
Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. Strategic turn-based combat system and advanced character building - Fog of war, charging and flanking, and more in the fast-paced Arena mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.3Kreviews | 89% | — | $1.2M |
| $5.99−60% | 87ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is probably the most thorough 3.5 D&D emulator you can find. The sheer number of rules, mechanics, classes, spells, items etc. implemented is insane. Sadly, the game does almost nothing interesting with it. There is no real, engaging story or campaign you can play so it ends up feeling soul- and pointless. I bought this like 10 years ago and every few years I stumble across it again and check if anything substantial has changed in that regard.. but nah.
Been enjoying this game a lot! Imagine the old gold box games (Pool of Radience, etc) with a sandbox world where you can craft, start up businesses in towns and trade in goods. The fact that it's not a finished game is amazing and I can't wait to see what else gets added to this beautiful thing!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, French, Japanese, Italian, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为DnD爱好者,几乎每一部dnd游戏都玩过,相关桌游也玩了不少,但这是唯一一个玩不下去的。买了快8年了,没有合理的故事线和丰富的故事文本。虽然很喜欢研究战斗,但没有明确的故事线让我没有玩下去的动力。
中评 我相信这是一个认真打磨的游戏,游戏缺乏数值系统的教学,作为一个非桌游玩家,完全看不懂里面装备加成的各种数值有何意义… 我始终相信桌游的骰子是为了弥补没有电子计算器的缺憾,而现在我们又在电子游戏上以骰子来计算伤害,这对吗?(还有你,博德之门)
我买的时候是打算养肥了再玩。 结果都这么久了还没养肥。 那我吃什么?
快十年了还在ea更新! 好评!
This is a game with a very niche demographic but if you're in it then you'll love it. It took me a few tries and settings tweaks to lock in but I'm having a blast. Low Magic Age is basically an RPG sandbox where you have the fun of build-crafting, combat strategy, and fulfilling the 'adventurer taking jobs out in the world' fantasy. Add to that: deep crafting, great itemization, functional economy, and together you've got a solid game. Again, NOT FOR EVERYONE! But if you're like me then you'll have a lot of fun.
Perfect game for the "I want to play DnD but I don't have a group" type of people. At this point in time it mostly feels like an idle / desktop background game. Specially considering there's auto-travel with quests and an auto-combat option. I wouldn't call it bad, but definitely lacking for those who are looking for a more hands-on DnD experience.
Better than Baldur's Gate 3. Open World Sandbox. Do what you want. No linear on-rails campaign. A masterpiece for what this is
The game is a sandbox D&D simulator running on the OGL license. A big positive is that it is still actively developed and improved and the dev is responsive!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $216.4K | 762 | 76% | $12.49 | |
| $87.3K | 235 | 94% | $11.99 | |
| $22K | 582 | 87% | $1.59 | |
| $18.8K | 104 | 95% | $7.99 | |
| $2K | 11 | 64% | $8.90 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.5K | 90% | $9.99 | |
| $1.2M | 6.2K | 95% | $9.99 | |
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 2K | 96% | $24.99 | |
| $1.2M | 10.1K | 82% | $6.24 | |
| $1.2M | 1.7K | 79% | $39.99 |