
Grab a gun and take down hostile robots corrupted by synthetic emotions! Combine weapon modifications and wreak havoc in this roguelite shooter. Let your emotions shape combat and alter boss fights! Fight alone or join up with up to 4 players!
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About
When sentient robots get left behind by their creators, they form a civilization and imitate them through artificial emotions. Unable to control these emotions, a civil war breaks out which eventually breaks them up into three different factions.
Under the guidance of Enigma, a scientist looking to restore the former peace, players need to infiltrate enemy territory to take out the three factions leaders in one fell swoop.
Face off against 10 unique Bosses, all of which can change their behaviour depending on what you say to them.
Confront bosses with different emotions and watch them become sad, angry or happy - all of which drastically changing the flow of battle.
The first boss might just try to melt you down if you insult her pride, but may also take it a little easier on you after receiving a compliment
Find out how each boss reacts and use their emotions to your advantage!Strong emotions bring greater rewards!

17 futuristic weapons and over 80 weapon-altering modifications.
Extra Bullets: Let your bullets spawn additional small bullets and overwhelm your enemies with a swarm of projectiles.
Explosions: Blow up your foes in numerous ways, make your explosions hit twice or turn them into atomic bombs.
Conditions: Freeze, burn, corrode and charm enemies, maybe even all at once.
Create a unique build in every mission!

6 Emotion-based classes with 27 game-changing upgrades each
Sorrow - Summon your robotic dog to distract enemies. Upgrade it to bite enemies, slow enemy bullets or become a magnet!
Love - Shoot a charming Arrow. Enemies will worship you and temporarily fight their own. Upgrade it to deal damage, let enemies suffer conditions or make them hurt themselves!
Each class offers many different approaches!

Base Building
Transform a barren junkyard into a functional base of operations.
Recruit helpers
Meet friendly robots and invite them to help your cause.
Local Co-op Multiplayer
Plug in controllers and enter bullet hell in teams of up to 4 players!
No Mission into the 3 factions will be the same
Each region will shuffle up their rooms and enemies with every run. There's always something new to discover!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Traditional Chinese, Simplified Chinese, Japanese, Russian, Korean, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muito bom o jogo, só não joguei mais porquê meu PC não roda muito bem. Tem bastante coisa pra fazer pelo que eu vi, vários upgrades, armas, personagens, o mais legal é que os upgrades não são só "aumento de números", cada um muda o jeito que sua arma, ou a munição funciona, munição que encanta os inimigos, munição que atira mais munição, munição que deixa poça de ácido, e muito mais, também tem as armaduras que você pode pegar que dão bônus numéricos mas também tem certas mudanças, e até penalidades ao equipar. Enfim, recomendo bastante o jogo, mesmo não tendo jogado muito!!
die idee ist ja ganz nett, aber die emotionen machen keinen großen unterschied. der bossfight fühlt sich gleich an. bei viele gegnern laggt es auch extrem. kann ich nicht empfehlen
一款俯视角射击游戏,带有一定的肉鸽元素,给我的感觉就像是机器人版本的以撒,当然在玩法和内容上肯定没有后者丰富,但是依旧有着自身独特之处,尤其是以情绪代表颜色和能力这点很有趣,一些技能和武器的组合也很有化学反应,算是中等偏上的肉鸽射击作品,对此感兴趣的玩家可以尝试入手。 故事背景讲述了人类在啊未来社会遗弃掉地球之后,机器人成为了地球的主宰,在发展过程中机器人发明的“情绪液体”让机器文明越来越壮大,同时也导致了部分机器人情绪失控,两种群体间的矛盾也日益凸显,为了重新夺回“情绪液体”,把机器文明导向正规,主角开始挑战盘踞在各个地区的失控敌人。 游戏的核心玩法就是组建成熟的bd来对战区域中的各种敌人,like以撒,不过主角团变成了带有各种情绪状态的机器人,目前游戏一共五种不同的角色,欢乐抢手、愤怒战士、高傲骑士、致命情人、悲哀悼者,每位角色对应的技能。武器、以及速度冲刺等属性均不一样,因此需要找到对应的合适路线进行发育才能提升他们的最大能力,不过实际在游戏中即使选择其中一种职业也可以遇到其余职业的武器,目前每个角色可以携带两把不同的五期和物种芯片来进行升级,加上一定的局外成长,总的来说组合变化还是很多的,算是比较丰富的肉鸽玩法。 虽然游戏的画面是以3d建模为主,但实际整体风格现实有些简单朴素,尤其是后期武器配件属性起来之后弹幕会显得比较多且零乱,有些难以看到自身情况,如果能统一一下特效风格,敌我弹幕区分更加明确一些就更舒服了。 就个人体验而言,游戏玩法核心没有太大的问题,自身的创意和选题也很不错,基于枪械武器进行的升级系统足够充实有趣,是值得体验的肉鸽射击作品,尤其是后续游戏还有着更多的角色和内容的开发,这一点也很值得期待。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
[h1][b]画面拉跨构筑意外不错的弹幕Rogue[/b][/h1] [h1]前言[/h1] 《机械觉醒》是一款俯视角射击Rogue游戏,玩家将要从众多觉醒后的机器人中选择一个,利用构筑与操作突出重围,拯救其余机甲。 [h1]Rogue清关[/h1] 游戏的开场动画质量堪忧,既没有翻译为中文,也无法看清上面的内容,好在内容并不多。 随后就会进入游戏流程了,本作的关卡由众多小房间组成,进入战斗房后系统会刷出几波敌人,全部消灭后便可以前往其他房间。 游戏设计有Boss战,但无需完成Boss战也能到达下一层的出口,旋转装置可以提前选择关卡类型,如插件、治疗等。 [h1]插件为武器带来了更多可能[/h1] 本作的战斗为俯视角射击,但整体手感只能说一般。 角色可以进行几乎没有冷却的冲刺来作战,但即便有如此高的机动性,还是会被拥有超高攻击欲望、高速弹道的敌人打的毫无还手之力,这还是在前期。 游戏中会获得一些插件,这些插件是本作构筑系统的重中之重,其可以为枪械带来额外子弹、分裂子弹、电弧爆炸、提高暴击率暴击伤害、附加反弹、摧毁敌人弹幕等效果。 系统针对此做了友好的构筑设计,之后刷出的插件便会尽量匹配已有插件,使套路快速成型。 此外枪械还有完美换弹机制,当换弹时的游标达到黄色标记处时再次按下换弹则可以立马完成操作,但游戏对此的表现力却不太足,实际在激烈的战斗中时很难达成这一点。 [h1]机械觉醒[/h1] 本作设计了多个角色,这些机器人已经觉醒,因此拥有了类似于人类的情感。 游戏中则用了带有情绪的名字和与之相关的特性来区别机器人,如愤怒骑士、欢乐枪手、悲哀悼者、致命情人、高傲骑士等。 [h1]结语[/h1] 《机械觉醒》的优缺点很明显,多样的插件彻底改变了武器,由此延伸出了多种作战风格,但目前本作仍有不少进步的空间,期待接下来的更新。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
[h1]《机械觉醒》:机器人战斗,爽就完事了![/h1] 《机械觉醒》这是一款带有肉鸽元素、具备体系构筑、地牢探索闯关模式的俯视视角弹幕射击游戏,游戏的战斗节奏很快,前期需要玩家具备一定的操作技巧,不断完善武器、装备、插件的构筑体系,后续角色战力养成,那就是无双大开嘎嘎乱杀,化身爽游,痛快得很。 [h1]常见的肉鸽模式[/h1] 在肉鸽类型的游戏中,很常见的肉鸽模式,随机布置的地牢探索房间,随机刷出的敌人,随机获得武器、装备和插件的奖励。 [h1]效果明显的体系构筑[/h1] 角色战力和许多同类型游戏相识,就是通过不断的探索和杀敌获得的奖励,不断从随机出来的武器、装备和插件三项内容中,挑选出适合玩家自己当前的战力体系,一点点的累积来实现战力的提升。武器、装备和插件这三项内容,都有10个级别,玩家可以更换高级的武器,也可以在某些特殊的设备上,花钱进行升级。其中,装备起到一个锦上添花的辅助作用,更多的还是看武器和插件。有一把好的高级的武器,战斗输出管够,可以在数值上对敌人产生一定的打击效果。但是加了插件的枪械,就完全不一样了。插件具有各种五花八门的效果包括腐蚀、爆炸、眩晕这些Debuff类型,雷云、泥沼这些场地类型,提升基础属性类型等等。通过这些插件的不同组合,合理的放置在不同的枪械中,甚至可以起到改变枪械攻击模式的功效,这才是游戏战斗无双乱杀爽起来的关键。 [h1]节约时间的地牢探索[/h1] 也是和标准的地牢模式,每个区域有三个大地图,分别由三个Boss守关,每个大地图对应两层地牢,每一层地牢则随机房间类型、数量和布置,其中,每个大地图第二层地牢则会出现Boss房间。地牢房间类型,也是很常见的战斗房间、Boss房间、商店房间、特殊NPC房间、宝箱房间等等。有三点值得注意,其一,有些房间能够找到一些特殊NPC,触发一些支线任务;其二,游戏中有很多特殊房间(商店房间、初始房间)内有些特殊的装置,比如说抽奖机、治疗机、武器/装备/插件升级机等等;其三,初始房间、Boss房间、商店房间等特殊房间,可以直接传送一步到位,不需要再反复跑图走回头路了。每一层地牢探索的房间数量不会太多,再加上传送的存在,喜欢全探索房间的玩家,倒是不同担心这些方面浪费大量时间了。 [h1]俯视视角弹幕射击[/h1] 很标准的俯视视角弹幕射击游戏,操作简单、容易上手、没有难度。游戏小怪,主要靠敌人数量和弹幕数量堆积围攻玩家,没有特别多的特殊机制,部分地图可能存在陷阱机关,需要注意一些。至于Boss战斗,也比较简单,攻击套路不复杂,基本就是背板。如果玩家手上的武器手感不错适合自己,插件效果也很可以,穿戴的装备也不错,基本就可以乱杀了。 [h1]富有特色的情绪系统[/h1] 情绪系统应该算是本作的特色,也是游戏最大的亮点之一,其主要表现在玩家机器人职业的选择和Boss战斗参数的变化这两个内容。机器人职业的选择,其实就是以情绪来命名不同的机器人型号,对应不同型号的机器人基础属性、主动技能的不同,包括欢乐枪手、高傲骑士、愤怒战士、悲哀悼者、致命情人等。Boss战斗参数的变化,这一点主要发生在Boss战斗前,会出现一段对话内容,可以理解为战斗前敌我双方放狠话阶段,玩家便可以选择不同颜色的不同情绪对话,让Boss出现不同的反应,回馈到之后的战场上,可能是基础属性的变化,可能是攻击方式的变化等等。情绪系统,这个其实很有意思。 [h1]最后[/h1] 这款独立游戏,体验其实比较不错的,但是游戏的缺点同样也很明显。游戏的画面相当粗糙,各种建模比较违和,综合内容不算丰富,游戏的耐玩性明显的不足。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
还不错,科幻背景和用情绪关联职业的设定很新颖,作为动作肉鸽的操作感也是在线的,后期各种组合伤害带来的爽感也够,有合作模式很加分,能加入一些合作模式下不同职业的组合效果就更完美了。但游玩中最难受的是每次打boss的BGM没有变化并且依旧非常平淡,十分没有紧张感,击败boss后也没有一些特殊过场动画,比较影响击败boss的成就感。希望后续更新的时候能在音乐上下一点功夫。
Been playing this since beta releases, where it showed promise and I especially enjoyed the idea of the little chat that precede bosses, resulting in variable encounters for each run. After trying the full release for a bit, I'm sorry to find the final result...lacking. Music is nice, the intro cinematic is neat but overall, this game just feels lackluster. Movement still looks glitchy on occasion and everything still feels weirdly slow, particularly projectiles (which look like ugly lumps, a problem which only gets worse the bigger they are). Most (if not all) enemies can be overcome with the age old strategy of running literal circles around them while shooting. Does the game feel like a full relase? No. Is it the worst game ever? No. Is it worth the price? Not really, because there are plenty of other games in this genre with superior gameplay for a similar price tag and are definitely a better use of your money. Even mobile games on average feel better to play than this.
Anfangs war ich überzeugt, allerdings passiert sehr wenig bis nichts und man merkt auch schnell, dass dieses Spiel versucht etwas zu sein, das es nicht ist.
неплохой рогалик
有点像是玩具demo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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