
Explore, build, and survive in a cryptic expanse oozing with dreamlike oddities and esoteric critters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 16 → 12.25/day in the week after.
About

Surreal, ethereal, and liminal environments
Infinite procedural generation both vertically and horizontally
Cities made of plastic, serene fields of grass, and massive abandoned warehouses

Fend against fiendful foes like manikins, squishy gels, higher-dimensional beings, and colossal spiders
Wield grappling hooks, bee gliders, bombs, ball wands, blades, haze hands, and cute accessories
Uncover the secrets of the unrestricted crafting system (apotheosis):


Build anything in a voxel sandbox using hundreds of beautiful blocks and dynamic lights
Summon friendly bubblebears, noots and fruit femmes to fill the void
Share your creations with other dreamers in the firmament
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 550 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've never played a game that's felt like this. It feels like the bitter side of nostalgia. Where your brain traps you in a memory that brings you nothing but sorrow and longing. You know you shouldn't be there, remembering something that it feels like you can never have, never keep. But you can't stop remembering, can't stop mourning. Not everyone has felt this, and not everyone will feel this when playing. But for me, this game captured it perfectly. And as disturbing as that is, I am fascinated and impressed. So... thumbs up. Still playing, still wrapped in that heavy, musty, existential blanket.
hell yea im lucid im blocks im naraka in this abyss memory type blasphemy rosary beads!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 8.43/day in the week to Aug 8 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 554 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]ASTONISHING !![/h1] This abstract masterpiece offers more than a little liminality,, the music and sound design?? [b]Mindbending...[/b] The game made me feel like a kid, bringing up high dose of childhood melancholy and dreaminess. [h3]An absolute [b]must[/b] experience![/h3]
Does not support non-US keyboard layouts. Strangely the default bindings were correct on first launch but were incorrect thereafter. Manually rebinding worked but showed the wrong input glyphs.
The immersion and atmosphere is top notch, highly recommend playing completely blind to what's going on, the only gripes I have about the game are: First the stat that makes stuff damage you more for killing "innocent" creatures, hey man I had 2 health and needed food shouldn't have been made of food and so weak, maybe don't be so low on the food chain? Skill issue? Second, the "Lucid block" and "State block" are too recognizable and kinda break the immersion a bit and are a little jarring to see on my tianama induced drug trip the music and ambiance is great, and should remind minecraft the vibe they where originally going for and why they should hire C418 again, or at least whoever wrote the music for this game. Good game, will play the rest of it.
very magnificent peak game i love it and pixels in game wow jus wow am so surprised maybe even best game of century, no maybe 5 years onml wetrohifsehgihefghoefsdhoeshdfhuofgho'buhudfghufbdbhugfdhugdfhugdfhgdfzhhngfdhdfghdfghnifgdfgd fgbye for now
overrated minecraft clone
10 LSD трипов из 10
То самое чувство когда думал что будет простая копирка майна но после запуска понимаешь что это атмосферная игра со свим лором геймплеем и не похожа на майн (разве что она тоже квадратная и в ней есть похожие 1-2 блока) но в остальном она очень интересна да мир пустоват но она стоит своих денег а этот саундтрек он прекрасен своей атмосферностью и тем как он подходит этой игре 9 вкусностей из 10
A surreal game that perfectly captures the feeling I had playing Minecraft for the first time without any prior knowledge like wikis and such. The esoteric crafting system, world generation, add to the mystic and dream-like themes of the game. It's not a typical sandbox voxel survival game concerned with realism or quick thrills, but I highly recommend it if you want a surreal experience like dreamcore, weirdcore, analog horror, liminal spaces, and psychedelic art.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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