
The much anticipated sequel to the #1 casual game of 2005, LUXOR 2 sets the new standard for action-puzzlers. LUXOR 2 takes you on a beautiful voyage through 88 all-new, gorgeously rendered levels set amongst the pyramids of ancient Egypt.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]FOR THOSE ON WINDOWS 10 OR 11, READ DJKiltScor's GUIDE TO RUN THE GAME:[/b] https://steamcommunity.com/app/15920/discussions/0/3159831641987161879/ A HUGE improvement over Luxor 1 and Amun Rising. Gameplay has the same Marble Shooter charm as the previous two games, but you get a few new power-ups: Daggers: These can destroy one sphere at a time upon firing. Lightning Storm: Destroys a set amount of spheres, anywhere on the board in random order, one at a time. Colour Cloud: Changes all spheres within a specific radius to the allocated colour given by the cloud. Net: Temporarily collects coins and gems for you. Does not directly affect your gameplay.
The game no longer works if you try to download it directly from the steam store, instead I had to replace some of the files where I used a previous discussion here on Steam to find and replace the files needed to make the game run, but once running it runs flawlessly and just as I remembered playing this as a child. if you're savvy with dealing with game files and are willing to go through and fix it yourself, it is good and I recommend it. if not, do not purchase this product, as it does not even launch otherwise
[b] P. S. If you have difficulties in the walktrough, this guide will be very useful: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] DISAIM 2 [/h1] There’s not much to get excited about in Luxor 2. Basically, it’s the same casual game, just with some new textures and a couple of colors—turquoise and orange for the balls. The new stuff includes a dagger bonus and ball recoloring, while the good old scorpion bonus from Amun Rising got noticeably nerfed, which can sometimes make tense situations even tougher. Levels are now kind of 3D with little background animations, but it’s nothing to write home about. There are three different difficulty modes, plus survival and practice, but that doesn’t really save things. The bonus levels where you can only use daggers are super annoying. You end up mindlessly clicking, making your finger super tired, and you don’t really get anything from it—just farming points. In-game achievements are pretty meaningless too, just cold numbers that don’t make you want to keep playing. No real rewards, no useful Steam stuff, and no in-game trophy graphics here. The main problem with the game is the completely broken balance. In 'Expert' mode, the balls fly everywhere, making it almost impossible to build a proper long chain like in the first two games. The aim is off: the ball often goes nowhere near where you're aiming, so you can't really plan your shots when catapulting. I ended up dropping the game at level 10-4 because I wasn't in the mood to waste time on wonky aim, awful sounds, and no balance. This game in the series is definitely D-tier. [h3] Verdict: [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3690826702 [i] P. S. 2x. Did you like the review or my profile? Drop a Steam reward for the review. Thanks to your support, I don't lose the point of playing and writing reviews! [/i]
Vorsicht, nicht herunterladen! Das Spiel öffnet sich überhaupt nicht, ganz egal was man auch versucht!
这个游戏虽然直接运行根本不能启动 但是只要挂上梯子去社区翻译洋文、通过一个国外网盘链接下载指定版本的luxor2盗版、从n多个exe文件里通过改兼容性/集显运行/管理员模式启动这些方式,选出一个可以正常运行的exe文件,改名覆盖steam版的exe文件就可以在steam上玩了。 然而这游戏比她的hd重制版画面真的差好多,这一切只是在浪费人参而已
It's a nicely done game like the rest of the series, but the grinding for 100% achievement is literally hell. The overall plot doesn't change much, which is still [spoiler]Set was defeated and Isis awarded you by creating a brand new constellation for you[/spoiler]. The difficulty? Well, if you are looking for some challenge, go try 10-4 in expert cuz it did drive me crazy lmao. Still too ez? Try Challenge of Horus. The settings of Luxor 2 is more developed, as you can directly toggle the special effects (which are kinda annoying) and [spoiler]cheat[/spoiler]. The graphic designs definitely shine in this generation of the game, and you can see they put effort into this. The achievements, the icons of different ranks, the ranks themselves have references from irl history, etc.
Finished it ATLEAST 5 times on my retro console that emulates PSP, and I finished it on 100% with collecting all the achievements. The gameplay feels way snappier than compared to first game, I love the upgrade thingy that you choose what to use, the implementation of bonus stages is good, compared to dubious Luxor 4.
it doset work
С этой частью Луксор вам надо! Станцевать с бубнами, сказать заклинание на 4 страницы, написать сочинение на тему "Как я провел свое лето", сварить зелье, приготовить оладушки (Мне рецепт сказать!), сделать чай, пропылесосить дом, заплатить ипотеку, отстроить дом, найти жену и отправить детей в школу и у вас ВСЕ РАВНО Луксор 2 не запустится на 10 винде! Ее никак не починить покупайте Luxor 2 HD. (Хотя я оригинальную часть чисто ради коллекции купил) P.S. В сообществе можно найти фикс игры и она теперь работает!
Luxor 2, developed by MumboJumbo and published by Accelerate Games, takes the foundation established by the original Luxor and expands it into a larger, more content-heavy experience without straying far from its core identity. It is very much a sequel in the traditional sense—more levels, more power-ups, and a slightly refined presentation—rather than a bold reinvention. For players familiar with the first game, it feels immediately recognizable, offering the same addictive marble-shooting mechanics while gradually increasing the scale and intensity. The gameplay remains centered on controlling a horizontal launcher that fires colored spheres into an advancing chain. Matching groups of three or more clears segments of the chain, and the objective is to prevent it from reaching its endpoint. This formula is simple but effective, relying on a balance of quick reflexes and forward planning. Players must constantly evaluate the movement of the chain, anticipate future openings, and position their shots carefully to create chain reactions. These cascading matches are one of the most satisfying aspects of the game, rewarding precision and strategic thinking in equal measure. Where Luxor 2 differentiates itself is in the sheer volume of content and the way it escalates its challenge. The campaign is significantly larger, featuring a wide range of levels that introduce faster speeds, more complex paths, and additional colors that increase the difficulty of forming matches. Rather than introducing entirely new mechanics, the game builds on its existing systems by intensifying them, pushing players to refine their skills and adapt to increasingly demanding scenarios. This approach keeps the experience engaging, though it also means that the gameplay evolves more in difficulty than in variety. Power-ups play a key role in maintaining the game’s pacing and excitement. Various abilities allow players to slow down the chain, destroy large sections of marbles, or unleash powerful attacks that can turn the tide in difficult moments. These tools add a layer of unpredictability and provide moments of relief during more intense stages. While they do not fundamentally change the structure of the game, they help break up the rhythm and introduce bursts of action that keep the experience from feeling too uniform. The game also includes multiple modes beyond the main campaign, such as survival challenges that test endurance and skill under increasing pressure. These modes offer alternative ways to engage with the mechanics, though they largely rely on the same core gameplay loop. As a result, they extend the game’s lifespan without significantly altering the overall experience. Players who enjoy mastering the system and chasing higher scores will find value here, but those looking for new mechanics may find the variety limited. Visually, Luxor 2 continues the Egyptian theme established in the original, with temples, hieroglyphs, and desert-inspired environments forming the backdrop for each level. The presentation is colorful and functional, ensuring that players can easily track the movement of marbles and identify targets. However, it does not introduce significant visual innovation, and over time the environments can begin to feel repetitive. The audio design complements the gameplay with consistent, thematic music, though it serves more as background support than a standout feature. One of the game’s most noticeable drawbacks is its tendency toward repetition. While the increased number of levels provides a sense of scale, many stages share similar layouts and patterns, which can reduce the feeling of discovery. The challenge becomes more about endurance and precision than adapting to new ideas, and this can make longer play sessions feel somewhat monotonous. Additionally, while skill is a major factor in success, there are moments where the randomness of incoming marbles can influence outcomes, occasionally leading to frustration. Despite these limitations, Luxor 2 remains an engaging and accessible puzzle game that excels in delivering short, satisfying bursts of gameplay. Its straightforward mechanics make it easy to pick up, while its increasing difficulty provides enough challenge to keep players invested. The game’s strength lies in its consistency—it knows what it is trying to do and executes that vision effectively, even if it does not push the formula in new directions. In the end, Luxor 2 is a reliable sequel that builds on the strengths of its predecessor while offering more content and slightly refined gameplay. It may not introduce groundbreaking changes, but it delivers a polished and enjoyable experience for fans of the genre. For those who appreciate its simple yet addictive design, it offers plenty of opportunities to test skill and chase higher scores, even if its repetitive nature limits its long-term appeal. Rating: 7/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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