
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.4Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lost records goon & jizz
goood
Such a great game!! Even though it felt a little stiched together and they probably needed a bit more dev time i still loved it so much!! This game is so special to me and I’m really excited to see if don’t nod will expand on ”lost records” as a series. I can’t wait :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 13ratings | 68% | — | not modelled |
| $39.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um perfeito descendente espiritual do LIS 1 e Before the Storm, jogar isso voltou com sentimentos que só senti nas melhores obras do gênero.
This is one of the most visually stunning games I have ever played and I had to play it on low because my graphics card is old. The PROS: - Great introduction to characters - Great main story - Compelling characters - Fun mechanics - Again BEAUTIFUL scenes - LOVE the character designs The CONS (Contains spoilers): - Tape 2 felt like a little too much had been squeezed in to tie up loose ends - The extra mechanic of sneaking in Tape 2 was clunky and I would have appreciated an in-game hint of how I was supposed to execute the task, either from Nora saying something (other than getting mad at me "not remembering" or some other way - The dating aspect is a little weird (for me). I found it a bit unrealistic that I could romance any of the characters. Surely we're not all into girls or anyone? But I'm also Demi so maybe it's me haha Overall, I reccommend this game if you're into the 90s, girlhood, the supernatural, rebellion... honestly the list goes on.
W game. Let's go for the post-game depression after finishing it, just like with the Life is Strange series. 😭
Gotta be honest I did not like this one much at all. I was pretty excited to finally play it, and it had a strong start, but this has got to be some of the worst pacing I've seen in a game in quite some time. Not to mention there is some pretty weak writing especially compared to the first Life Is Strange that this development team created. So little happens in this game and honestly, I can't see myself remembering much of this one even just a few months from now. Fitting with what this story is about.
;
Lost Records: Bloom & Rage is a game made by DON’T NOD, the same creators of Life is Strange. The game has been on my radar since its release in 2025, and I finally dared to play it—and honestly, it was worth the wait. [b] Story: [/b] The story takes place in 1995, where you and your four 16-year-old friends make memories that will last forever. That is, until 27 years later, when those memories come back to haunt you. Will you and your friends face your fears, secrets, and the horrors that followed that summer of ’95? Will you still be the same? Will you still remember? The story is made up of two “Tapes”: Tape 1: Bloom and Tape 2: Rage. The game is also heavily nostalgic for the ’90s, which resonated pretty hard with me—as a ’90s kid myself. Staying up late with friends playing games, bicycling around all day, exploring the woods, remembering phone numbers to call each other, etc. You also have a camcorder feature where you record everything from the first scene in the game to the last. You can watch your footage later, and it will also be shown during the end credits. The choices are also great, and the game pushes you to explore the environment so you can unlock additional options in dialogue. [b] Characters: [/b] This game has a relatively small cast compared to its earlier titles, like Life is Strange. The game roughly follows four friends who get into all sorts of intrigues and drama during the summer of ’95. The characters are really well-developed and grounded. There is some minor cringe-worthy dialogue from the main character, especially at the beginning of the game. I think they tried to make the main character odd, shy, and quirky. Other than that, the characters are well-developed, and the voice acting was—for the most part—good. There were some sound issues, like the voices feeling compressed, etc., but nothing immersion-breaking. [b] Overall: [/b] Normally, I find myself discussing characters and their abilities/powers (since it is a true DON’T NOD game), but here, on the other hand, it is somewhat different. I won’t spoil anything, but you’re seeing the world through the eyes of a bunch of teenagers before meeting up again 27 years later. Can you trust your memories? Can you trust the friends you grew up with? That is the real question that drives the story forward, and it works great. The game is really nostalgic and has so much emotional depth. The plot twist in the second Tape, Rage, actually made me tear up a bit. I can recommend this game if you are a fan of emotional, story-driven/narrative games like the Life is Strange series.
Solid 6/10 good game get on sale
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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