
Luto is a psychological horror experience where you take on the role of someone unable to leave their home. Every attempt to escape will lead you deeper into the unknown, where nothing is as it seems and everything will test your senses.
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About
Luto is a psychological horror experience where you take on the role of someone unable to leave their home. Every attempt to escape will lead you deeper into the unknown, where nothing is as it seems and everything will test your senses.
What lies behind loss: feel the void left by the absence of a loved one, where despair grows, fed by anxiety and depression. Day after day...
Between reality and fiction: delve into an enigmatic place and explore its labyrinthine paths full of secrets. The truth has many faces, and you might not like the one you find.
Will not let you go: experience unsettling terror that envelops your senses, with fears lurking around every corner. Darkness does not only dwell in shadows.
Never.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Portuguese - Brazil, Russian, Catalan*languages with full audio support
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dicen que lo corto, es dos veces bueno, esto representa muy bien a luto; Una experiencia visual y narrativa como nunca antes he disfrutado, y todo impregnado por el amor de los desarrolladores a su tierra canaria. Espero mucho de este equipo
I think the reason horror movies, literature and especially games appeal to people is to allow you to experience terrible, fearful or otherwise confronting things, but in a safe, controlled environment. Or to put it more succinctly, people just want to [i]feel something[/i], you know? At the very least, this is a big part of the draw for me - so it’s always fascinating to me when I play a horror title that isn’t remotely [i]scary[/i], but I still come away loving it. To be direct, Luto is not a scary game. But, Luto is raw, an exposed nerve, someone’s entire heart, grief, and trauma on display to be prodded at and dissected, their burden to bear, a thoughtful exercise in mental health. It is true psychological horror, and I have thought about it every day since I first finished it. In that way, it is still a raging success in my eyes. This is also largely due to the presentation on display here, which is frankly incredible. The house this story takes place in is damn near photorealistic, and the audio design is fantastic to boot; Even after realizing that I was never really ‘in danger’ (it isn’t that kind of game), I never once felt comfortable, owing to the atmosphere that this lends itself to. Without going into specifics for fear of spoilers, there are basically two stories being told here. There’s the surface-level one, and there’s… another one that needs to be very deliberately sought out. Both had me floored. This resulted in me playing through Luto [i]three times[/i], basically in a row, which is a feat that very few games have ever, or will ever, accomplish from me. Aside from my glowing recommendation, I would strongly suggest watching the trailer to see if this is for you. It somehow manages to convey everything the game is about, whilst spoiling absolutely nothing. If you like what you see, give this game a try. It is absolutely worth four(ish) hours of your time. [i]”I saw a ghost.”[/i]
muxulo
玩这个游戏需要比较会记忆地图,不然真的会迷路,因为游戏里没有实时可以看的地图,只能走过的地方哪里有什么自己记。包括后面找字母也是需要在模糊的暗环境中记住要找的那几个大概在哪里。 这个游戏玩下来的感觉,前两三章给我一点点像史丹利风格的meta的感觉,游戏后半部分作者出色的展示了他很会做心理恐怖游戏,但是又感觉不那么危险,然而不确定剧情是否和自己的感受一样放心所以玩的又压抑。 [spoiler]这个游戏的主角塞缪尔明显是有抑郁症的,玩到后面会发现和这个游戏的图标强关联,包括镜子打碎了找不出脸,在击碎的中心点贴上黄色笑脸便利贴。 发光的=符号其实是主角从封闭的自我世界向外看的希望之光,只是嘴像被堵住一样无法诉说,而且眼神其实是非常渴求救赎的。所以后续每一次解放一个阴影都会带来一段对白。最后那个阴影应该是他自己吧我有点记不清楚了。他一直把重要亲近的生物的离去当做是自己的问题,可能怀疑自己是瘟神,所以最后问=是不是邪恶的,=说取决于你,因为=是世界上所有可幻化的,也可以是主角自己。 而且开头明显感觉到主角的拖延症很严重,不单单是网上说的自己有拖延而已,后面才发现是因为抑郁症使他无法有计划的提起劲做事,所以搬家的事情一直拖着然后到处都是收拾了一半的东西。而且可能作者放弃自己的导演梦想不单单是因为家人生病和死亡使他没有足够的金钱支撑梦想,同时也是因为确实抑郁症会剥夺兴趣爱好和擅长的事情。 很深刻的游戏,通过一种闹鬼的房子来展示抑郁症患者的世界,很能共情。 [/spoiler]
Great game. Visually striking and seems pretty personal for the developers. Puzzles are great too.
Игра хорошая, затягивает. Правда парой бывает максимально душной и не понятной в плане последующих действий. К прохождению советую <3
Peak ass game if you like psycholigical horror
解密非常难 而且几乎没有任何引导 只能说看完攻略后能理解为什么要这么做而已 但是氛围感很好,没有追逐战和跳脸杀的恐怖最棒了 还有meta要素
Good and bad at the same time
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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