
A shooting dopamine machine! Lucky Shot is a roguelike mag-builder FPS where you master different weapons, build wild combos, and break the game to reach massive high scores.
Modeled estimate, not a reported figure. How we estimate →
About
Lucky Shot is a roguelike mag-builder FPS where precise shooting meets wild buildcrafting. Master different weapons, stack Holos, arrange special bullets, and combine charms, energy drinks, and target upgrades into absurd, run-breaking combos. Land clean shots, grow huge multipliers, and push the score until the run breaks wide open.
Shape each run around the tools you find. Reach the required score, defeat the bosses, and keep the run alive as every choice changes what your next shot can do.
➤ 150+ Holos that stack, synergize, and bend the rules in different ways
➤ 12 different weapons, each with a unique playstyle that changes how you approach every run
➤ Multiple special bullets for your mag that define your build and shape each run
➤ 15+ bosses that test both your aim and your build
➤ 16+ charms that stay with you throughout the run and trigger special effects
➤ 15+ energy drinks with side effects that can save a run or wreck it completely
➤ Multiple special target types that let you influence what spawns next. The range is yours
Each stage pays tribute to a different era, with its own visual identity and soundtrack.
You do not need to be an FPS expert. Lucky Shot is designed for shooter and deckbuilder players alike: strong aim can push a build further, while smart synergies and magazine planning can turn every shot into something spectacular.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is this a fun game to play as a warm-up? Certainly! Here are some things you should know: This game doesn't come with easy mode, progression is a real challenge. Your aim is mostly very important in the early levels, your aim need to be pretty decent already to get anywhere. Special bullets and effects make aiming less important in the late stages of the game. This is really a game first and an aim trainer second. Getting to the late stages of the game is very dependent on early game stores. Although some minor score manipulation can get you to more stores, and get you the stuff you need if you're lucky. Simply even getting minor score manipulation isn't gong to happen fast enough in a lot of runs. This becomes especially true the further on the progression ladder you get. Some tactics seem possible but aren't really consistently doable. For example: hitting specific targets with specific bullets. The overlap between having the target on screen and the bullet ready are making it extremely difficult to build around. The game is completely played with one hand. So, it is one of those games that is great for people with less mobility. Music is fine. Graphics are fine. Gameplay is good. RNG is high. Priced the same as Balatro. Which is too ambitious. Balatro is a much better game, better music, better graphics, higher replayability. But as introductory offer with 25% off, it seems fair.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Latin America*, Spanish - Spain*, German*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Bulgarian*, Simplified Chinese*, Korean*, Japanese*, French* +1 more
Hours played at review time, across 193 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Have been waiting for this to come out ever since the demo/playtest first released. The game is a dopamine fueled Aimlabs-like with an awesome soundtrack, great style, and you'll always end up coming back for more (even if, like me, you cannot aim to save your life) The amount of content from demo to Full Release is amazing as well! Very much looking forward to the many, many hours I will spend with this game <3
Gun balatro, fun game, got 3M score for the funnies on a broke build, is good
what i needed
あ゙ぁ゙~゙ ゙効゙ぐぅ゙ぅ゙ぅ゙ぅ゙ぅ゙~゙~゙~゙
Fantastic and addictive game. I'm a controller user and been using this gem to train my gyroscope aim, after a few hours I aim even better with gyro than a mouse. Would very much like to have a public multiplayer matchmaking so we can challenge random people, please dev <3 Thanks!
I wasn't really expecting myself to really enjoy this game, cause no offense to the developer this seems like every other roguelike that tries something conventionally new but fails on almost every pillar that they could have, Though within the first 7 hours i found it to be a genuinely great game finally using the balatro-like mechanics to not shove another gambling concept to you and basically being a gamified aim trainer instead. (which is great because i find those boring) the one issue i have is that it can be a bit rng dependant because the Holos dictate whether you win or lose however some of the greatest roguelikes of all time ARE rng dependant so its not really a deal breaker
good. I like flicking fast and watching number go up. brain happy.
Pretty fun, and fairly well polished. There can be a bit of lag during menu transitions but that's really my only complaint.
If you want to aim train then this is probably the most enjoyable way to do it since gamifying it and giving it a score target will make it more enjoyable. Runs a bit poorly especially given that it's an aim trainer so high fps is basically a must but it's not unbearable, 240 fps is using half of my gpu is very demanding but I did set it to highest settings and didn't bother tweaking anything so it's possible you can squeeze more performance out by lowering settings. You can also match you existing sensitivity from cs/valorant which is basically a requirement, surprised there weren't more game options. My huge gripe which isn't enough to not recommend but still really irritating is that the game's starting difficulty is balanced around like, your relative who has never touched games before being able to play and win this game. It's WAY too easy and basically any decent build will be beating the score thresholds by a factors of 100. You also need to beat every difficulty sequentially with each gun which is BEYOND tedious. [Strike]Please please please allow a checkbox somewhere that allows you to select any difficulty with any gun and I will be extremely happy, that or at least allow each difficulty to be unlocked globally instead of per gun.[/strike] Edit: I'm dumb didn't notice there is a checkbox for this. ty dev. It's not a great solution because it disables leaderboards and achievements for some reason but it DOES exist. I'd still rather difficulties unlock for all guns as you complete them.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.4M | 3.3K | 89% | $19.95 | |
| $1.4M | 4K | 85% | $14.99 | |
| $445.8K | 1.3K | 80% | $14.99 | |
| $1.7K | 10 | 50% | $6.99 | |
| — | 148 | 92% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.4K | 99 | 63% | $19.99 | |
| $74.4K | 242 | 72% | $9.99 | |
| $74.4K | 299 | 91% | $15.99 | |
| $74.5K | 820 | 81% | $3.99 | |
| $74.5K | 1.1K | 77% | $3.99 | |
| $74.5K | 172 | 79% | $19.99 |