总结这款游戏就是:“废土朋克+不可名状恐怖的怪异风格,层层深入的战栗探险,互相救助体验失而复得的感动”。 本作中的世界设定为经受了核武器摧残之后的废土世界,玩家的身份是扮演冒险家们,深入遗迹,为了追寻一顶神秘的“疯狂之冠”而展开的无尽大冒险。本游戏的目的设定就是夺取这个象征无尽威力和无上权利的疯狂之冠。 本作名称译为疯狂之冠,游戏类型的有些像是融合了《黑暗地牢》和《杀戮尖塔》里的优秀玩法的一款Roguelike元素策略冒险游戏。游戏的战斗模式主要是以最多4名技能各异的英雄角色搭配,来进入不同难度等级的卡关来进行不同的随机的未知大冒险。本作以各种卡牌奥义加角色技能搭配角色装备来进行战斗探索,游戏内一共有十多个角色可供选择,奶妈,坦克,战士,盗贼,法师,狂战士,通灵者,小萝莉等多种多样的技能体系,不同技能搭配起来会出现完全不同的效果,选择不同英雄会影响你战斗方式,装备选择,附魔,融合等方方面面。每次探险最多只能带4名英雄,每个英雄只有4个技能,所以搭配的选择很重要。 在随着游戏的进行,你会发现在游戏过程中,会有一些非常有意思的东西,例如:战斗中的怪物如果其他小怪都被清理掉,只剩下它1只怪,他会举白旗投降并慌忙逃走,在开完宝箱得到极品装备的同时会随机受到即死诅咒状态三回合并且无法移除,少量财迷怪物会摸你一下然后偷钱逃跑诸如此类的有趣设定不一而同。同时游戏里还有大量的奥义卷轴在等待供玩家找到并使用,奥义卷轴可是降低战斗难度解决强大boss的法宝。在游戏内还有一个玩家要注意的设定:邪能系统。在游戏过程中,在屏幕左下角的一个并不引人注意的血槽池,随着玩家在地牢中探险来回走动会慢慢的提升,当邪能满了之后,移动会导致全体英雄同时掉血,屏幕视线模糊,怪物变身强悍,所以尽量减少无用的移动吧,切记,不要反复横跳。战斗和道具可以降低邪能值,但地下城毕竟不是逛公园,走最短的路少绕路总是好的,。 还有一个Roguelike的核心设定,探险中如果你在地牢中死亡你的所有道具以及装备都会丢失在阵亡的地点,这时你可以向其他玩家求救帮忙“捞尸”。游戏有个神秘官方龙组,可以在战败之后获得一组救援代码,在龙组里,可以帮忙救人也可以找人帮忙救援自己的装备,但是美中不足就是必须知道代码才可以救援,没有随机救援和随机发布请求救援任务的选择,这点希望后续更新中能够改进。 本人以玩了一周40小时所获得的经验心得,给那些想入坑或刚入坑的玩家们说下,这款游戏如果不是玩了一段时间比较熟悉游戏的老鸟,还是推荐每过一关多刷几次再挑战下一层,例如我刚玩的时候第二层轻松通关之后,准备一口气接着打通第三层的时候毫无心理准备就直接就躺尸求救援了了,不信邪的我又去挑战了一次还是脆败,最后认怂的老老实实去第2层刷了些强力奥义和升级武器装备让自己武装到牙齿之后才去颤颤兢兢的再次踏上了第三层的征途,结果轻松简单的以碾压之势一波流带走boss。在此推荐新玩家在打完一层后,多刷几次,攒一攒道具,提升一下装备,这样会更有底气来应对后面更强大更狡猾的敌人,尤其从第四关开始每个关底BOSS都带2个小弟出场,强力普攻加偶尔的全体AOE,是个狠角色啊。我通关时都是带着大量的奥义,自虐,降防,昏睡,混乱,封印,中毒,燃烧等一系列奥义和道具。在游戏里,移动一定要小心,走一步弄不好就踩到陷阱了,有一次马上到出口了,直接一个陷阱给我弹到起点,很绝望,又多走了几十步增加了不少邪能值。这些元素虽然有些遇到会很抓狂,但是感觉设定的还是蛮有意思的,其他的方面就有待玩家自己亲自进入游戏去开发研究了。 更多游戏推荐请关注[url=https://steamcommunity.com/groups/ZSPC111]真实鉴赏[/url]以及[url=https://store.steampowered.com/curator/33217084]真实鉴赏家[/url]
I thought I would write a first EA review and maybe update it later. So I already played this game for a few hours and think this has the potential to be a great game. THANKS a lot for the quick English language fix. It needs some trying to find the language option in the menu ( because the menu is Chinese), but once found, here we have a pretty nice English version of this game. Now to the game itself: Inspired by Darkest Dungeon (especially the combat and design), you lead a group of 4 characters into randomly created dungeons. Moving around the map by view from above you have to avoid traps, loot, fight monsters and finally advance to next floor. This part of the game has its charm but could be graphically more appealing. Combat itself however looks more polished in every way. With classical turn-based style you try to defeat your enemies. You only have 4 basic actions but can use cards (you receive or collect over time) to launch powerful attacks, buffs or debuffs if required. When all characters die, you return to town, lose all your items and only bring back TB (units to upgrade statuses). At the beginning you can simply retrieve your lost items from a guy in town, but this option is only temporarily (don't know why or when exactly it doesn't work anymore). Now I have to communicate a code to the community (don't know where :)) from which anyone can enter the code to release my lost items for me. Being a rogue-like game, of course you are meant to restart from the beginning every time (only with your status upgraded), but retrieving some items would be nice ;) I hope to incite more people to buy this game as I really like it and think it's a gem to be polished.
[quote=真实鉴赏] 感谢开发者与真实鉴赏赠送的游戏。 若喜欢本篇评测,可点击关注: [url=https://store.steampowered.com/curator/33217084] 真实鉴赏[/url] [/quote] 疯狂的王冠是一款相对有趣的Rouge like类的国产游戏。该游戏总共有十二个角色任君选择,组成四人小队去探索各种难度的遗迹。角色的组合搭配,装备的选择以及卡牌的buff加成造就了游戏的多样性和趣味性。但是游戏中加的debuff就有点恶心玩家了,比如莫名其妙的陷阱,一击即倒以及诅咒宝箱。在探索遗迹时候也要注意邪能值,满邪能时会导致怪物变强和探索掉血,探索会增加邪能,只有和怪物战斗和道具才可以减邪能。善用道具使得自己达到利益最大化也对这个游戏有巨大的影响,使得游戏有了更多的趣味性。还有两点不同于其他游戏就是1、疯狂的王冠加入了一个救援队系统,可以让其他玩家帮助自己夺回死前失去的装备;2、加入了占卜系统,可在出发前进行占卜与改命。 本作的可取之处还是不少的。首先手绘的画风完美适配地牢的气氛与那种废土世界的氛围。其次,游戏中的中文旁白好评。最后,角色技能的多样性与装备卡牌的选择性让游戏变得更硬核了一些,简单来说就变成一个要进行计算的游戏。 最后希望游戏的对话也可以加入中文语音,给每个角色都设计一个故事介绍身世,加入手柄的操作,走路的脚步声可以安静一点。 Bug反馈:键盘连按走路,碰墙后会不断原地踏步。 更多游戏推荐请关注[url=https://steamcommunity.com/groups/ZSPC111]真实鉴赏[/url]以及[url=https://store.steampowered.com/curator/33217084]真实鉴赏家[/url]
If you like Darkest Dungeon and Slay The Spire, but were disappointed they're not the same game? Worry no more. It's good.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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