
Machine Mind is an action game in a post-apocalyptic setting with elements of survival and RTS. You will fight, craft modules, build your transport, develop and protect your base. You can control other vehicles to automate operations. Discover all the secrets of the destroyed world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 13 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world survived a nuclear war after a mysterious virus swept the planet and wiped out most of the humanity. Some managed to find refuge in an orbital station, and Earth has become a wasteland ruled by mad raiders.
After your ship crashed, your personality was preserved in a special consciousness module thanks to an experimental programme, but you remain a prisoner of the metal shell. Use the rovers to survive, reconnect with the orbital station, and solve the mysteries of the catastrophe that changed everything.
Make weapons, modules and equipment from the resources you gather to upgrade your machines and fortify your base. Build and modify rovers with the help of various modules that you can adapt for different tasks, from mining to fighting.

Reconstruct destroyed bases, build defences and structures to survive in dangerous conditions, engage in intense battles with raiders and bosses using advanced weapons and combat modules, and be ready for the challenges of nature: you’ll have to deal with disasters such as sandstorms and radiation.

Assign transport rovers to resource gathering, construction, and defence tasks. Plan actions and appoint roles to machines to focus on strategy.

Explore a variety of locations, from wastelands to abandoned factories, each full of resources, enemies and secrets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rumit banget ni game, perangnya seru
Good game. Made the 100% achievement. But.. Point of improvement : - Storm dealing damage to building : made my whole repaire team cross the map for very damage. I doesn't want to build the 'anti-storm' antenna every where. - Indestructible ruins et rocks : at the end of the game, i needed to build a big base with enough space to contain every building and the swarm of bot who bump into everything otherwise. -Enemy spawn : It would have been better if they appeared from the really edge of the map and not somewhere out of nowhere close to the edge. That dissuaded me from building near the edge. - Toxic and Snow biomes : where cabin that can endure both ? - Cannot change behavior for multiple bot at once from tab menu. - Cannot place modules on top of fuel tanks modules
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $397.1K | 905 | 85% | $19.99 | |
| $397.2K | 446 | 83% | $24.99 | |
| $396.6K | 490 | 64% | $39.99 | |
| $397.3K | 900 | 87% | $30.00 | |
| $397.5K | 557 | 76% | $29.99 | |
| $397.5K | 1.1K | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1M | 24.9K | 90% | $29.99 | |
| $0 | 4.1K | 95% | Free | |
| $598.2K | 775 | 78% | $19.99 | |
| $262.2K | 368 | 73% | $29.99 | |
| $30.6K | 114 | 50% | $9.99 | |
| $16.7K | 28 | 29% | $13.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Simplified Chinese, Italian, Spanish - Spain, Korean, Portuguese - Brazil
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For some reason, this game makes me feel nostalgic.
i really like the game but the controller is not clear and adding training mode.
despite the game not being stem deck unsupported, I made a pretty well keybind layout. it is very fun
нереально крутая игрушка! Я бы даже отдал вам свою крипту (токен ТАКЕ от тонтейк) для поощрений игроков. Это еще больше подзадорит игроков! Спасибо за клевый продукт, вы лучшие!!!
Very fun game. Ambitious game engine, not surprisingly there are occasional bugs. But it's super playable as is.
简单玩了一下,整体体验还不错,希望可以在抓起模块的时候显示一下这个模块的名字
Оценка скорее нейтральная, чем положительная! Она проходится быстрее, чем я на неё потратил, просто я.....неторопливый)) Игра меня заинтересовала ещё на "Играть быть". Плюсы: Можно делать чертежи своих ботов, разрабатывая для них различные модули. Можно играть как одним ботом, так и командовать группой. Постепенный захват всей карты своими постройками, налаживая цепочки поставок. Минусы: К концу игры становится скучно. Поиск пути вроде есть, вроде ботов можно настроить на необходимые задачи, но в итоге или я плохо настроил или они всё же тупили, но я практически всё сам делал: ехал за нефтью, привозил её на топливный завод, благо химикаты уже были, бот их доставил. Да, там есть специальное здание, в которое боты будут доставлять требуемые ресурсы, но оно у меня не работало как задумывалось. А ещё боты коррупционеры, у меня в один момент было очень много лома, но вернувшись после очередного рейда, обнаружил, что практически нет, куда он делся так и не понял. Плохое управление несколькими ботами в режиме карты. Карта всегда одна и та же, с тем же самым расположением хранилищ и ресурсов.
Ok. This is a pretty cool game that I'll probably sink my teeth into for dozens to hundreds of hours. Terratech meets Automation-RTS with RPG elements is a pretty spectacular genre. Plus it's all implemented super well. I love the premise, the execution, and the style. Key improvements though: 1. I need pins on my minimap. That I can have so much map and so little awareness of what I've actually seen and not have any idea where things are except based on my specific memory, is less-than-awesome. Give me like 5 custom pins and we're golden. 2. A tutorial that shows you that you need to specifically press TAB to interact with a lot of your automation actions. I spent 5-10 minutes trying to figure out how to set roles for vehicles because I didn't get told TAB was how it was done. I just pressed buttons after a while. 3. I like the idea of the QR code in game. Cant seem to make it work though.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.