
FOR THE POWER AND GLORY; NOW AND FOREVER
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About

HACK, SLASH, ASCEND. Lucah: Born of a Dream is a harrowing struggle through our worst nightmares.
You have been MARKED, cursed to have your inner demons come to life as vicious Nightmares. After awakening a false god, you must atone. Traverse the hellish realm of dreams, endure the nightmare onslaught, and uncover the strength to accept yourself.

Master a deep combat system that blends ranged- and melee-action with rich customization. Explore an atmospheric world of repressed memories and unspeakable feelings. Lay waste to the Nightmares in a kinetic flurry of beautiful violence.
Striking colors and evocative linework elicit a surreal sense of ambiguity and tension.
Mix and match different Attack Mantras to create an endless variety of flashy combos.
Befriend Familiars and use their ranged magic to turn the course of battle.
Personalize your character with Virtues like slow-motion dodges, stunning parries, or vampiric attacks.
Use Rewinds to instantly retry a battle you were failing to achieve better results.
Caution! This game contains flashing patterns that might be disruptive to people with photosensitive epilepsy. See content warnings below.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
When I was a kid I remember playing the very first early version of this game and then completely forgot about it, all these years later and I randomly rediscovered it as the full release, because of that this game actually feels like a dream to me.
i love this so much, goodbye everyone
Lucah : Born of a Dream is a fascinating game that melds a clearly personal and traumatic story with a striking wireframe art style to create something that is undeniably unique but its approximative and often confusing gameplay hold it back from being something I can whole-heartedly recommend. The plot is incredibly mysterious and obtuse, even for a soulslike. You awake on a beach and soon discover you are surrounded by flickering red nightmares, your own inner demons somehow brought to life. From there you’ll travel through a church, a train yard, a radio tower and more besides in an attempt to discover what’s happening and how to stop it. Story is dolled out at regular intervals by NPCs and a handful of written notes, but I’ll admit I was not entirely sure what was going on until I hit New Game Plus … which tranforms the game into a visual novel with walls of text to read that fill in some of the blanks. To be honest, most soulslikes fans probably aren’t looking for a rich and detailed story in their games; it’s all about the exploration and combat mechanics. Lucah tries to mix the stamina management and parry mechanics of a souls fame with an isometric plane, and I’m not convinced it entirely works. There are no weapons or armour in Lucah, only mantras, magic spells that confer various attacks and effects. The Aero mantra, for example, allows for fast, long-range, low-damage attacks, while the Thanatos mantra is the exact opposite, providing you with powerful hits at the cost of speed. You can assign one mantra to you light attack and one to your heavy attack, and all mantras confer passive bonuses too such as increased attack speed. Your offensive panoply is supplemented by a familiar, a floating pet that follows you around and can unleash additional attacks or abilities by consuming “charge”, a currency you gain from damaging enemies. Finally, you can find or purchase a certain number of accessories called virtue, that range from utterly useless to nigh-essential, like slowing down time on a dodge or parrying projectiles. Combat in Lucah is based around a simple principle: breaking the enemies guard either by whaling on them with attacks or parrying. Once stunned, they take massive amounts of damage for a short time, enough to kill most weaker enemies and take huge chunks of health off bosses. Now, I’m fine with the mechanic in theory, but in practise I ran into quite a few problems. The controls aren’t quite tight enough to dodge effectively, and some of the parries are really finicky to pull off. You see, you don’t just have to press a button, you actually have to dodge into the attack to parry it. There’s a brief yellow flash to indicate a parryable attack, but it’s often drowned in the explosion of vibrant colours that fill the screen during melee, and even if you do get the timing down, the isometric plane makes it difficult to position yourself correctly, leading to more than one sword to the face. This would be fine if there wasn’t another frustrating mechanic in the game: corruption. This percentage meter in the top right hand of the screen is constantly ticking upwards as you explore, and increases every time you die or take damage. If it reaches 100% … well that’s game over. No rollbacks, no previous saves, you have to start over again from scratch. Even worse, there’s a certain ability you unlock late on in the game that makes you more powerful but increases corruption massively. I only used it for a few minutes and saw the meter shoot up over 10%. I love exploration in my soulslikes, so having a ticking clock constantly pushing me forwards sapped some of the joy out of the game. Additionally, I like to play tanky, strength-based characters most of the time, but you’re really punished for doing so here as taking damage builds up corruption. Luckily I managed to finish the game with the meter at around 90%, but there’s no way in hell I’d have played through the entire thing again. I touched on New Game plus earlier, and the developer made the interesting choice to dump a whole bunch of story details into the second playthrough, but also bumped up corruption increase to the point of having to no-hit most encounters or risk doing it all again. These are all very personal and subjective grievances. Soulslike players who prefer to fight from a distance or rely on dodges over parries will likely not run into much trouble, as overall Lucah is not a very difficult game, especially once you unlock some of the more powerful mantras and virtues. Unfortunately, this one just didn’t click for me
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Languages: English*, Spanish - Latin America*, French**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
cara nem sei oq falar, que jogo bonito!! hack and slash de primeira qualidade, história boa demais, sinceramente, dá uma chance vc não vai se arrepender
Picked it like a couple of days ago and has been my obsession ever since. Fast paced soulslike combat with enough depth to not get repetitive, cryptic, surreal and emotionally rich story telling, Irreversible choices which actually affect the gameplay. And the selling point to me, the art direction is absolutely fantastic given the surreal setting for the game and the feel of the story. This game is a great experience absolutely hidden gem. I found it through IronPineapple btw so thank him for that and thank the devs for putting their effort into such beautiful game.
Je recommande surtout pour le gameplay sympa, le style visuel particulier (généralement dans le bon sens, parfois trop exagéré à mon goût) et l'ost. L'histoire fait très vague pour être vague et il semblerait qu'un ng+ soit nécessaire pour avoir davantage de scènes vagues. Après c'est pas non plus incompréhensible avec une première partie, mais ce qui est présenté durant celle-ci ne donne pas particulièrement envie de faire une nouvelle partie+, que ce soit pour maintenant ou plus tard.
This game is very much an amazing experience while remaining a confusing one. I may not entirely understand the story, but I feel the meaning behind it and that was always enough to keep pushing me forwards. The combat is excellent with a graphic style that creates a surprisingly beautiful atmosphere. Very rarely do I ever strive to get every ending in a game, and this was one of those games. Now having beaten the game numerous times and having seen all three endings (at least, that I know of), I can say without a doubt that this is a truly vital experience with a heartfelt core. Thank you for making this game.
J'ai pas tout compris. L'histoire était déroutante mais visiblement profonde, les personnages intéressants, le gameplay riche, les questions abondantes.
went through it with one sitting. Way more fun than i expected.
one of the most unique and intriguing indie games ive ever played, its an actual crime it isnt more popular
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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