
After a big earthquake in the city, ruins of an old building collapse and you end up trapped inside an abandoned house. Find a way out and unravel the mystery of inexplicable tremors, revealing ancient secrets and a mystical artifact, before the city is destroyed.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 148reviews | 89% | — | $17.5K |
| $4.99 | 22ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice! Enjoyed playing through it in one sitting, didn't personally care too much about a non-puzzle boss fight though but it fit the story.
Muito legal. Alguns desafio são bem dificeis, fiquei um tempo para conseguir resolver alguns. Tive que recorrer ao caderninho e algumas anotações. Mas bem legal como trouxeram a história de um local brasileiro
Lunar Axe is a story-driven point-and-click adventure that places atmosphere, mystery, and cultural identity at the center of its experience. Developed and published by Ops Game Studio, the game draws players into a surreal investigation that begins after a devastating earthquake traps the protagonist inside the ruins of an old building. From this confined starting point, the narrative slowly expands outward, revealing a deeper connection between the disaster, a mythical artifact, and a guardian spirit rooted in Brazilian folklore. Rather than relying on constant dialogue or exposition, the game invites players to uncover its story through careful observation, environmental clues, and puzzle-solving. One of Lunar Axe’s most striking features is its hand-drawn visual presentation. Each scene is illustrated with a strong sense of place, blending realism with subtle supernatural elements that hint at forces beyond the ordinary. Cracked walls, forgotten objects, and architectural details are rendered with care, encouraging players to linger and examine their surroundings closely. The art style does more than set the mood; it actively supports gameplay by hiding clues in plain sight and rewarding attentive exploration. This visual richness gives the world a tangible identity and helps distinguish the game from more generic adventure titles. The narrative unfolds gradually as players move through dozens of interconnected scenes, piecing together the history of the location and the events leading up to the earthquake. Brazilian mythology plays a meaningful role in shaping the mystery, lending the story a unique cultural flavor that is rarely explored in the genre. Instead of presenting folklore as background flavor, Lunar Axe weaves it directly into the central conflict, making myth an integral part of both the narrative and the puzzles. This grounding in real-world cultural themes gives the story weight and makes its supernatural elements feel purposeful rather than decorative. Gameplay revolves around classic point-and-click mechanics, with a strong emphasis on investigation and logical deduction. Players collect items, combine them in their inventory, and use them to solve environmental puzzles that block progression. The game also incorporates hidden-object sequences and standalone puzzle minigames, adding variety to the core loop. While many of these challenges are intuitive and well-integrated into the story, some rely heavily on careful pixel-hunting or experimentation, which may test the patience of players unfamiliar with traditional adventure game conventions. Navigation and interface design are areas where the game occasionally shows its indie rough edges. Scene transitions are not always immediately obvious, and the lack of a map or journal means players must rely on memory to track discovered clues and unresolved tasks. Inventory interactions can feel slightly cumbersome at times, especially when multiple items could plausibly be used in the same location. However, these design choices also reinforce a slower, more deliberate pace that aligns with the game’s investigative tone, encouraging players to think carefully rather than rush forward. Audio design plays a subtle but effective role in maintaining immersion. Ambient sounds and understated music support the eerie, contemplative mood without overwhelming the player or distracting from puzzle-solving. Silence is used strategically, allowing tension and curiosity to build naturally as players explore abandoned spaces and uncover unsettling details. This restraint complements the visual storytelling and reinforces the feeling of isolation and discovery that defines much of the experience. Overall, Lunar Axe stands out as a thoughtful and visually distinctive adventure that rewards patience, curiosity, and attention to detail. Its strongest qualities lie in its art direction, atmospheric storytelling, and meaningful integration of cultural folklore into both narrative and gameplay. While it may frustrate players who prefer heavy guidance or streamlined interfaces, those who appreciate classic point-and-click design and immersive mystery will find a rich and memorable journey. Lunar Axe does not aim to reinvent the genre, but it succeeds in delivering a carefully crafted experience that feels personal, culturally grounded, and quietly compelling. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, German, Spanish - Spain, Russian
| $4.99 |
| 11ratings |
| 48% |
| — |
| not modelled |
| $5.99 | — | — | — | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра интересная и ооочень хорошо прорисована. Классический поин-эдн-клик. Аж ностальгия взяла. Сюжет немного страшный, но не слишком. Перевод хороший. Единственный минус - с тачпада на ноуте играть неудобно. Нужна именно мышь. Или ставьте лёгкий режим, потому иначе головоломки на время вас просто выбесят. З.Ы.: Отдельное "фи" лично от меня - здесь аж две музыкальные головоломки. И одна из них чисто на слух, без подсказок на экране вроде "нажмите клавиши в таком же порядке" или текста. Только слушай музыку и сам пойми какие там ноты. Для глухого человека - тупик. Всё, дальше не пройти. Благо есть прохождения, где можно увидеть какие клавиши нажимать. (нот там, кстати, оказалось аж 12! методом перебора это миллион с гаком попыток)
[h1]Negatives[/h1] ✧ Hand-drawn HOG scenes can be difficult ✧ Only a magical axe can take down a giant snake ✧ Is that a normal sky around here? ✧ Tone-deaf people beware one puzzle ✧ Water can block a reading plaque needed for achievement [h1]Positives[/h1] ✧ Snake is Jormungadr, baby version ✧ Puzzles can provide a challenge ✧ Hand-drawn art and animations [table] [tr] [th]For more games like this...[/th] [/tr] [tr] [td]Check out [url=https://tgexp.com/]The Gaming Experience[/url] website[/td] [/tr] [tr] [td]Watch our [url=https://www.youtube.com/@notnowmom]Review/Podcast channel[/url][/td] [/tr] [tr] [td]Follow our [url=https://steamcommunity.com/groups/notnowmom]Curator Group[/url][/td] [/tr] [/table]
O jogo é bom, exceto pelo fato de termos que adivinhar qual o objetivo dos puzzles, já que não tem nenhuma explicação.
Cute little puzzle game. The ending was a bit of a left field turn, but hey. The puzzles are wicked smart, and they were often times way smarter than me, lol.
Pros - Beautiful art and lighting - Entirely playable with the mouse - Decent enough UI, no complaints - The bit of naritive through the various notes was well written and imersive. - The few hidden object scenes were a nice change of pace. - Mostly decent puzzle design. Cons - Quite a few of the puzzles are the litteral kind of puzzles; what I'd call puzzle box style where you have to line up symbols or manipulate switches in a correct pattern (that kind of thing). Its not really my cup of tea as I always end up just brute force solving them. I prefer the more typical point and click adventure game puzzles which are more inventory and environmental based. - There was couple of puzzles I had to look up, one was an audio based one and I never considered myself tone deaf but the solution didn't sound correct to me. Another puzzle was in relation to candles projecting light shapes and I still don't know what shape the game was going for. - Argubably a silly ending Overall its just ok; It started out quite good but then seemed to run out of steam a bit in mu opinion.
-{Сюжет}- ☐ Запоминающийся ☑ Интересный ☐ Скучный ☐ Очень плохо -{Графика}- ☐ Неописуемо ☑ Неплохо ☐ Могло быть и лучше ☐ Плохая -{Геймплей}- ☐ В это можно играть вечно ☑ Интересно ☐ Ну такое ☐ Всё очень плохо -{Музыка}- ☐ Восхитительно ☐ Очень хорошо ☑ Хорошо ☐ Сойдет -{Сложность}- ☐ Как в это вообще играть? ☐ Это будет сложно... ☑ Обычная сложность ☐ Нажмите кнопку "F", чтобы выиграть -{Время}- ☐ В это можно играть бесконечно (До 100 часов) ☐ Довольно длинная (До 30 часов) ☐ Средняя (До 10 часов) ☑ Короткая (До 5 часов) -{Цена}- ☐ За такую игру можно и душу продать ☐ Всё хорошо ☑ Ну можно и скидок подождать ☐ Лучше бы купил другую игру -{Баги}- ☐ Очень много ☐ Много ☐ Иногда попадаются ☑ Практически нет
XUnity.AutoTranslator-ReiPatcherで自動翻訳できた。2019のフォント指定が必要。フォントが気持ち大きいけれど、はみ出す場合はちゃんとスクロールしてくれるのでそのままでもOK。 翻訳文中に出てくる×はAxeの事らしい。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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