
Manage renovations in 90s apartment blocks! Focus on quick profit and cut costs wherever possible. Client notices defects? Tough luck, the money's already in your pocket. Every day brings new challenges and decisions that can lead to fortune... or trouble!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #74, worst DE #83 · 2 markets collected
About
Imagine yourself as a DIY handyman, running your own small business in a Polish block of flats during the 1990s. Your mission? To make as much money as possible by cutting costs wherever you can!
Diluting paint with water to make it last for the entire apartment? Sure, the color might not be as vibrant, but who’s going to notice?
Laying tiles without a level? A bit of unevenness adds "character" to the space. After all, what matters is the quick result, not perfection!
Don’t worry—if the client spots any flaws after you’ve left, the profit is already yours!
Furniture doesn’t fit through the door? No problem—quick thinking, open the window, and… everything flies out into the yard! Clean room and a happy client… as long as they didn’t park under the window.
In the hardware store, you’ll be like a seasoned hunter, searching for the cheapest tools that will “sort of” get the job done. A hammer on sale that barely lasts a few hits? Grab two!
After the job’s done, take pride in your work—just ignore those little imperfections!
Take on various renovation and repair jobs. Fixing a flooded bathroom, or maybe a complete remodel? Every day is a new challenge, and every decision can bring a quick profit… or a cascade of problems.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра слишком часто не засчитывает задания, после выполненной работы в большинстве заказов выдаёт халтуру, сколько бы вы не убирали мусор, сколько бы вы не дозакручивали шурупы и т.п. Лично мной 2 миссии проходились трижды по одному и тому же сценарию, потому что прогресс игры не был засчитан...
Fun but for sure needs a little more time in the oven, plauged with many bugs but the devs are quick on trying to fix. Personally better to think of it as an early access game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French, Italian, German, Spanish - Spain, Simplified Chinese, Czech, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil +6 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Demo gry było fajne i miałem nadzeję że gra bedzie taka sama ale niedowiem się bo gra niechce się załadowć czekałem 30 min i nic dev proszę naprawić bo długo czekałem na tą gre
oyun gayet iyi daha yeni çıktığı için optimizasyon bug gibi sorunlar olması normal ki ben henüz yaşamadım ara sıra küçük droplar vs dışında. oyunun olayı güzel istediğiniz zaman vakit ayıracak şeyleri var örneğin kendi evinizi yapma gibi. ama tabikide yeni ev satın alma yeni araba eşya çeşitliliği dünyada en azından biraz dolaşıbilinecek mekanlar gibi.
Low-Budget Repairs approaches the renovation simulator from a refreshingly irresponsible angle. Instead of rewarding perfect craftsmanship and expensive materials, it puts you in the shoes of a handyman trying to squeeze as much profit as possible from every contract. Developed by Gray2RGB and published by Simplicity Games and PlayWay S.A., the game takes place primarily around Polish apartment blocks and builds its identity around questionable workmanship, cheap equipment, improvised solutions, and the constant temptation to save money at the customer's expense. It is a clever reversal of the usual renovation-game fantasy because success is not necessarily measured by creating a flawless home. Sometimes the smartest business decision is simply finding the cheapest way to make something look finished. The renovation mechanics embrace that philosophy throughout the experience. Painting a room does not mean carefully pursuing an immaculate coat when you can dilute the paint and stretch your supplies further. Tiles can be installed without obsessing over perfect alignment, while various repairs encourage players to think about speed and cost rather than professional standards. This gives otherwise familiar activities a comedic strategic layer. Every job becomes a question of how much effort and money you are willing to invest before diminishing returns start eating into your profits. The result is a simulator where deliberately doing something badly can feel like a calculated gameplay decision rather than a mistake. Physical problem solving contributes significantly to the humor. Furniture and unwanted objects can become obstacles, and the game encourages solutions that would be completely unacceptable for a responsible contractor. If something is difficult to move normally, throwing it through a window might suddenly seem efficient. These exaggerated situations keep the renovation work from feeling too clinical. There is a satisfying contrast between mundane activities such as painting, cleaning, repairing, and remodeling and the increasingly absurd shortcuts available when patience runs out. Money management strengthens the premise further. Visiting the hardware store is less about acquiring prestigious professional equipment and more about finding tools cheap enough to protect your profit margin. Bargain equipment may be unreliable or wear out quickly, forcing you to decide whether buying something inexpensive actually saves money in the long run. This makes tools part of the economic strategy instead of functioning purely as linear upgrades. Better equipment can make work easier, but cheap alternatives fit the personality of a handyman whose business philosophy revolves around getting away with spending as little as possible. The variety of contracts also helps the concept. Jobs can involve relatively straightforward repairs as well as larger renovation projects, with situations such as flooded bathrooms providing problems that require more than cosmetic decorating. The best moments emerge when a simple assignment begins producing additional complications because of previous decisions. Trying to save time or money can potentially create another problem, giving the game a light risk-and-reward structure beneath its comedic presentation. It is this possibility of turning an ordinary repair into a chaotic sequence of improvised fixes that gives Low-Budget Repairs much of its personality. Its setting is another important strength. The Polish apartment-block environment gives the game considerably more identity than a collection of generic modern houses would have provided. The interiors, cramped spaces, practical renovation work, and deliberately rough atmosphere complement the theme of an opportunistic small-time handyman. There is something inherently fitting about hunting for cheap tools and improvising repairs in aging apartments where almost anything might need attention. The first-person presentation also makes the hands-on tasks feel immediate, allowing the player to watch a neglected room gradually change as work progresses. Low-Budget Repairs works best when treated as both a simulator and a comedy sandbox. There is satisfaction in cleaning up spaces and completing physical tasks, but perfection is intentionally undermined by the economic objective. This distinguishes the game from renovation experiences where the natural instinct is to make every surface pristine. Here, the temptation to save supplies, use dubious methods, and rush through work becomes part of the entertainment. The underlying joke would become repetitive if every contract played identically, but the combination of repair work, remodeling, object manipulation, tool management, financial choices, and unpredictable consequences provides enough room for experimentation. The presentation supports the humorous tone without making the renovation work difficult to understand. Objects and working areas are generally easy to distinguish, while the colorful 3D environments prevent the deliberately shabby subject matter from becoming visually dull. The game also includes Steam achievements and Steam Cloud support, which fit naturally with a simulator designed around gradually completing jobs and accumulating accomplishments. The developers disclose that AI was used for certain translations, music, and visual assets, while gameplay itself does not dynamically generate AI content and the game's code was not written using AI. Steam Deck compatibility is less straightforward. The Steam store page does not currently provide an official Valve Steam Deck compatibility rating for Low-Budget Repairs. Steam's review system allows filtering for people who played primarily on Steam Deck, indicating that the game can be encountered on the handheld, but this should not be interpreted as an official Verified or Playable designation. Since the title is officially listed for Windows and lacks a published Steam Deck rating, handheld users should consider compatibility unofficial and potentially dependent on Proton, control configuration, performance adjustments, or future updates. It is therefore safer to describe Steam Deck support as unverified rather than guaranteed. Overall, Low-Budget Repairs succeeds because it understands that renovation does not always need to be presented as a pursuit of perfection. Its entertaining premise transforms bad craftsmanship into an economic strategy, while cheap tools, rushed repairs, awkward furniture, remodeling contracts, and potentially disastrous shortcuts create a distinctive simulation loop. The game could benefit from even greater job variety and deeper consequences for poor decisions, since the central joke naturally risks becoming predictable over extended play. Even so, the combination of hands-on renovation and mischievous cost cutting gives it a personality that stands apart from more conventional repair simulators. Players who enjoy first-person job simulations, physical interaction, economic decision-making, and intentionally messy humor should find plenty to appreciate in its wonderfully questionable approach to home improvement. Rating: 8/10
I'm really getting a kick out of these Polish rogue-like fix-it games! Cheap Car Repair had me hooked in a way that was less infuriating than My Summer Car, and now Low-Budget Repairs hit a lot of the same notes with shoddy work antics! Hoarding usable items to use on other jobs becomes second-nature in these gems, and I have a good giggle over just how crappy the work can be as long as it gets you a paycheck! Low-Budget Repairs, however, eventually inspires you to do a good job when it counts. Huge win on this title and I'm looking forward to more! For anyone who feels like the whole game is a tutorial - that's kind of the point since you're being trained as a journeyman. For anyone who hasn't started yet, be aware of the fact that you are free to stop taking new jobs while you apply your acquired knowledge and tools to fixing your own house whenever you want. You can even take side-quest jobs apart from the main story jobs to earn extra money. Play at your pace and don't feel pressured to keep pressing on to the story's end. Things I'd like to see (if expanded - like Cheap Car Repair): - Plumbing. - Remodeling with sledge hammers and installing new walls? - Expanded free-roam and interaction with locals and shops around your house. - Yard work (grass, shrubs) - Purchasing/remodeling/renovating houses to sell
the game doesnt even open, just so glitchy
hilarious and therapeutic
cudo*
Ogólnie gra powinna mieć premierę 13.08 ale 2027 roku. Wiele błędów. Co najgorsze gra nie wciąga tak jak robi to gra o podobnej tematyce - auto fuszerka. W auto fuszerce godziny gry wręcz nabijały się same, bo gra miała więcej dynamiki. Tutaj gra się tak zwyczajnie. Muzyka też do poprawki bo żaden kawałek nie wpada w ucho. Dodatkowo brakuje mi tutaj tego progu w którym klient zorientuje się lub nie że odwaliłeś fuszerkę w przypadku kradnięcia lub niszczenia rzeczy. Fajnie gdyby po rozbiciu szklanki nie została od razu potrącana kwota z wypłaty, tylko na przykład wzrastał stopień odwalenia fuszerki i automatycznie mniejsze szanse na dostanie 100% wypłaty. Pograłem lekko ponad godzinę i nie mam ochoty grać dalej. W każdej grze jest takie wypalenie czyli moment w którym gra przestaje sprawiać przyjemność ale po czasie do niej wracamy. W przypadku Auto fuszerki to wypalenie miałem po kilkudziesięciu godzinach ciągłej gry od rana do wieczora. Tutaj 0,9 godziny i jest po prostu nudno. Demo wydane kiedyś bardzo mnie zachęciło i już myślałem że będę miał grę na kolejne kilka dni, ale niestety się przeliczyłem. Jeżeli zostaną poprawione błędy i gra zostanie ulepszona to będzie moim numerem 1.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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