
Luminosity is a fast paced arcade game. You take the control of a space ship and your objective is to close off the enemy drones and conquer a certain percent of the map in order to blow them up. Things quickly escalate and you face an increasing number of unique and challenging enemies and environments all trying to destroy your laser...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i][b]Интересный такой пазл, на отрезвние поверхности, залипнуть на пару часиков можно, да и на фоте всяких три-в-ряд и пятнашек это что то новенькое[/b][/i]
You’re an addictive little sucker, aren’t ya? When I first laid my eyes upon Luminosity I figured it would be just another dime-a-dozen bundled like crazy indie game. Oh, how wrong I was. Yes, the game has already been bundled five times and has only been reviewed 30 times (as of writing) on Steam meaning that more often than not it has been used as an idle trading card game but here is yet another indie game that is much more than that. It’s a basic score attack game that has both an arcade mode as well as a campaign mode where the player controls his space ship and you attempt to conquer the map to the required level – generally somewhere around the 60 percent mark. But what makes it so addictive is the quick pace of the action combined with the intelligence of smart quick thinking strategy. It’s a match made in heaven that instantly makes me think that Luminosity is exactly the type of game that I would have poured my quarters into at the arcade when I was younger. The graphics are suitable – they’re nothing flashy but they don’t need to be. They get the job done. The game’s soundtrack is a high point. It’s pumping along at just the right pace without ever feeling too frantic or too slow. It’s easy on the ears and really fits the game. I’ve seen people criticize the size of the playfield but I would disagree with this. Any larger and it would quite possibly become too frustrating to play while anything smaller would do the same thing dependent upon the number of enemies on the screen at the start of each level. If there is anything to critique about the game is that it can become rather repetitive. However, I personally find this type of repetitive gameplay enjoyable because the game is designed to be played in short bursts. I wouldn’t recommend to play this for hours but rather sharp fifteen minutes to half an hour periods where you can play a few games and try to top your previous high score or to aim to get further on the global leaderboard. Luminosity is addictive. It could be my gaming kryptonite in regards to procrastination. It’s definitely ‘just one more game’ material. For more reviews similar to this one and our daily giveaways please visit http://www.steamified.com/
Pick your favorite area-clearing paddle game... Qix, JezzBall... my personal favorite is Ambrosia Software's Barrack for Macintosh computers back in the 90s. Anyway, this game is a pretty good one of those. A variety of enemies and powerups keep things fresh, and gameplay can be pretty challenging at times. My play sessions always end up being longer than expected. I wish the playfield was a little bigger, because I feel the UI wastes a lot of space. Other than that, no major complaints. Fun game!
SO, yesterday I had one of the devs connect to my stream, that was kinda neat and rather novel. Either I am going to review this game cuz I know it helps out. This game has somewhat simple artwork, it's good, but simple. This is not so much a bad thing as an observation. Ever playe dthose strange arcade games like Gals Panic? There are many semi popular japanese games that play this way and Luminosity very much reminds me of these games. Instead of drawing the lines you shoot a laster that goes across the playfield. The game is fun and worth having for short distractions for sure but it's not like it's too deep or varied in gameplay. All in all I would say this game is a win overall but don't expect some major timekilling AAA here. The fact that there are multiple types of ships that have other abilities, shoot lasers and the powerups go a long way in keeping this game from getting boring. Overall I would give this and above average score when compared to other small indie style games. A 6.5 out of 10. If you think you might like it, get it, it's cheap!
Luminosity is a Qix/Jezzball ripoff. Control the paddle with the mouse to shoot beams which create a barrier that closes off an area. Avoid the enemies or seal them off until you can close off enough of the map to progress to the next level. Ugly retro pixel graphics and fixed resolution are the key problems here, along with the fact you can play games like Qix and Jezzball for free. So asking money for an inferior ripoff isn't something that earns my recommendation.
A land-grab style game where you use your mouse to shoot lines to bisect the area. If an area has no enemies inside, you claim it. If your line is hit by an enemy before it finishes extending to both ends, you lose a life. You win once you get enough territory (usually ~66%). Campaign is 36 stages that you can 3-star and you unlock ships for arcade mode by clearing them. Arcade mode is a score attack where you complete levels that increase in difficulty until you run out of lives. Arcade mode makes more use of the game's offerings than campaign. Unless I missed a mechanic, crystals in campaign are so rare (they only show as a powerup in a few levels and they don't carry over) that the powerup-purchasing part of the game is pointless when you're not in one of those levels. In arcade you can slowly save up across levels so you can stockpile them there. There are multiple ships to use (you can change ship in arcade but not in campaign) that play a little differently because they mix up line speed, lives, and simple abilities. There are also ship upgrades that you can spend gold on (but I got no gold for completing the campaign). Ship upgrades are linked to arcade mode (arcade mode gives gold, use gold to upgrade your ship, get farther in arcade mode, higher score means more gold). The upgrades that are possible are really influential on your high score because they are things like more max lives (up to 10? more, and you start at max lives), chance to gain a life when clearing a stage (up to 50%?), chance to ignore getting hit (up to 30%?), increased laser speed (up to 30%?), and increase power-up spawn rate (up to 50%?). So to really get your high score you'll need to grind thousands of arcade gold through dozens of playthroughs. Worth a look if you like land-grab games like Fortix 2 or like testing your ability to keep track of enemies and the path your line will take. It can be tough to shoot a line through a sea of enemies that are moving around. Other thoughts: [list] [*] There's a bug in campaign: If you spam click as you beat a level then quickly move to the next level, you can start the next level with a free line. Doesn't work when retrying levels, only in campaign mode. [*] The game doesn't seem to work offline. [*] When you lose it drags on for a few moments too long. Wouldn't be so bad if you could skip the 'cutscene' of you breaking apart into pieces. It doesn't really matter in arcade mode (because you have multiple lives and clear a lot of levels before each retry) but in campaign mode you might have to repeat the save level multiple times. [*] I liked the shield ship the most because being able to block enemies approaching your line is incredibly useful. [*] Seems a lot easier when you can start with a good bisect (instead of slowly and painstakingly shaving away the edges) so I'd spend my first few shots going for something big. [*] It feels like you need to shoot from the middle so that the lines reach the edges faster (reducing the time you're vulnerable). It would be interesting if half of your line became invulnerable once it hit the wall (so you could lean towards one side and reduce vulnerability time on one side while increasing the other) but that doesn't seem to be the case. [/list]
A simple game that's okay to kill time, but not necessarily worthy of your gaming time. The vibe is that of a mobile game, minus the microtransactions. It's one of those titles where you block off parts of the playing field to claim territory and trap the enemies. It gets progressively harder, with faster or more dangerous enemies and other restrictions, and you receive a 1-3 star rating at the end of each stage. Simple, not terribly attractive visuals and a very limited soundtrack. There's really nothing outright wrong with Luminosity, and if I was at the mechanic waiting for my car, or doing some other tedious thing, it might be something I'd put on to distract myself- but as a home PC based experience, it's not for me.
I've been playing this game since the early versions and it hooked me already back then, it's my favorite time waster by far here on Steam. Newer versions introduced a 'campaign' but I didn't bother, play arcade if you want the real challenge.
Hey it's JezzBall/Qix but updated with new features and improved graphics. If you like JezzBall or Qix, you should give this game a try
Jezzball on Steam basically.
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