
Grab a gun and take down hostile robots corrupted by synthetic emotions! Combine weapon modifications and wreak havoc in this roguelite shooter. Let your emotions shape combat and alter boss fights! Fight alone or join up with up to 4 players!
Modeled estimate, not a reported figure. How we estimate →
Media

About
When sentient robots get left behind by their creators, they form a civilization and imitate them through artificial emotions. Unable to control these emotions, a civil war breaks out which eventually breaks them up into three different factions.
Under the guidance of Enigma, a scientist looking to restore the former peace, players need to infiltrate enemy territory to take out the three factions leaders in one fell swoop.
Face off against 10 unique Bosses, all of which can change their behaviour depending on what you say to them.
Confront bosses with different emotions and watch them become sad, angry or happy - all of which drastically changing the flow of battle.
The first boss might just try to melt you down if you insult her pride, but may also take it a little easier on you after receiving a compliment
Find out how each boss reacts and use their emotions to your advantage!Strong emotions bring greater rewards!

17 futuristic weapons and over 80 weapon-altering modifications.
Extra Bullets: Let your bullets spawn additional small bullets and overwhelm your enemies with a swarm of projectiles.
Explosions: Blow up your foes in numerous ways, make your explosions hit twice or turn them into atomic bombs.
Conditions: Freeze, burn, corrode and charm enemies, maybe even all at once.
Create a unique build in every mission!

6 Emotion-based classes with 27 game-changing upgrades each
Sorrow - Summon your robotic dog to distract enemies. Upgrade it to bite enemies, slow enemy bullets or become a magnet!
Love - Shoot a charming Arrow. Enemies will worship you and temporarily fight their own. Upgrade it to deal damage, let enemies suffer conditions or make them hurt themselves!
Each class offers many different approaches!

Base Building
Transform a barren junkyard into a functional base of operations.
Recruit helpers
Meet friendly robots and invite them to help your cause.
Local Co-op Multiplayer
Plug in controllers and enter bullet hell in teams of up to 4 players!
No Mission into the 3 factions will be the same
Each region will shuffle up their rooms and enemies with every run. There's always something new to discover!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Traditional Chinese, Simplified Chinese, Japanese, Russian, Korean, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《机械觉醒》是一款俯视角Roguelike射击游戏,游戏以机器人通过“情绪之液”觉醒情绪的设定为背景,玩家需要在充满挑战的地牢中战斗,夺回失落的“情绪之液”,构建机甲文明。 每局游戏都提供全新的地牢地图布局,随机生成的敌人、环境危害、宝箱和友善机器人。 玩家可以选择5种不同情绪的角色,每种角色都有独特的技能树可供探索,玩法多样。并且玩家还可以通过武器插件系统对武器进行自定义,改变子弹轨迹或添加额外效果。同时游戏支持本地多人合作,玩家可以与朋友一起战斗。
优化不行,开极低画质都还是掉帧; 受击反馈不足,挨了一下要看护盾才知道受伤了,也就愤怒工厂第3关那个挂背上在挨打后会说话;
*Edit* I only played one round, but it seems the issue was fixed *Edit 2* "Spoiler's" sword attack causes the boss to just disappear indefinitely. You have to go to the menu and replay the last level and pray "Spoiler" just doesn't use that move during the long fight. *Edit 3* There was a mini update today and now the game breaking freezing has returned. It also breaks the audio until restarted. I really liked this game, a lot actually. But after a while the game started freezing for minutes at a time, longer than the game actually played. Attempted all the suggested fixes and nothing worked. Next update ill return to see if it is fixed, and will change my review if it does....with a fix this would be an easy recommend.
cool nicht zu schwer und nicht zu einfacht nur nicht vür ein spiel fas man lange spielt aber bockt schon
随着人类抛弃机器人而去,获得情感后的机器人却陷入了疯狂并在世间肆意破坏与毁灭。 作为机器人的未来,你能否在敌人的猛攻中存活下来,挑战并消灭那些沉溺于单一情绪的失控机械?在与机器人的对话中拼凑出事件的碎片,一步步揭开世界的真相吧! 游戏的bd构建系统相对简洁明了。提供了多种基础职业供玩家选择,每个职业的功能定位清晰,由独特的技能和武器组合构成。职业的多样性确保了玩家有足够的探索空间去尝试不同的战斗风格。通关基础关卡后,角色还能向三个不同的方向进化,结合武器搭配,可以组合出全新的bd,可玩性较高。 本作当前包含三个基础关卡,玩家可以自由选择挑战顺序,初始难度一致。通关后会解锁对应的boss。不同关卡还设计了各自的支线任务和剧情,丰富了内容。游戏的视听呈现是加分项。整体画风独特,具有辨识度,每个区域都配有专属的立绘和背景音乐,营造了不错的氛围感。Ui界面设计简洁直观,信息一目了然,易于理解。同时游戏支持多人合作模式,可以与朋友一同游玩,增加了联机的乐趣。 游戏的核心玩法,特别是boss战前的机制设计令人印象深刻。在挑战boss前,玩家会经历一段对话,而根据玩家的不同选择,boss的战斗力会得到相应的提升或削弱。这个设计非常巧妙,它不仅促使玩家认真阅读对话以理解剧情走向,还增添了猜测“机器人心理”的乐趣,为战斗本身增加了策略层。 可惜的是,游戏的探索过程并不顺畅。本作的地图设计是明显的短板:地图信息标注不明确,查看地图需要长按按键,显得繁琐不便。幸好游戏提供了传送功能,否则跑图会非常折磨人。此外,boss房的入口设置不够明显。虽然有提示存在,但如果玩家执着于探索未到区域,或者没有频繁使用传送,很容易迷路或在不经意间误入boss房,打乱节奏。 糟糕的性能表现严重拖累了游戏体验。在基地场景中,就能感觉到明显的卡顿感。虽然正常游玩过程中卡顿不算特别突出,但一到特效稍多的场景,问题就立刻暴露无遗。尤其在悲伤之城boss战中,只要特效稍微密集一些,帧率就会骤降,严重时甚至影响到操作流畅度,让人十分恼火。 bug问题在游戏中较为普遍。我遇到了小怪卡进墙里无法攻击,以及boss站着不动等异常情况。前期两个boss难度适中,但第三个boss的血量陡然提升,变得非常厚,在打不过的挫败感叠加掉帧卡顿的情况下,体验相当糟糕。操作方面,使用键鼠进行游戏时感觉有些麻烦,不够顺手。本地化也存在明显缺陷:部分文本未翻译完全,出现了乱码以及日语、韩语混杂显示的错误。 本作在核心玩法机制、视听和ui设计上展现出了吸引人的潜力。然而却被被严重的性能问题以及频发的bug所拖累。这些问题,已经实质性地影响了游戏体验和操作。如果能在后续更新中着重优化这些痛点,游戏的品质将得到显著提升。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
It doesn't feel like upgrades during a run or meta upgrades are adding much, the gameplay is boring and repetitive regardless. The amount of grinding is awful. Hard no.
🔥 Сегодня попробовал новый рогалик M.O.O.D.S., который вышел 10 июля. Игра сразу напомнила Hades — перемещаешься из комнаты в комнату, уничтожаешь врагов, собираешь артефакты и прокачиваешь героя. 💡 Фишка, которая выделяется — перед битвой с боссом можно выбрать его “настроение”. Это напрямую влияет на сложность боя и ценность награды, так что каждый раз сражения ощущаются по-разному. 🎨 Мои впечатления: Графика — на любителя. Музыка — приятная. Геймплей — бодрый, но не затянул так сильно, как хотелось. В целом, проект интересный, и уверен, что у него найдутся свои фанаты. 📹 У меня есть первый взгляд на игру в видео, так что можно оценить геймплей вживую. https://youtu.be/7m9tEiXhG7M
Bardzo dobra opcja za niewielką cenę. Gra jest naprawdę trudna, a opcja wyboru jak bardzo rozjuszymy bossa przed walką pozwala to jeszcze bardziej spotęgować :D Gorąco polecam, trzeba wspierać indyki!
战斗很模式垃圾进房间突进一次看着很不舒服.武器升级满了升防具会卡物品bug.任务也是看不懂.核弹武器配件加爆炸卡炸了。直接卡无响应优化一下配件
机械觉醒是一款肉鸽类的射击游戏,你将操控机甲,利用不同的武器和能力将那些发疯的机器人斩杀殆尽。 本作是一个很经典的箱庭式肉鸽,我们需要在不同的房间内将敌人击杀殆尽,房间内没有时间限制,地形相对来说也比较复杂,我们可以慢慢的利用好地形将敌人们慢慢打死。 游戏的难点在于我们的弹药是需要充能的,也就是所谓的换弹夹,虽然弹药是无限的,但是换弹的时间还是挺长的。所以还是挺考验我们射击的精准度的,要是打空了就会面临一段比较长的真空期。敌人的攻击方式也是弹幕攻击,虽然敌人的数量不多,但是射出的数量还是挺多的,对我们的身法也有点要求。难度嘛倒是不高,只要玩过相似的游戏,都能很轻松的躲过去。 本作的成长还是比较舒服的,每隔一两个机关我们就能选择下一个房间的奖励。还是挺自由的,不过去往房间的道路不是特别明显,容易被忽视,大家可以多在小地图里查看。 每闯过一个房间我们就能够选择一个加成,加成的效果倒是挺明显的,所以游戏里的流派划分的也很清晰。不过不是太推荐弹射流,打boss的时候太刮痧了,比较折磨。机甲根据情绪的不同也会有不同的属性,我们可以提前选好一次来规划自己想要的流派。Boss的难度比较高,虽然攻击比较常规,但是频率还是比较快的,要是不注意的话就容易被打到。 总的来说本作的质量挺不错的,就是感觉默认的声音巨大,在选择的时候选取框也不明显,非常考验眼力,难度不高,美术偏向于美式风格,如果对本作感兴趣的话可以试试。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| CASSETTE BOY | $22.4K | 84 | 75% | $9.74 |
| Paze Knight Ellen and the Dungeon town Sodom | $22.4K | 54 | 70% | $19.99 |
| Return to Grace | $22.4K | 96 | 95% | $14.99 |
| Trading Card Inspector | $22.4K | 83 | 96% | $6.99 |
| Bonds | $22.4K | 118 | 95% | $5.99 |
| Sonority | $22.4K | 120 | 89% | $11.99 |