
Weep for the dead! In this short psychological horror story, play as a professional mourner travelling between funerals. Ride a nightmarish bus whose destination depends on how you choose to face your traumas.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Korean, Hungarian, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
对世界已经破碎这一事实的承认。美术驱动,放大了文本的单薄。但这种拼贴形式更像是一次去锋芒的转译,风格单纯成为了表达无力与拒绝情绪的视觉语言。然后是母女关系。但最终艺术的秘密是那些无法告解的痛苦,或者说正是因为它无法告解才只好伪装成艺术。
风格怪诞的文游,美术很有趣。 体量小,只需要一个半小时左右就能打通主线。打完全成就也就三个多小时。 锁女主,制作团队女男比约5:9。 游戏角色女男比3:13。只有主角、妈妈、偷渡客是女性,爹、哥、死者*4、死者男儿*4、司机、售票员、听故事者 都是男的。 剧情围绕主角的童年创伤展开,回忆的部分比较简单易懂。就是[spoiler]主角和母亲吵了一架后,母亲去世了。爹认为是主角害死了母亲,主角离家出走选择当一名哭灵人。哥哥当时为女主说了两句好话,所以哥哥也被赶走。主角在赶路的过程中,回忆了那一天的经过。面对真相后接了哥哥的电话,来到爹的病房。因为爹已经回天乏术,哥哥打算和女主一起停掉维生仪器。[/spoiler] 但是此游隐喻和抽象的部分太多,反正我是没看懂。而且这游戏太冷了还找不到解读,打完全结局之后一头雾水。 比如[spoiler]之前办过葬礼的死者为什么突然又复活了?哥哥在家附近见到了一个和父亲长得很像的人,然后真爹就同时病倒了、某个支线中爹复活了、嘴母可以寄生女主或哥哥,这种替代物是什么?嘴、售票员、红司机、蓝司机、票、录音机、偷渡者都代表什么?主角经历两次脸部变化,最开始是捂着纯白眼珠,中间变成三张脸糅杂,最后变成一个翘起来的面具的状态,还可以选择忍受疼痛多次拉扯以变成一张有五官的带粧的脸[/spoiler],到底啥意思啊? 其它缺点: 见到古斯塔沃那里有一处翻译错误,“他一直跟我说话”应该是“他一直不跟我说话”,少一个“不”字。 存档位有99个,完全够用。就是不能直接按rb/lb翻页,切换左右按钮还得从“返回”按钮经过一下才能换,麻烦。 手柄选择存档位置的时候要拨好多下,而且选中存档的特效非常不显眼,和未选中的几乎没差别,很难看出来到底拨到那个位置了,要这么考验眼力干什么。 和司机的某次交流中含辱女词,过得太快了没截图,不记得具体怎么说的了。
What a delightfully dark and whimsical choice based narrative game! The ransom letter surrealist art style I absolutely adore! The writing in this game is super intriguing, dark and engaging. While this game is quite short (between 1-2 hrs based on your play style), It has SEVERAL different windings endings, paths and alternative choices you can make. I enjoyed every playthrough thoroughly! especially the more nosensical ones! haha! This game is incredibly unique and worth replaying. You do not need a ticket to take this game for a ride!
一个完全看不懂的游戏,没打开之前以为是点击类游戏,没想到是avg。游戏形式我是挺喜欢的,可惜重复素材太多,内容太少,有点失望,剧情还语焉不详,还有个男npc讲话很恶心,开黄腔。本来玩完想退了,但13.2买的,而且毕竟玩通还全成就了,游戏形式我是喜欢的,还是留着吧。但说实话除了它的游戏表现形式(但也没很多展现,画面重复度高。感觉像是做几个放宣传吸引人,把人吸引进来后就懒得再做内容一样)其它方面都挺差的。 ———— 唉,还是很膈应,黄腔部分完全没必要,删了也对剧情游戏没有任何影响,这并不是一个必须存在、不可或缺的东西。还是得选择退款,一想到被膈应了还要给作者送钱就觉得不舒坦。
A visual novel (with choices) about a very specific trauma of not being able to mourn someone who passed. Not scary as a game, but the symbolism/visuals might be a bit disturbing. 4/5 for a story game All achievements + full playthrough achievable in ~4 hours.
Awesome! A short horror VN about grief. The visuals are great and so is the text. You can have different saves to check the endings, some of which are quite unexpected. I loved it.
A experiência mais próxima possível de pegar um onibus no umbral que é uma rodoviaria
无聊, 文本太平平,无感。 氛围也渲染不到位,作者想要传达的某些感受没有很好呈现,至少没让我感受到。 角色设计一般,美术也一般,像要表达出一些怪诞的感觉但,实际看起来就一般。 有些选项很无聊让我不想去选,像是凑数一般的存在。 结局的制作者名单是在车票上呈现的,这个我喜欢。
Slightly repetitive, but not enough to truly be annoying since the game is so short. The visuals are unique and getting to piece together the protagonist's story was entertaining. I think in the end, I made the right choice.
The story was kind of meh to me, but as someone who loves this type of art just for the visuals i enjoyed it, the bus scenes were the most enjoyable to me, as someone who doesn't really enjoy mainstream games this was just the sort of thing i was looking for.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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