
Aetheria is a survival crafting game where you explore islands in a vast ocean, gather resources, build bases and physics-driven vehicles, catch fish, slay monsters and unlock recipes in a procedurally generated voxel world.
Modeled estimate, not a reported figure. How we estimate →
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About
Build up from nothing, stranded on the coast of an island, by yourself or with friends!

Build with an expanding selection of floors, furnitures, lighting and more!

Discover the local wildlife, some of them friendly, some of them hungry!


Build and captain your vessel, careful not to make it too heavy!

Fish up some dinner, or maybe some old treasure left behind by a lost civilization!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The vibes are immaculate! Aetheria feels so cozy between the aesthetic/graphics and music. Even though it's early access, the world is so vibrant and engaging, I'm already looking forward to playing more and exploring all the ways to progress. I can tell there's been lots of love poured into this game and I can't wait to see where that takes it!
I'm really grateful that Steam's Discovery Queue showed me this game. I watched the video and thought it looked like a lot of fun, but then I saw one review. Just one. So I wishlisted it and moved on. Next day I'm looking at my wishlist and I see this game. And still see one review. Risky. Then the day after that I figure why not take a chance. Fire up the game and right away I notice the UI is polished and clean. All the options I need and expect. Then there's a character creator. Okay, this isn't just some random early access cash grab... I'm off to a good start! Spawn the world and it's time to figure things out. There's no hand holding here. No tutorial. But you know what? The UI is simple, everything works how you figure it would and before you know it you're building stuff, exploring and wondering when you'll be flying up and exploring the skies and if the flying serpent dragon is friend or foe. If you're watching the trailer and the game looks fun to you, GET IT. It's what you see. It's exactly what you're looking for! Performance is great, load times are non-existent and it plays really well. I haven't tried multiplayer, but solo is optimized. Some constructive feedback for the developer, who I really, really hope isn't discouraged because they're sitting on a potential future classic- There's a trapdoor near my base that looks like it leads to a dungeon. Unfortunately it causes my game to hang every time I interact with it. Thankfully, and I mean really thankfully, your autosave function works fantastic and when I load the game and hit continue I'm right back where I was right before I tried the trapdoor or I would have lost two hours of progress. Phew! The shipbuilder causes my game to crash but you warned me in the patch notes and I did it anyway because I was curious. That one is on me. Your workaround in the patch notes works just like you said it would. The hitbox on the slimes is nearly infuriating. Every other encounter works the way my brain thinks it should but those slimes are just... off. Arrows, swords, everything feels like I should hit them but nothing connects depending on their animation. I'm sure with some minor tweaks all will be well. And, well, that's all I have for criticism. I'm only leaving a review this long because I almost foolishly passed on this game because there weren't many reviews, and I figure someone has to get the review momentum going and I really hope this will give some insight to buyers. Now pardon me while I get back to figuring out how to make this ship get flying instead of hovering!
It’s good game multiplayer needs work my comrades glitched throw floor and kept losing the character and had to make new ones but we definitely would try again.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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