Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

HACK, SLASH, ASCEND. Lucah: Born of a Dream is a harrowing struggle through our worst nightmares.
You have been MARKED, cursed to have your inner demons come to life as vicious Nightmares. After awakening a false god, you must atone. Traverse the hellish realm of dreams, endure the nightmare onslaught, and uncover the strength to accept yourself.

Master a deep combat system that blends ranged- and melee-action with rich customization. Explore an atmospheric world of repressed memories and unspeakable feelings. Lay waste to the Nightmares in a kinetic flurry of beautiful violence.
Striking colors and evocative linework elicit a surreal sense of ambiguity and tension.
Mix and match different Attack Mantras to create an endless variety of flashy combos.
Befriend Familiars and use their ranged magic to turn the course of battle.
Personalize your character with Virtues like slow-motion dodges, stunning parries, or vampiric attacks.
Use Rewinds to instantly retry a battle you were failing to achieve better results.
Caution! This game contains flashing patterns that might be disruptive to people with photosensitive epilepsy. See content warnings below.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 519reviews | 93% | — | $109.5K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cara nem sei oq falar, que jogo bonito!! hack and slash de primeira qualidade, história boa demais, sinceramente, dá uma chance vc não vai se arrepender
10/10 would thanatos again
[u][b]TL:DR: It's a good game BUT if you don't know what you're getting into, this might be a rough journey.[/b][/u] [h2]Good :[/h2] [list] [*]Combat system, with interesting synergies, builds, customization and incentive to master it. [*]Quick game, I finished it 3 times, taking my time on my first and second playthrough and I have 10h as of writing this review. [*]Accessibility options in the form of "infinite stamina/charge/etc" options. [*]Sound. Globally fits the game, especially the combat, adds so much weight to the hits, the necessary juice. [/list] [h2]It depends[/h2] [list] [*]Visual style, I don't know what half of the things depicted were supposed to be. Although the style fits the theme and is used in smart ways, it sometimes feels lazy. [*]Thematics. This game is dark and tortured with hints of beauty. A bit cliché, a very personnal story, even though its writing can be pretty, it feels amateurish. [*]The corruption system. I personnally liked it and reached track 8 with <10% as it pushed me to "git gud". But I can see how it could be an obstacle. [/list] [h2]Bad[/h2] [list] [*]Auto targetting can be janky. [*]Cannot pause in some sections. [*]Cannot skip some dialogues/scenes, harmful when retrying bosses and in NG+ playthroughs. [*]The travel system. With how the game looks and how the story doesn't explain anything, how are you supposed to know where these lead ? [*]Game balance, some options are way too strong. [*]Some bosses get slapped so easily, gets back up and does the same thing again, and you gotta slap them again, and it takes roughly 10mins. [/list] [h2]Conclusion[/h2] LUCAH is a good game, you should try it if you like hack'n'slash / souls-like stuff. [b]IF[/b] you're sold on the art style [b]AND[/b] the thematics [b]AND[/b] you can bear with a bit of jank here and there [b]AND[/b] you're up for a bit of a challenge [b]AND[/b] you don't mind a cryptic story
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America*, French*, Simplified Chinese**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je recommande surtout pour le gameplay sympa, le style visuel particulier (généralement dans le bon sens, parfois trop exagéré à mon goût) et l'ost. L'histoire fait très vague pour être vague et il semblerait qu'un ng+ soit nécessaire pour avoir davantage de scènes vagues. Après c'est pas non plus incompréhensible avec une première partie, mais ce qui est présenté durant celle-ci ne donne pas particulièrement envie de faire une nouvelle partie+, que ce soit pour maintenant ou plus tard.
Frustrated beyond belief with this game I really wanna play it but the controls do not function on my Xbox One controller Every button works EXCEPT moving D-Pad doesn't function, Left Stick doesn't work, Right Stick does nothing either I've scoured the forums, I've looked at the Itch IO page, NOTHING can help me I'm refunding, I'm sorry
> High concept scribbles ## Why - Genuinely unique art style that somehow works - Combat is pretty engaging/complex - If you enjoy having absolutely no idea what's going on ## Why Not - You don't like the art-style - You hate having to do multiple (short) playthroughs for all the content ## Impressions I bought this a while ago after being drawn in by the raw, sketchy art-style then forgot about it for a while. I had some reservations about how good the actual gameply would be since enemies being collections of abstract art doesn't really lend itself to visual clarity, but I'm happy to report other than some minor clipping issues the combat is really fun. I guess I'd describe the combat as fast souls-like; you have your health/magic/stamina bars (hitting enemies replenishes magic), a dodge roll with i-frames and even a parry. Despite the faster pace stamina management matters more than something like Elden Ring, you can only get a few light attacks or a single heavy while still having stamina for a dodge. You can get Virtues (perks) which alleviate this like fully regenerating your stamina on a perfect dodge or reducing stamina use at full health, but you'll miss out on a variety of other useful Virtues to use them. You can also build your own playstyle in a way with the Mantra system (kinda like stances); you can have two active at a time and they change the way your basic attacks work, adding or reducing range/speed/power/crit or applying some special effect. These are also kind of a 'choose your own difficulty' system, especially the one you get right after starting NG+ which rapidly fires multiple shockwaves covering half the arena. And you'll be seeing NG+ if you want even the slightest clue what's happening, two big exposition dumps which give a lot of context are locked behind it. I don't mind this so much because it's a short game, but there's not really enough differences in NG+ gameplay to make it truly worthwhile. I guess that's why you get the OP Virtue, in case you just want to speedrun through for the alternative endings. Overall a very cool little game that's creative and artsy, plus it's regularly on sale for ~300yen. Definitely give it a try if the style looks interesting to you.
Chalk souls with some visual novel. Beat the game on challenge difficulty on a Macbook with touchpad. The combat feels so good.
i still don't get what the dream is, but it's still really cool
封面诈骗,我一直在期待世界上色之后的样子但是根本没有。 艺术风格挺独特的,凄厉的音效,逼仄的空间,还有谜语人的剧情搭配在一起,似乎都在暗示剧情演出上会给你来个大的,带来独立Cult Game的震撼体验。 但一直这么看下去太累了也太紧张了,坚持不到通关。
Was instantly sold on the style, but it was not at all intuitive how and when I should be using the different weapon types and combinations. It didn't really seem to make much difference in combat no matter what I chose. Combat itself wasn't much fun either.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $47.5K | 166 | 97% | $14.99 | |
| $1.5M | 3.7K | 86% | $21.99 | |
| $272.1K | 625 | 72% | $19.99 | |
| $336.8K | 840 | 65% | $18.99 | |
| $37.3K | 67 | 100% | $19.99 | |
| $11.5K | 101 | 97% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109.5K | 519 | 84% | $9.99 | |
| $109.5K | 346 | 84% | $14.99 | |
| $109.4K | 100 | 91% | $17.49 | |
| $109.5K | 373 | 39% | $9.99 | |
| $109.6K | 178 | 74% | $24.99 | |
| $109.4K | 524 | 97% | $10.99 |