
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.4Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Primeiramente: anos 90 e muito punk rock, tem como ser ruim?! Jogo lindo, história rica e surpreendente, personagens cativantes e trilha sonora impecável! Cada escolha feita tem grandes impactos e pode levar a caminhos totalmente diferentes ao longo da história, o que o torna um ótimo jogo para ser revisitado várias vezes. Me senti em casa por conter pequenas referências a Life is Strange (e a Twin Peaks também :p). É um jogo com aquela carinha de Don't Nod e que com certeza merece mais reconhecimento. Mais um acerto em cheio. O único porém percebido são alguns problemas de otimização dependendo da cena apresentada. Vi mais relatos a respeito disso em fóruns, mas não é nada que atrapalhe a gameplay. Jogo recomendadíssimo. "See you in hell!!! You'll fit in well"
Sehr atmosphärisch und tolle Story. Leider wird dann und wann mal wieder meine Begeisterung etwas durch teils unlogische und - für diese Kategorie der Erzählspiele - zu schwere Rätsel getrübt. Die Kamerafunktion wirkt leider auch etwas aufgesetzt.Aber insgesamt ist Bloom&Rage ein Highlight der Serie und auf jeden Fall wesentlich besser als z.B. True Colours.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 8.2K | 92% | $14.99 | |
| $4.6M | 18.5K | 92% | $9.99 | |
| $4.6M | 3.5K | 82% | $34.99 | |
| $4.6M | 7.9K | 85% | $19.99 | |
| $4.6M | 9K | 89% | $29.99 | |
| $4.6M | 5.3K | 83% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.6K | 286 | 88% | $19.99 | |
| $6.2K | 32 | 94% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $39.4K | 395 | 87% | $3.19 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 13ratings | 68% | — | not modelled |
| $39.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Colorful, beautiful, emotional (i don't have enough words do describe how good this is) genuinely one of my fav stories out there 100/10 highly recommend if u wanna cry yourself to sleep
Came here because of DON'T NOD and really felt like playing Life is Strange and Life is Strange 2 all over again. (So I think it's fair to compare the games) Without spoiling too much: Even though I think the endings are a bit similar and don't really make a big difference for the conclusion of the story, they each still leave a different emotional impact on the player, depending on your choices. It's because the relationships are more nuanced, which leads to multiple endings instead of "simply" having one "good ending", where (almost) everyone lives and one "bad ending", where everyone dramatically dies like in LiS. It was also extremely healing and satisfying to play the game because of one character. (I love them so much) It's definitely replay-worthy.
Not interesting as I expected.
Необычная игра. Из плюсов: Интересный сюжет, много отсылок, приятная музыка и графика. Из минусов: Если играть на ПК и клавиатуре, лично мне трудно далось управление, очень неудобно, привыкла к клавишам только к середине игры, а действий так много, что под себя настроить тоже очень проблематично.
Magnifique comme toujours, on reconnaît immédiatement la patte artistique de Don't Nod, même si elle a évolué au fil du temps. Lost Records: Bloom & Rage m'a fait ressentir une forte nostalgie et beaucoup de tristesse. Les thèmes abordés sont difficiles — peut-être même de plus en plus à chaque nouveau jeu du studio. Il faut parfois avoir le moral solide pour s’y plonger. Les personnages sont particulièrement attachants et l’histoire est bonne, avec une narration qui alterne efficacement entre passé et présent sans nous perdre. La bande-son est également excellente : plusieurs morceaux que j’avais déjà dans ma playlist apparaissent dans le jeu, et ça fait toujours plaisir de les reconnaître ;) Comme d’habitude, le studio montre un très bon goût artistique. Il y a toutefois quelques éléments que j’ai moins appréciés. Certains aspects du message m’ont semblé un peu trop appuyés par moments, ce qui m’a parfois sorti de l’expérience (wokisme, langage grossier, scènes qui insistent sur le fait de devoir faire un choix sur l'alcool ou la cigarette..). À la différence des premiers Life Is Strange, qui abordaient ces thèmes de façon plus subtile, cela m’a laissé une légère impression mitigée à certains passages, comme si le jeu était un peu grotesque. Malgré ces réserves, l’expérience reste marquante grâce à son ambiance, ses personnages et sa direction artistique. Je recommande vivement !
это не просто игра - это моя жизнь
Lost Record: Bloom and Rage me hizo sentir algo que no sentía desde que termine Life is Strange 1 y 2, esa mezcla de vacío, gratitud y nostalgia por sus personajes tan marcados que aunque diferentes combinan de una forma muy homogénea, lo cual hace que se sienta muy vivo al tener tanta carga emocional, te deja con ese sentimiento de duelo y melancolía posterior a terminar una entrega lo considero algo especial ya que muy pocos lo logran. Desde mi perspectiva, el juego brilla por sus diferentes tipos de arte, combina el paisajismo, la estética de los 90’s y la influencia del Riot girrrl con una identidad visual distintiva, que junto con sus personajes moldean una química que se siente profundamente humana. En la jugabilidad, la toma de decisiones impacta directamente con el futuro lo cual es algo muy importante en este tipo de entregas. El titulo lo logra de una forma muy acertada por la inmersión que te genera cada elección, haciéndote cuestionar a cada rato si estas tomando la decisión “correcta”, o simplemente eligiendo lo que sentís en ese momento. El final me pareció muy bueno porque [spoiler] no se limita a resolver una trama: abre emocionalmente el universo. Me dejó con la sensación de que todavía hay mucho más detrás de esas decisiones, de ese pacto, de esa amistad y de lo que cada una cargó durante años. me gustó porque expande, no porque cierre todo de forma cómoda y te deja replanteando un par de cuestiones acerca del destino de los personajes. [/spoiler] En cuanto a gráficos, esta un poco mal optimizado desde mi punto de vista, sobretodo cuando estamos en momento presente dentro del juego, pero mantuve entre 50-60 FPS en medio-alto, pero realmente son bastante lindos y tiene un buen estilo. Realmente hace mucho que no me interiorizaba de tal forma con un juego y sobre todo con los personajes, reconstruye esa importante fase de la vida donde todo se siente mas intenso; La amistas, rebeldía, el miedo y la necesidad de pertenecer. Lo combina con un misterio que funciona no solo como motor narrativo, sino como una forma de explorar lo que los personajes fueron, lo que ocultaron y lo que todavía cargan tantos años después.
Nothing beats the 90s 😉
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.