
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good customization options.
I love this game, but it wont start, its graphics are too demanding. If i could play it, Id easily put over 1000+ hours.
自定义部分可圈可点,机甲画面也不错,如果当成拼胶模拟器还是不错的,但战斗手感稀碎,觉得还不如 改装机甲大战 手感好,最后就是只汉化了菜单界面,脚本是一点没动啊。补充一点,手柄默认按键过于奇葩,但自定义后会失效,比如切换武器要 LT+pad右键,改成pad右 就不识别了,换单LT+X键,改成X也是不起作用,简直了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game, its somehow itterative of gundam, rwby and gen: locke all at once and im in love with it.
Gunpla pew-pew-slash
Believe in Getter
很單調,有三種武器只有近戰武器能用。 武器有單手.雙手.雙持能改裝,但沒有任何屬性就單純造型而已。 打擊感爛,閃過招數還是會判定命中。 就是個改造武器跟機甲的遊戲,內容沒什麼遊玩性
TLDR: i cannot recommend this game. keep looking for another Mech game unless you are a masochist. this game isn't beginner friendly nor very fun and quite repetitive. the designing of mechs and the weapons can be Ok yet is not intuitive, nor as accessible as say mechwarrior or armored core. to unlock parts to build your dream mech, be prepared to grind and suffer (and not in a good way). THE BAD: #1- The targeting and aiming mechanics are absolute ASS. locking an enemy does not always work, the camera behaves odd and jumps around especially when trying to manually aim. likewise shots/melee strikes do not always go where you want them to go and there is little you can do to change this behaviour. even the auto aim/lock function misses a majority of the time regardless of accuracy stats and such. #2- movement feels very clunky and slow to respond, actions once started MUST finish and cannot be interrupted except for say a % bar when disarming EMP mine or scanning some other objective. #3- the above two combined makes combat more frustrating then enjoyable. #4- on top of the three above complaints the ai is rather simplistic/braindead and to compensate for that they implemented swarm tactics, teleportation, INSANE HP pools and too many BULLSH*T instant hit attacks you cannot avoid. bosses are absolute bullet sponges and attacks unavoidable especially since MANY are not telegraphed well a lot of the time, the hitbox seems wonky and their recharge time is low enough you can't really run from various such creatures either. especiallyt bosses with goons abuse this (add invulnerabillity shenanigans and its nap time for the player 9/10 times). your first difficulty spike will be mission 5 and then another at steep one at 6. the first Allied NPC in mission 5 is as such also as useless as the enemies as they cannot aim, nor do damage for the life of them, do not think they will be of any use and it's best to ingore these. #5- the information within the game is... too random and many things when it comes to details or whatsomething does is not well explained. likewise in terms of what stat does what or why. #6- when tuning, components, Engines, OS's and Frames are mixed pretty damn randomly in a list and hover-over tooltips alongside clear lvl identifiers are pretty much non-existent. the exception being items named the same which may have a I, II, or III etc behind the name between subsequent upgrades, though name changes for higher tier component are frequent. so when you are a little down the techtree and have many things unlocked. good luck finding that higher lvl item in a sea of the lower levels since you cannot sort or find stuff properly. #7- the game is VERY grindy, has you repeat the same scenarios over and over again without any variety inside a mission. this is to allow you to unlock parts, money for said parts and resources for the techtree for upgrades... oh the techtree also uses money. #8- the control scheme for both Keyboard and gamepad are so-so... as if the game doesn't really know which direction it wants to go, console or pc there's some sidescroller elements, and therefore has settled for something inbetween. switching weapons feels weird, the scrollwheel is non existent and the amount of options to finetune controls like mouse sensitivty, which is non-existent, are limited. #9- within missions cutscenes are unskippable, have fun with that... after the xth time, they aren't so fun anymore. not that they are all that great to begin with the first time as the camera in various cutscenes doesn't behave all that nice. #10- the game tries to do many complex things while also trying to be "dumb" in an arcade style game sense and look simple enough to just play around with. it's not exactly working in this game's favour as you cannot be both complex and then simplify everything without clashing between styles. as such the game feels like early-acces or a tech demo project. #11- while there's different environments, gameplay basically always boils down to run in a circle and shoot/whack enemy within a small arena. at least for the first dozen missions. #12- doesn't look like there has been any major updates or attempts at improving this game since release despite feedback and suggestions from players. the only DLC also being a sountrack option. probably a "what you see is what you get", a product destined for the abandonware bin. #13- bipedal humanoid mechs only and the size is quite limited. it seems you are pretty much stuck with a flavour of grandpa gundam with your personal choice of acceptable spiky bits. especially early on not a lot of choice for round and smooth either, mostly sharp angles and blocky options though you do unlock rounder bits later on. #14- the player character is voiceless and not customisable, for the story that they are involved with, its a "he". not a bad thing per see, but with all the female NPC's thrown at you it does make you wonder... why? #15- all dialogue outside of in-mission is dry, expsosition dump, text based and needs to be clicked to progress... and it's a whole lot of interactions with character stickers per event like a rather poor visual novel instead of something more interactive, something to just listen to while you do stuff with your mech or maybe read and scroll at your leisure as a once and done page (can revisit in archive). not a fan. #16- can replenish ammunition of all types in the game by shooting mobs and grabbing the pickups, DOOM style. shields also recharge if you're not actively taking damage for a few seconds, but Health... oh no... no that's something sacred you cannot get back. Woe be upon you if your shield pool drops to 0 and there's a enemy nearby. armour does not do much my friend. #17- the story could be a cardboard cutout so dry and tasteless. it is VERY basic generic stuff that even makes many copy paste isekai manwha storylines interesting. #18- the balance between melee, guns, missiles and the various damage types are very.... odd and seems undercooked at best with debatable choice on dual wielding. there is also only small caliber bullet/projectiles, a sort of beam or missiles, no grenades, no mines, no cannons no exotics like thrown weapons or flamethrowers and "Area of effect" options, no dedicated railguns or shoulder beams/cannons. the closest to any sort of "powerful" giant beam you can get is the beam drone and it's kind of underwhelming. #19- while there is PVP.... just don't... there is no glory to be had, no satisfaction, no balance, no sense and no reason to consider it beyond maybe try it out for yolo reasons. #20- missing content and planned stuff from existing roadmaps, apparently after the 1.0 release the game pretty much "flopped" so to say and as such with the game not having received updates since, the game can feel unfinished in various areas. (also see point #12). #21- no steam workshop support, no achievements. The GOOD: #1- i want to like the game, there is a lot of potential and many ways this game could be expanded upon and improved. #2- Graphics are decent and the various designs are neat. #3- there is a lot of freedom and fun designing, a lot of options and parts to tinker with too and many things are cosmetic so feel free to just do whatever. weight for example is listed, but functionally does nothing as it is a scrapped feature. as such while the camera isn't all that cooperative/great the actual designing is good for what is there. #4- while GPU intensive the game runs rather well regardless of what is going on. #5- game is not too expensive. #6- game does support controllers. i could list the availability of there being a discord as both good and bad for a variety of reasons. i will keep trying this game for some longer and see how far i can push certain elements, though i'll probably drop it around the 40~60 hour mark if i even reach that seeing the repetitiveness.
excelente juego, facil de entender y jugar, las opciones de personalizacion son absurdamente buenas, recomendado 10/10
Amazing customizability, makes making your dream mecha easy. and the dream weapons to go with it. Just look at the community page for screenshots. I saw a lot of gripes about the combat before I bought, it can be a bit grindy. However compared to the lukewarm turd of New Gundam Breaker, It's fast paced and responsive and powerful. You can fly in what ever direction you point and won't need worry about the legs you lovingly crafted falling off and being replaced by sailor moon legs mid fight (looking at you NGB!) there is a passive autolock that can be annoying with flying, but is also helpful at times. a quick right click (aim/shield) drops it. The tech trees for Tuning/development are pretty massive: Engine, OS, Architect. and between them you can tune your mecha to fill what ever niche you are looking to build. so its not just about form but function. Some annoying stuff that needs to be fixed: -when you're building weapons, you will go to add an elemental effect and it will say you need to unlock it even if you already have. the work around is just backing out of weapons, opening development look at the trees, and then going back to weapons and it works. -the ray beam drone will sometimes glitch out and keep screeching when you're not firing anymore. you can get it to stop by doing it again. maybe. (I like the slashers meself) -Would be nice if anyone was playing online :') 7.5/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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