
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game always crashing and keep giving me to use a driver update given that my driver's are already upto date so far the game is pretty entertaining but for now these bugs and crashes are kinda killing that fun,
Son: "Mom, can we have Armored Core Game please?" Mom: "No, We already have Armored Core Game at home" Armored Core Game at home:
If you Love Mechs it is very worth it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you Like Mecha and want to build your own I 100% recommend this game
If you are a anime mecha nut like me this is up your ally.
The grindyness and odd difficulty scaling between patches aside, this game is the definitive "Build your own Mecha" experience. The sheer amount of customisation currently available is phenomenal! And the game truly shines in those minute detailings where you spend half an hour trying to etch in the correct little armour piece onto the hip of your frame. Unfortunately, as previously mentioned, the game is just not quite there in it's entirety yet. The customisation is carrying a lot of weight, but gameplaywise, the difficulty is in a state of constant flux. Between patches I've come back to drastic changes at times, which would nullify the validity of my build entirely or suddenly make certain builds completely dominant. Granted, this is an Early Access game, and I hope the devs manage to find their perfect balance in the future. There are quite a few missions available, but due to the necessity of grinding for parts, you will find yourself revisiting many missions in the campaign, hunt section and also challenges to obtain all the armour pieces you're after. Especially the credit grind is real, as purchasing one upgrade often will leave you with nothing but pennies and you'll have to rush back into the next mission just to be able to afford that crotch plate you were eyeing up after the last upgrade. Given all that, I still believe the amount of customisablity strongly outweighs the deficits in the shifting nature of a game still being worked on. I look forward to seeing the final product when the devs eventually reach it. Multiplayer is definetely enjoyable, but unfortunately the missions are quite few at the time of writing and the difficulty for some insane reason is locked into Very Hard, which ruins the experience of "Showing my friend who just bought this game some co-op fun" as they will find themselves being tossed left right and centre with no abandon. Again though, these are definetely Early Access Pains, and given time, I can easily see the devs remedying this and providing us with a fantastic experience. They post devlogs fairly regularly and are eager to show us what they've been dabbling with, which is always a commendable and good thing. If you like mecha and dynasty warriors esque gameplay, and don't mind the big ol' grind, this might just be a match made in heaven for you!
It's a solid hack-and-slash as well as extensive and detailed mech builder with brilliant graphics, don't know what more you could ask for.
[h1]I wish there was a yellow "~" recommendation option.[/h1] At the beginning of my playthrough, I equipped my mech with every single gun, missile launcher, and drones and had 3 copies of the same melee weapon, each augmented with a different element, ready to take on any situation the game threw at me. At the end of my playthrough, I had only one purely physical melee weapon and just fk-it-we-ball'd the rest of the game, with mech augments that made everything a cakewalk even at the highest difficulty.
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I am having a lot of fun playing. Wish there were some data files on enemies you get as you fight them, cause knowledge is key in conflict.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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