
A retro arcade style Top down shooting game. Shooting them with a machine gun, blasting them with missiles, dashing them with a vehicle, whipping them with an energy chain, or burning them with a napalm...No matter how you get it done, “ALIEN BUGS MUST DIE!”
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A game with great potential, but so many things are done wrong in this game. Firstly, it is not a rogue-lite game, there is little "random" factors in this game. It is a grind fest, meaning you need to grind endlessly for better equipment so you stand a chance to beat some levels. Balance is horrendous, a shot-gun lose close-range to anything including machine gun and rocket launcher, so why I should pick a weapon that is weaker, with less range and flres slowly? The game itself is really not that hard for the most part, they make it hard by spawning ambushes too often so that when you make mistakes, you lose. They just cannot tell the difference between tedious and hard. Also, enemies can actually spawn right on top of you without any warning.
《异星特勤队(Bugs Must Die)》是一款驾驶战车在外星球社保机甲虫族的复古街机风像素双摇杆俯视角射击游戏游戏,听这个简介就好特么劲,不是吗?玩家扮演的女主Agent M隶属于地球联合政府下属组织“银河除虫公司”,来到银河边缘的类地行星M79寻找失联特工的下落,同时调查螳螂人的目的并揭开这颗星球的秘密。 游戏的灵感来源于经典动作射击游戏《赤色要塞》,但是没接触过这款游戏的玩家也能开心的游玩。它的战斗系统包括无人机、主武器、主武器特殊能量、专属武器、逃生舱、基地援护与不同车辆等多种元素,让战局变得更加有趣;并提供了局内吃道具临时解锁/升级和使用游戏内货币对武器等装备进行永久强化的路线,使得游戏的刷刷刷要素略显浓厚。 游戏的BGM很复古,美术风格也很棒。虽然过场动画的立绘画风略显简单,但是像素风的战车/怪物设计简约而不简单,非常让人惊喜。游戏的虫族敌人虽然听起来就让人联想到传统杀虫游戏中的恶心货色,这里却大多数走高科技风、手持枪炮乃至身穿机甲,尽显外星文明登陆战的本色,充满了带感的科幻味,让本以为会被虫子恶心到的我大感意外。游戏的弹幕密集度很高,让人怀疑自己在打STG游戏,多种多样的弹幕让人眼花缭乱,不过社保敌人的手感和演出也非常赞。 当然,对于手残党来说,游戏的难度还是偏高了,经常会出现打不过——刷前面关卡——升级武器——过关——打下一关——打不过——刷前面关卡……的循环,这点算是白璧微瑕,看你是否喜欢刷子游戏了( [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
赤色要塞(确信)
游戏内容肝度超高,但是肝的乐趣无限接近于零。 不像rogue类型的游戏,也不像清关类型的游戏(打死的敌人敢当这你面刷是真的牛逼)。 粗略的玩了一下,作为一个粗糙弹幕射击射击游戏(大概吧)操作感总有种说不上来的感觉,地图元素的碰撞稀烂,经常出现不知道哪个能打哪个不能打的情况,反正我是这样。 相较传说法师,挺近地牢这些优秀的rogue游戏,我真是觉得玩这个及其浪费时间。
Bugs Must Die, I mean everything WILL die eventually, but these bugs MUST die, because they are like evil and will break your tank, but not all bugs are evil and must die, some of them are ok https://youtu.be/prxv9aaLzhI
我这里说的不是游戏本身质量问题或者各种手残不手残难度之类的问题,之前也玩过一段时间学习版我也是个老街机和车万等方面玩家,就不说这方面的问题了 不知道是国人做游戏总喜欢搞点特别的还是制作组有意为之,这个游戏也搞得像各路氪金手游一样对关键dll文件来了个加密,但是对于会破解的人来说也不过最多一个小时左右的事。 我想问一下: 请问著名大厂B社的FO避难所的dll加密了吗?没有 请问segay的双点医院加密了吗?没有 请问klei的各个游戏比如饥荒缺氧有搞加密吗?没有 请问茶杯头加密了吗?没有 请问各种小厂的unity游戏或者XNA游戏之类的有搞加密吗?没有 请问制作组口中的那些所谓国人套路成长类游戏有搞加密吗?没有 我反正是没懂为啥要顺便搞这种事整得神神秘秘的,不知道你们的代码是不是觉得有什么见不得人的东西?或者说不知道制作组本身的想法是不是打算以后顺便做成手游版?如果是的话这样做我也觉得不奇怪,但是如果不是的话感觉这样做完全没必要,各个大小厂都放得开让人看自己的代码,为什么你们就放不开呢?或许有人觉得我有病,要不要让外人看自己代码关你屁事。也有人(或者制作组)会觉得我角度刁钻,但是这只是我个人看法,如果觉得意见不合请谅解。
I'm going to keep this short, because I'm keen to play more of this, but yes, fun indeed. Enemy AI > NEEDS < work though, as the enemies will often get stuck at obstacles. So to the developers, program the enemies to maneuver better, and you'd have a 9/10 from me. But for now? 7.8/10. Glad I got it... Back to it now...
武器设定过于鸡肋,升满级的情况下dps都是过低。怪物刷新太过频繁,根本无法清图走位,毫无体验感可言,单纯为了刷而刷
I'm loving this game so far. I hope it sells more copies because the devs made a really good game. Killing bugs never felt so good.
虽然STG现在比较小众了,不过还是挺过瘾的。其实本作和前不久的《暴走大鹅》都是一路的,经典的2D情怀、丰富又暴力的枪炮,简单劲爆之余还顺便卖个萌。美中不足的是本作豪爽之下还欠一些细节打磨,比如敌人的生成、数值和升级什么的。还有就是不能联机也不能双人合作这一点挺可惜的,赤色要塞古巴战士居然不能双打啊喂(#`O′)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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