
Defeat the heavily armed army of anti-magic toads and free the forest from destruction. Machick is a casual game where you craft your own wands, vanquish enemies, collect XP, and choose upgrades to go further on the journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Japanese, Korean
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I see no real reason to recommend this over many better games from this genre that actually do something interesting.
I'm a sucker for "bullet-heaven" games and I definitely enjoyed Machick, but it's not in the top tier of the genre. The good: - As is usually the case, it is satisfying to grow stronger and stronger during a run, eventually becoming a force of destruction laying waste to all in my path. - There is a decent variety of weapons with different effects, and each has an upgraded form you can access by powering it up enough after level-ups. - Decent variety of enemies and environments, although the latter are not particularly inspired. - The gimmick of creating your own magic wand is really clever and engaging. As you play through runs you unlock new wand materials and elemental runes to imbue them with benefits. You also unlock pieces of pre-made wands with their own unique characteristics. This leads to fun customization possibilities, such as having your wand cause your enemies to drop money earlier on and focusing more on damage output later on. The bad: - The game crashed on me several times (although usually within the first minute or so of a run). - Some of the sound effects are blaringly obnoxious, particular when they layer on top of each other. I ended up lowering the volume of the sound effects to zero. - While the graphics are decent, they aren't very well thought-out. For instance, one of the abilities you can use is a team of tiny chicks that follow you around. They are so small it's easy to lose track of them altogether and it's hard to see what they contribute. Dropped gold looks similar to scattered flowers. Enemies drop gold in little bunches, even if the value of said gold is only 1. - There is an obnoxious achievement that involves creating 100 wands. Playing the game organically means you will eventually be able to construct extremely powerful wands that are pretty much as good as you can get. But if you want that achievement (and I did) then you'll have to spend time just creating and destroying wands in a loop, never using any of them. There are plenty of better "bullet heaven" games, but Machick is decent fun that kept me engaged for a while. Recommended for those who can't get enough of the genre.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
JOGO DA GALINHA! Anda por aí, atira em sapo safado, faz váaarias varalhudas poderosas e coleta coisas - fica rico, gasta dinheiro ficando poderoso, fica pobre, ganha mais dinheiro e é isso aí. Não tem como não gostar. Aliás, tem um lance meio Kongregate nesse jogo que só vai fundo na minha alma e se você leu isso e falou 'Já é', só compra esse jogo. Mas, enfim, do que trata o JOGO DA GALINHA? É um jogo com elementos do Rogue - os incrementos são zerados a cada rodada e você tem que pegar os aprimoramentos de novo a cada vez, salvo pelas poucas coisas permanentes que você pode comprar numa loja no menu - no qual você joga como uma galinha com uma varinha mágica e estoura sapos em cenários diferentes - lê a primeira frase dessa resenha de novo. Simples, direto e eficaz. Se você gostou das cores e gosta desse jogo, eu recomendo. Mas agora para uma visão um pouco amis detalhada. O que eu achei do jogo? Olha, eu achei esse joguinho legal, ainda que um tanto simples em alguns pontos e ainda que eu tenha achado que ele não era exatamente o que eu queria. Sei lá, queria jogar alguma coisa como o 'Vampire Survivors', mas acabei achando um joguinho com elementos de jogos tipo o Rogue que não bate no mesmo lugar. Não acho isso ruim - de novo, tem cara de jogo do Kongregate e isso não é um demérito -, mas acho que o jogo se beneficiaria mais de ter, sei lá, mais escolhas de armas - no sentido de você poder escolher uma de início, ao invés de tudo ser aleatório - ou de poder subi-las de nível previa e permanentemente no menu. Quer dizer, o lance de subir tudo de nível a cada rodada me cansou um pouco, especialmente quando eu já estava jogando a sexta ou sétima rodada - rola um pouco daquele 'Eu já sei o que é bom: me dá isso logo, jogo...', sabe? Ainda assim, achei divertido e recomendo: fechei tudo rapidinho - não deu nem dez horas de jogo -, paguei barato - tipo, barato no nível 'não custou nem R$ 2,00' -, me diverti, no geral e, mano, é um jogo brasileiro - vai jogar ou comprar, só porque sim, sei lá; bota comida no prato dos manos aí, ô. É claro que tem poréns, mas não acredito que eles pendam a balança para o lado de 'Afe, que saco'. É tudo coisa pequena, sabe? Coisas do tipo 'eu gostaria de ter pego todas as relíquias numa rodada só, mas o jogo meio que começou a travar demais por conta de muito bicho e coisas na tela e eu tive medo de tentar e isso me deixou meio 'Ah...'. Mas é só. E isso pode ter sido porque meu PC não é um PC mais poderoso - aliás, isso é ótimo, se o meu PC rodou, o seu provavelmente pode. Se não fosse isso e o lance de ter que fazer 100 varinhas - gente, que porra de valor é esse, seus desgraçados?! - eu teria curtido ainda mais! Tipo - e agora é desabafo merdolhudo aqui, só porque sim -, eu fiz trinta na moral e as outras setenta eu tive que fazer na força do trabalho braçal e isso não está certo. Essa conquista tinha que ser, no máximo, trinta e as demais com valores menores que esse - ninguém vai ficar fazendo varinha aqui de bobeira. Isto dito, bom jogo: compra e vai se divertir. Não vejo mal algum nele. Nota alta / Nota alta.
すぐ飽きた 値段相応かな ヴァンサバライクなゲーム他にもあるけど値段以外でこれ選ぶ理由がない
Neste jogo você é uma galinha mágica sendo caçada por uma horda de sapos. Um pouco divertido, mas vai se tornando monótono. Pra mim esse jogo foi 5,5/10
Joguinho nice das galinácias. #MorteAosSapos
This is a really competently made little game. If you’re looking for a bite-sized Survivors experience, I totally recommend this. I had fun with it, and finished everything in about 6 hours. You are a magic chicken (ma-chick) with a wand who need to defend their home from the frog scourge. The game brings two things to the table: first, the ability to modify your base attack by customizing your magic wand. This was a clever little system and I enjoyed toying around with it; while in some cases expensive parts = better, there was also room for playstyle customization (eg, I don’t think any of the elements were really inherently superior), and it was really satisfying to lose a run, make an upgrade to the run, and go back in and beat it. The focus on modifying your main attack for progress meant runs really felt in your hands; it also helped mitigate the small array of available weapons. Especially once you hit the 20 minute levels, you’re going to be grabbing every weapon — though personally I liked the trial-and-error of seeing which order I wanted to grab things in, what I wanted to pour levels into versus what can wait, etc. The wand was a neat little system and added a lot to the basic VS gameplay. The other thing it did I really liked was having level time scale with difficulty. So the first level is 10 minutes, then 15, 20, 30, and the last one is endless. Frankly I think more VS games should adopt this system (Army of Ruin also had it) — one of my few complaints about VS was that you could get very ‘stuck’ on levels, especially the first one, and having to live 30 minutes when you could barely get past 10 at the beginning could be pretty daunting. This way your beginning runs don’t feel so futile, and you get the satisfaction of beating a boss and clearing something much earlier, and the scale up is satisfying instead of every level being the same in terms of goal. Plus, frankly, as a person with a life, having to commit 30 minutes minimum to every run kind of sucks. My one complaint is the 100 wand achievement — I think I got like 15 naturally through clearing everything else, 50 is a stupid grind and 100 is bonkers, especially since the minigame can’t be automated easily. But on the whole this was a cute entry into the genre and I’m definitely going to grab the sequel.
I was curious to try Machick after playing a lot of Machick 2. A way simpler iteration but you can tell the machick soul was already there. It`s really interesting to see how the devs started and how they evolved the concept! Machick is a cool game and you should give it a try
I had Machick 2 on my Wishlist. So when I got this as part of a "mystery key bundle", I was excited to try it. After playing this, I've removed Machick 2 from my Wishlist and won't buy it even on sale. The only way I might play it is if I also get it as a part of a "mystery key bundle". The reason why is simple ... bugs. This game has so many bugs it's freaking annoying as all hell! You won't notice many of them till they actually screw you over. At first, the only bug I noticed was the enemy sprite layering. Some enemy sprites appeared in front of others when they shouldn't, and it looks weird, but it's not a big deal. Then I had the audio from Salt Rain bugging and continuing to play / audio getting muffled after the match, where the only fix for either is to close the game and launch it again. Muffled audio is one thing, but having the audio from Salt Rain blaring all the time loudly is actually annoying. Then I noticed other issues. Sometimes levelling up breaks and you can't select upgrades when you level up. It might happen at level 80, it might happen at 120, who knows! But the sooner it breaks, the harder the rest of the run will be. Your HUD will also sometimes not reappear after the upgrade screen, so you have to guess your remaining health / if you've been damaged at all. Those are not minor bugs, those are issues that actively ruin the experience for players. Not to mention the random "tunnel vision effect," where everything except a small circle around the player gets blacked out. It is not fun, challenging, or interesting. It's just poor game design and seems to have been added with no real purpose. To then release a new game that should be a sequel does not make me want to play the sequel "in hopes that it will be better". It actually makes me want to avoid it at all costs. Because if the dev could not fix the bugs here and instead chose to make a new game, then I feel confident they probably took the same level of care with the sequel. Even if the sequel is better, they will likely abandon it the same way without fixing any potential issues it might have. This is not how you should do things as a dev, this does not inspire confidence, it does the exact opposite. This is really disappointing, because I was honestly looking forward to trying this, and some of the mechanics are fun, like the wand crafting. I can also see that the sprites were crafted with some level of care and took some work to create. But the number of issues present here just ruins the experience completely.
Juegazooo siendo un pollo, es un viciooo pollil. Platinado
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Where this game's players are, estimated from review languages.
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