
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you like gundam, or want to build a mech freely then its worth it story and combat are a bit bare but i still have a blast
Just buy AC6 for now Customization is absurdly good, but combat is meh and devs abandoned the game
Cool game but idk how tf people can make anime girls in this robot game lol
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Preface: Remember that this is a small indie company trying their hand in a fast, giant mech genre that is few and far in between. Cons: -the game has some bugs and the one that I found in particular didn't have any troubleshoot that I could find in any search engines, in here (store page,) or in their (developer's) discord. -their response time is horrid(12+ hrs with an average of 20hrs) and apparently not as bad as when they actually address game issues as they need to be identified first and then go through the process of troubleshooting -if you find yourself with an issue with no fix, CONGRATULATIONS! you've managed to discover something that needs fixing. -possibly more things that one can expect from a newly released indie game -save files and screen shots feel like playing where's waldo because they aren't located where you'd expect them. -when customizing, you will eventually end up saying, "life would be better if I had that button". a lot. usually a 'delete' button. -multiplayer doesn't seem to work (which is too bad, though I've seen multiplayer games on youtube so idk) -the game will occasionally remind you that the game requires a bit of your patience -as great as the customization is, you will eventually hit a wall and when you do, you'll be sorely disappointed. it's not game breaking but it'll leave you hoping that, "they would add it to the game in the future". -it's a very new game Pros: -this game moves more like AC1. no quickboosts or overboosts. you can move fast without (realistically) turning your yourself (the pilot) into mush inside the cockpit. if you're more into that or don't mind not having breakneck speeds, then you'll like how MASS moves. -the customization has to be the highlight of the game. I find myself losing far too much time MASS BUILDING and the more time you spend on it and discover more ways to custom your machine, the longer and more MASS you'll build (if you're into designing your machine) -even if you're not into building and would only tolerate it to recreate just about ANY character (mobile suits, armored cores, NEXTs, ranger zords, GUYVER, etc.,) you have a very powerful tool at your disposal to get very close to the desired model. -the devs have their own discord and will eventually address you personally. you'll have to remember that they live in south east Asia and is a small dev team so if you're expecting a quick chat at your whims, you'll just get annoyed (ask me how I know). they are trying and I appreciate the effort. -it's a very new game How the game feels: -machine speed falls somewhere between the realism of Battletech/Mech Warrior/Mech Commander(typically tops at 150mph) and a flight simulator using a slower moving aircraft (ave 300-350mph) without any sudden, short boost of speed that exceeds normal function of the boosters, lending to a more fluid, flat speed combat -combat honestly feels more like a beat em up. you can construct a machine with a varying distribution of your armour's weight (which will affect your speed), fire power (lighter weapons are faster, heavier weapons hit harder. the amount of resourcers that they consume also reflects their singular hit potential. all of that are enhanced by how you've distributed your 'talent points' which is based on the three major facets of your machine that will ultimately determine how the machine ends up playing. basically, you can specifically target attributes to make the machine play in a way that YOU would personally find fun. other features: -you have plenty of space to make plenty of builds. -photograph mode allows you to showcase your the MASS you've constructed to do up to 40 poses (if I remember correctly) and to one of the many different backdrops. as far as I know, this is unique to this game only (if we're talking about games of the genre.) let's be honest now, you didn't spend all those hours painstakingly constructing your machine only to see one side of your of it on the cutscene and mostly just it's back during gameplay. you are determined to recreate, "that pose" from, "that anime/manga/show/movie"... whatever might that be. every piece you've resized, reshaped, and put in place is a step closer to a wicked drip screenshot. it'll be your desktop wallpaper. -you can report suggestions or bugs directly to the devs via their discord Personal Review: Needs the addition of the following- -OB and QB -Customization: to be able to re-set the default attachment for base parts -Customization: reverse legs -Customization: weapon arms -Customization: specified hand/weapon use -Customization: reverse legs (though you can effectively make them from biped with some creativity) -Customization: to be able to link cosmetic weapon parts (minigun barrles, thrusters, etc.,) to appropriate parts -Customization: to not have to rely to base template weapon parts -Multiplayer needs fixing (Might just be me, not really sure)
The game is just very good for building flexibility but the gameplay is very boring and repetitive. Besides enemies are always the same and backgrounds/scenarios are mainly the same.
玩法可圈可点,算是能让人接受,但是中文翻译不完全,又没有英文的配音,战斗中途很难分出注意力看相关对话,而且界面翻译也不完全,还有部分错译,需要改善
Custom mecha heaven. thats all there is to say.
Imma be honest here. This game only good as a studio for you to build and customise your dream mech. That's all, no more, no less. The content outside of the mecha building is so BAD, especially the combat gameplay. Me and my friend tried playing the multiplayer mode, and bruh, it's so ♥♥♥♥♥♥♥ bland. The boss only like have 3 or 4 moves, and meanwhile the diff scaling is so fckd up. Even though the boss' moves is easily memorised, they give ridiculously high damage.. and not just the boss, the small fries too. And somehow the small fries NEVER STOP SPAWNING. So... long story short, they give us bland combat gameplay, but to make up for that, they give us challenges in the form of ridiculous damage scaling and infinite mobs, which ended in making the enemy kinda OP, and to make up for that, they gives you infinite respawn(I'm talking about NORMAL diff. map here). Like, where's the fun in that?? I'd rather be frustrated from playing souls like game than be frustrated from this absolute freakshow of a gameplay!! I've been here since this game first made it to steam store, and have been hopeful about this game. At first I thought this kind of gameplay is still okay FOR A BETA GAME. But now, it finally fully released, ver 1.0.0, and yet the combat still feel the same as before. For me, this game's still not worthy of being called "fully released game", it still feels like an undercooked, beta, ver 0.0.1 game if you don't count the customisation.
数据覆盖误操作,我盖了一年的甲没了,还没撤回
Fighting is sooo boring but the building is pretty cool :-/
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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