
This fast, fun and challenging sci-fi game is truly like no other 3D racer, it will make you cry JUST ONE MORE TRY! Race through beautiful procedurally generated 3D space-scapes or a set of 13 hand-crafted challenges that will put your skills to the test.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Dutch*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Простой раннер на звездолёте, без всяких изысков. Уровни однообразные. Летаете по кишке тоннеля, уворачиваясь от всевозможных препятствий. Чтобы уворачиваться, ваш звездолёт может принимать вертикальное положение, а так же использовать немногочисленные бустеры (щит, выстрел и т.д.). Есть три режима. 1)Бесконечный полёт, где нужно уворачиваться от астероидов и космического мусора. 2)Прохождение на 9 уровней, в которых с препятствиями уже разнообразнее. Третий же режим какая-то мутная аркада, где от первого лица нужно отстреливать приближающиеся объекты. Патроны кончаются очень быстро, и каждый раз вам нужно вылазить из-за пушки и собственноручно бежать за боеприпасами, которые лежат на арене. В общем, такое посоветовать не могу. Геймплей однообразен, скучен и весьма сложен. Картинка мыло, а музыка уныла.
On the surface, Rage Runner puts you in a fixed wing jet and forces you down a corridor in a race against the clock.The main game has two modes, endless and practice, which feels more like the real meat of the game. When you look deeper, you'll find an arcade mode that has its own main game that happens to be a 2.5D side scrolling shooter mixed with a mouse cursor shooting game. Inside the arcade mode is two mini games, one is Rage Runner's own version of Super Mario Brother's first level and the other is a game where you juggle a key. This circus has a lot going under the big top. As for the main game, it can best be described as Star Fox inside a hallway. You'll have to navigate the long corridors, dodging walls, smashers, low ceilings and high floors. Your winged future jet is wide, but tall, so to make it past a lot of walls you'll need to turn with the simple touch of a button that immoderately shifts you. The vessel has a boost of speed that lets you charge forward and an air brake that will halt your movement no matter how fast. It holds you there and lets you fly again after a moment, so there's no need to hold the brake. Then, to blast your way through doors, you come equipped with a forward cannon that only fires if you have enough ammunition collected from giant blue spheres. To get additional time and even earn the right to boost, you'll need to touch smaller blue orbs that can be found almost everywhere. Imagine them as a guide giving you incentive to shift your jet up or down as a warning about the walls coming your way. If you scrape yourself on a wall, ceiling or floor there's no problem. You only stop when you slam into a wall. One wreck and you'll have to retry from the start. It makes for a fast paced one more try attitude, but the game should hasten your respawn rather than showing your crash and forcing you to chose to retry or exit. I will admit this type of game makes me want to exit more than keep playing. When you finish one practice level, a new one unlocks. There are thirteen in all and there is even a level editor and Steam Workshop support to find new levels. The endless mode lets you select your difficulty and play a random game or designate a seed. The endless mode is completely different and has you flying between two sets of tubes while space rocks and debris obscure your path. There are no blue spheres or orbs to pick up, instead you start with a few shots in your cannon to make asteroids disappear. For each checkpoint you reach, you get a refill. It feels much easier than the practice levels. One thing to note is how the endless scoreboard pops in every few seconds, obscuring your screen with a flat blue box to tell you rank 950, rank 900, rank 850 and so on. It can be amusing in a way, because the box is stapled to a point near your ship and not to your camera view from far away, to near has only the corner of the notification. Of course then your ship is too big and obscures your view, but there is also a bumper angle view. There are budget games and then there are cheap games. Rage Runner feels cheap visually. The visuals during the game are serviceable with a lot of the same used textures and that's forgivable, but what's awful are the menus. Bold single color menus with no style other than the most basic shapes with text. The menus are inconsistent. The game allows for 360 controller support or keyboard and mouse support and it makes use of the controller support on some menus. Other menus, you're forced to use a keyboard, while others you need a mouse to click buttons. The inconsistency is so bizarre. To make things more interesting, the arcade game has its own separate menu and loading screen. Its as if they are two completely different games have been stitched together as one. The arcade mode even has its own settings that look completely different from the main game's. This is one of the biggest anomalies that I've seen when digging through indie games. The arcade's menus look like they had work and effort put into them. Another odd thing is how selecting the arcade game from the main menu forces you to select "arc" from a different list of games that has only one game. It could streamline things to just take people to the arcade game. It even has its own style of loading screen.Once its loaded, you need to use only a mouse to select "Play game," so that's three things you need to click on, but it goes one step further, because you need to press start on a 360 controller making that the fourth step. There is no key or mouse button to progress this except for the 360 controller. This tacked on arcade game forces you to enter your name and that's fine, but the main game knows your name. You can play the arcade game with four players and there is a trap, because if you chose character select it takes you to name your character. Its a trap because there's no way to confirm your name even with two "done" buttons. Clicking them, hitting enter, space, escape and using the controller all fail. This is the same screen to name your character in the first place so it does work, but it works elsewhere. Now that I've covered all of the surface level issues, its time to dig into the real "ARC" game itself. Story mode has you in a gun turret shooting down boxes using a cursor on the screen. Playing this with a controller could be better, such as a dash button for the cursor. Cubes appear, shoot projectiles and then your turret runs out of ammunition laughably quick. You then need to teleport yourself to a pod and run as a person to the ammunition box, grab it and run back to the teleporter where you can take over the turret again. As a person, one hit will kill you and make sure to use your few shots of turret ammunition wisely, because after two boxes, no more will spawn in. In fact its a lot easier to just shoot down the enemies using your character. His laser has no ammunition. Completing a wave starts a new one. The first mini game is a Mario clone with guns. In this single level, you'll find pipes, spiked rolling enemies and support beams that block your vision. There are bricks to shoot and question blocks to earn credits by shooting. You can jump and shoot in almost any angle, but its missing one key ingredient to any Mario game and that's the ability to run. Without having a run button, it makes any pit a difficult death trap. One of the gaps you need to just about hover over the edge to make it. The juggle mini game makes you juggle a key by shooting it. Your lasers bounce off the walls and floors so its possible to shoot yourself if there's no way to dodge your projectiles. Its dull, but hey at least its here. Well if you have a Youtube channel that wants to make fun of games, oh I highly recommend it. For anyone else, avoid Rage Runner. Even the main game feels like it should be on a mobile device and just lacks any polish to make it more engaging. I hope that the developers can learn from this and at least learn consistency with menus as well as sticking to one idea.
一个不错的跑酷飞行游戏~ 目标是躲避各种陨石~支持X1手柄,支持加速减速~ 还有各种成就,排行榜~关卡编辑器!! 虽然我并不能飞多远,因为我总是忍不住加速加速加速··· 支持的语言超多的(比商店页面提示的多!),但是偏偏没有中文!!!
[h1] Seriously don't play it or you gonna get infected by bad games karma! [/h1]
据华西都市报,南充营山县老银村女子唐德清25岁时死于家中,警方鉴定其服农药中毒身亡。家人怀疑警方结论,把遗体放在房间未安葬。16年过去,唐德清的尸身却始终不腐,邻居感到害怕搬离。专家称,这可能是由于体内农药起到了杀菌作用。
arcade sonsuz temalı uzay platform gelen engellerden sakınarak ilerle , hikaye yok tr dil desteği yazmamasına rağmen var eğlenceli değil ama
还行吧。 Not Bad
came on in 400% size. If you try to put it in A window it locks up your computer. Commented to Devs. No answer.
Rage Runner is an older game from 2014. It's a venerable 10 years old at the time of this review. It's sold as a "racing" game but this is really more like an endless tunnel runner, you don't have full 6DOF movement, it's very arcadey, and your goal really is to balance how fast you autorun and avoid all the obstacles. Like your usual 2D retro pixel endless runner except in 3D and somehow still not any better. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. We can say with great certainty that this game is not an asset flip. This is because the assets are of such poor quality that no self respecting asset creator or artist would publish them under any circumstances. Certainly, nobody likes to see asset recycling, stock assets are intended to be used as placeholders until superior assets can be created by the developer, but when we get what's worse than either stock assets being flipped or professional assets, it's a reason for gamers to go out of their way to avoid the product. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for. These technical defects push this game below acceptable standards for any modern PC game. Rage Runner didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is "Check Your Key Binds?!?", for checking the key bindings in the game settings menu, trivial to get, but less than 19 percent of players bothered to get that far before uninstalling the game. Hardly a success story, even the people who own this game weren't interested in it. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? Rage Runner has the almost unethical price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
Parece se inspirar em Race the Sun, mas sem metade do apelo artístico e com jogabilidade pior. Recomendo outros jogos do gênero antes desse, porque pra mim esse está[a entre os piores que joguei. Pra mim a pior falta aqui sâo os controles esquisitos, mas o resto do jogo também não é muito melhor, gráficos ruins até pra sua época, level chato e sem inspiração. ------------------------------- It seems to be inspired by Race the Sun, but without half the artistic appeal and with worse gameplay. I recommend other games of the genre before this one, because for me this one is among the worst I've played. For me the biggest flaw here is the weird controls, but the rest of the game isn't much better either, bad graphics even for its time, boring and uninspired levels.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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