
A young man, who suffered a phenomenon that he had never seen, faces an ominous power that threatens the fabric of reality. Awaken the power of Memory to restore what was lost!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's not bad, although it is very, very simple. It can't have a more straight line story as far as straight line stories go. Still, I guess it was pretty relaxing. Don't expect anything impressive, but it is worth a while if you have nothing else to play. 6/10
Lost Sphear is Tokyo RPG Factory's follow-up to I Am Setsuna. Mechanically and gameplay-wise this entry is an improvement. There is a lot of deep mechanics to sort through, such as suits of armor called Vulcosuits, skills, momentum points, weapon upgrades a lot of which goes beyond the standard jrpg fare. This entry is also quite a bit more difficult which caught me a little off guard. I Am Setsuna was a bit of a cakewalk, so I was a little surprised when several of the bosses wiped the floor with my party. You'll need to utilize every game mechanic to tilt the odds in your favor. You won't be able to cheese through this one (at least on normal mode). All in all the story was ok, I liked the companions though the world was a bit generic and the game seems to be missing some of the heart that I Am Setsuna had. Overall, I'd recommend this game to jrpg veterans who have already gone through the standard FF, Trails, Tales fare and want to try something different. If you're new to the genre there are plenty of better games to start with. This one took me around 40 hours on normal mode.
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good game
SteamDeckで遊んでいます。 すでにフリーズが三回起きてます。 ルミナが攻撃の瞬間上を向くので、上手く移動させないと全く攻撃があたりません。 ボス戦の前にイベントがあるとき、何も表示されない状態で戦闘に入ることが二回ありました。 以前PCで遊んだときはそんなこと無かったと思うのですが、今まともに遊べる状態ではないです。
迷ったがおすすめしない PS版トロコン、Steam版実績コンプ済 しかし良い部分というと純粋にJRPGとして遊べるという以外には無い ストーリーは浅くお使いも多い 申し訳ないが全てスキップする方が面白い フィールドに設置していくアーティファクトとその効果が作用する戦闘がこのゲームの面白みだが、終盤効果を消される戦闘があり不愉快 CS版は中古ゲームショップで驚きの値段で投げ売りされており、Steam版はセール時でも割高なのも難点 ちなみにSteamには存在しない三作目の鬼の哭く国はロストスフィアをはるかに上回るつまらなさ
Good game. Works fine on Steam Deck, refuses to launch properly on Windows 11.
I really love this game. One of the best jrpg in terms of combat and progression, I could really feel getting stronger by my choices of spiritnite instead of just being more leveled. The game can get a little bit too easy after you understand the spiritnite system well, but it doesn`t get boring, instead it feels really rewarding. Like making your own great build in path of exile for example
Very average, not too enjoyable.
well, somehow the spiritual successor of i am setsuna managed to be boring. the characters aren't interesting and it feels repetitive - oh there's someone in trouble, let's kill something to help him out. oh, there is someone in trouble... - the cooking system had a downgrade, now you have to collect ingredients for every meal?? - the skill system became uninteresting. i just spam normal physical attacks and don't bother with spritnites. so with downgraded characters and gameplay it's sadly inferior to setsuna and not really worth it...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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