
Machinefall is a post-apocalyptic real time strategy game set on a fully playable global map. Lead humanity’s last survivors as they build bases, gather resources, and wage massive battles against an overwhelming machine swarm. Progress through technological eras from Stone Age to Atomic Age.
Modeled estimate, not a reported figure. How we estimate →
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Machinefall is a post-apocalyptic real time strategy game that combines base building, resource management, large-scale battles, and a massive world map. Lead the remnants of mankind in a desperate struggle for survival. The planet has been ravaged by an army of mechanical bugs, leaving cities in ruins and civilization in tatters. Starting with only a handful of survivors, you must rebuild from the ashes, gathering resources, establishing strongholds, and rallying humanity’s last hope against the relentless superiority of the machines.
Earth is your playground, offering unparalleled scale and immersion. Zoom seamlessly from a detailed orbital view of the planet down to street level skirmishes anywhere on the map. Control the action on both micro and macro levels, whether commanding individual units in the heat of battle or making high level strategic decisions to tip the war in your favor.
Prepare for breathtaking battles as you lead massive armies into combat. Experience the chaos and intensity of thousands of units clashing on the battlefield, with swarms of enemy bugs testing your strategy and resolve.
Begin with modest settlements and evolve into a network of industrial powerhouses spanning the globe. Construct and upgrade buildings, extract valuable resources, and process them in factories to fuel your war machine.
Advance through distinct technological eras, each bringing unique upgrades and abilities to the battlefield. Begin with primitive tools and basic strategies, then unlock advanced technologies as you progress. The tech tree offers a wealth of possibilities, enabling you to customize your approach to combat and resource management as you rise to meet the challenge.
With a mix of grand scale strategy, intense real time battles, and deep resource management, Machinefall offers an unparalleled gaming experience. Lead humanity in its darkest hour, fight for survival against all odds, and reclaim the Earth from the grip of mechanical dominance.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Russian, Simplified Chinese, Italian, Japanese, Korean, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7/10 - This is exactly the kind of game I've been looking for, from Rusted Warfare to Total War; but always come upon shortfalls like performance, depth, plot, scale and theme. And I say this lightly because it has the scale of Rimworld/Planetary Annihilation, with the intricacy of Songs of Syx, which I love. The depth, I have to say is pretty piss-poor. You can't build houses, only can you repair demolished ones that are prefabbed on scenario start? After the initial few waves, difficulty doesn't seem to ramp up. 2010 UI for building? I understand the theme but it feels janky. Make the building filters more strict, kind of redundant to have 20 categories of buildings but literally half of the buildings are in every category. Lag spikes, of course, with troop movements and lots of trade routes; kind of expected. There is no super AI or human opponents, just bugs. Like once you gather 100 veterans; you can one shot everything on normal difficulty. At this stage, it wouldn't be a bad idea to add mod support. Add scaling options for difficulty, and expand the City Halls to automate trade; if that's possible. Right now have to manually import/export based on supply and demand; which wouldn't be a gripe if I didn't have waves spawning every 5 minutes on hard difficulty TLDR; Needs more time to bake.
Very fun game, stayed up until 2 in the morning 2 nights in a row just playing it. Good gameplay loop and fills a particular niche that I enjoy. The dev is also very nice and helpful.
very first mission, bugs attack. You're told to defend but not how. The only instruction so far is how to move units. Everything just walks through walls. Can't controll or retreat the workers. Bug creatures and workers seem to ignore each other. Walls might as well be ghosts. No idea how to man turrets or even line soldiers up at the wall without them just walking through it. Very first mission shows more bugs then actual enemy bugs, what a mess. This is a genre I love, I would have loved this game if it was anywhere near playable. This was a 5 minute refund sadly.
yes. one more turn...wait. its already 3 am? civilization levels of time lost. used ai? didnt even notice nor do i care. good job.
Worst slop I have ever played. Runs like a**, UI is horrible, gameplay is uninspiring.
The game is not finished. I would not recommend buying until it gets updates. The game cannot keep track of the number of units it allows when using certain transport units. Units inside zeppelins can go missing completely when transitioning between world view and regional view. Nukes completely break the game balance and give you the win. The game wants you to kill objectives around the globe but doesn't handle late game well, just nuke nests to win. Islands are completely unbalanced. Once taken over enemies do not spawn there and have no means of attacking. Game pushes you to turtle on an island and just nuke nests. There is no reason to not start in Japan. My biggest complaint is the lack of ability to manage more than one unit's backpack at a time. Dumping arrows for ammo or ammo for grenades is a monumental chore. I would also like to tell units exactly what they can resupply their pack with without having to gut the inventory of a building.
Мне очень понравилось, крутая задумка, но есть баги, поэтому я бы пару недель подождал, с ними раздражительно играть
NIce
Its good, still needs to develop but has the potential.
日本語レビューなかったので。 基本部分は資源集めて建物立てて兵士を雇うというオーソドックスなもの。気になる部分もありつつ値段を考えたら十分おすすめできると思う。 個人的に良かった点 ①マップが現実の世界地図 ②大量の虫と大量の兵士を戦わせられる ③物流を考えるのが意外と楽しい 微妙だった点 ①マップが広いのが楽しい反面移動が面倒 ②弾数の概念があるので補給させないといけない(数百発単位で補充されるのでそこまで頻繁ではないが自動では補充されないっぽいのが面倒) ③個人的には気にならないけどAIを使用しているので嫌な人は要注意
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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