
An historically accurate multiplayer strategy game that combines RPG elements with turn-based combat. You play as a leader of one of the many tribes surrounding the Roman borders in mid-5th century AD. Your objective is to lead your warriors into raids, skirmishes and battles to survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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It's still a bit early to judge the quality of the final product, the devs definitely have ambition however and the content which is currently here, is interesting. Although there are only two tribes available, and you can't do much more than fight it out (in multiplayer or against IA) on one of the 3 skirmish map, the combat system is closer to old RPG's with dice rolls, fatigue, stats, morale, armor all coming into play. Which unit you use, which type of attack is important. There is an inventory system (and the ability to raid some places for the winner in order to get more items) and experience which hints for the ability to manage (you can already do that but again no recruitment it seems and just skirmishes) and grow your tribe in the future. I think the setting is interesting and the gameplay is encouraging. I hope the devs will be able to keep providing content and let the game grow to their vision because it looks quite interesting. One game to follow and if you are curious, then the price is low enough to give it a try, something you should definitely do if you want to support the devs.
Support this game, if you like turn based tactical battles with great historical content and want to support small indie Devs and be involved in development this is the game for you. At this price you cannot go wrong, this is going to be a classic all being well
Cool idea, but the interface is awful (from the XXth century, very slow). Please reduce number of clicks needed, especially when selecting attack mode, especially when i try to repeat an attack - why should i select it again from menu every turn? Also I keep constantly misclicking units on battlefield, pls provide special icons panel to choose from (or hotkeys).
[h1] Rise of the Foederati [/h1] DISCLAIMER: I received this product for no cost for the purpose of reviewing. However, this does not affect my views and opinions of the game. [b] Short Review [/b] Rise of the Foederati is a turn-based tactics combat game based on the Migration Period around mid-5th century AD. -------- [b] Graphics: 7 / 10 [/b] The graphics are pretty good for this style of game. The outfits, armor and weapons all match the sort of style that would be appropriate for that time. The animations are quite good and the character movement is smooth. The battlefield seems to be the same every-time or at least very similar (for the time being). -------- [b] Sound: 6 / 10 [/b] The sound is fine. The current available OST is decent enough and fits within the theme of the title. The combat noises are good. -------- [b] Mechanics: 7 / 10 [/b] It is a turn-based tactics game. You have your war-band, you move, attack, try to defeat the enemy. It's basic, but there's a lot more too it in coming updated. As the game is in early access at the time of writing, there's only quick skirmishes against the AI available. Though eventually there will be loot, inventory management, party management, recruitment, RPG mechanics, etc. Looking forward to seeing how this game grows. -------- Thanks to the developer for giving me the opportunity to review the title, as well as anyone who took this review into consideration, I hope it helped.
This game is literally the developer's side project. It still has simple bug issues. Closing the managing warband and reopening the managing warband button results in units not displayed on screen. Turning off tooltips is bugged. It takes 2 to 3 times before it turns off. Every time you start a new warband, it will popup. The few game reviews displayed is a joke. Some of these people barely spent an hour playing and gave positive reviews for the developer. This game is nowhere near 25% or one quarter completed. It has a price tag of $8.99 usd. In reality the current game state makes it about $3-5. The main problem is lack of content. It lacks an open roaming world map, faction stories, and missions. All it has is turn based combat multiplayer. There is no way to replenish stamina and health after a battle. Some factions are missing inventory in their stash from the very beginning. Developer's so-called current "roadmap" is to have 4 to 6 factions per year from 2020 to 2023. I looked at the roadmap and compared it to the game state. They have too much ambitious commitment and very little content. Not sure how you can have a roadmap for 2021-2023 if half the stuff still isn't fixed or implemented in 2020. The roster is suppose to eventually have 36. It only has 4 factions since release from May 2020 to Oct 2020. Based on the current math, 2023 would only have less than 20 factions completed. Having 2 to 3 factions per year and still not having faction stories and missions available for released factions is bad. You can have 10 to 20 to 30 similar looking tribes. The game will still not be good. A free game like Battle For Wesnoth has content. It has 10+ stories and over 60 missions. A big active playerbase. Don't believe that any indie developer can spend 2 years on this game and still not have roaming world map or faction stories available. This game concept is influenced from multiple games. It is based on Attila Total War factions. Open map is to be based on Mount and Blade. However, it is currently missing the Mount and Blade map roaming experience. I assume with the territories showed in the pictures, an open world map will happen in the future. It uses the Age Of Empires 2 like animation and unit sounds: Unmovable and attack sounds. Naming, classes, abilities for units is vaguely inspired by Fire Emblem.
If you're a fan of turn-based combat then this is a game to watch or even get (it's fairly cheap). As of now there's only a few tribes to choose from but for what it does have, it's sure to satisfy your turn-based combat cravings. In my opinion, it's like the grid and (some of) the mechanics of Final Fantasy Tactics fielded with units from Mount and Blade. So far the only thing I don't like about it is the "turn timer". Finishing your turn before a certain time adds to morale but not finishing your turn before it runs out results in a loss to morale. Both gain and reduction to morale from the timer is minor. For multiplayer I understand it's use but I think it should be removed for single player.
A super nice strategy and management game - control your army to victory, level up your men, buy new weapon, armor and more to make your army ready for the next battle - timed battles, you have to think your strategy plan fast... A lot of play hours... good zoom in the game and a great atmosphere around the hole game setup.
The game has huge potential, a historically accurate multiplayer strategy, with massive battles - it's just amazing! But we must wait for the release. See my review for more details. [url=https://www.youtube.com/c/WizardWorm?sub_confirmation=1] Subscribe to my Youtube [/url] [url=https://store.steampowered.com/curator/39973073/] Follow my Curator Page for more RPG Games! [/url] https://www.youtube.com/watch?v=PMq-vVAkE0w
Has potential. Needs a lot of work. Lacks basic functions. There are quality games for less or about as much money.
this had promise but now is another abandoned EA. Spend your money elsewhere.
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