
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best combat RGG has ever made, extremely good if you like modding tf out of ur games story isnt AS good as judgment but good enough and it makes up for it by the S++ tier combat and amazing side content only bad thing i can say is that RGG missed the opportunity to make one of if not the best amon fights in the series, but instead we got dam Juzo amon and his insanely cheese, spammy and boring amon fight
Hands down one of the best RGG game ever, you have to try it and its a must play for you who just got into RGG games. The combat is way more fun than I have expected, you can literally recreate something similar to a choreographed fight in this game. Other than the combat theres a stealth system that I don't really like but theres only a few section in the game that uses that, theres also a chase gameplay which is just filler so they don't put fade out skip screen to keep it more lively. I played on normal difficulty and it's nothing too hard I could even say its pretty easy even on boss fights in my opinion. As for the story it is pretty decent, at the beginning it might felt a bit slow but as it goes on and build up it gets more interesting until it hit you with the climax of the story. I haven't explored 100% of the map but the environment felt really alive, lots of miscellaneous interactions too that I like. After finishing the game theres still a lot of things that I still could do which I recommend you do. At last the game looks really nice and runs really well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我对审判之眼所有的不满,在这部都得到了彻底的优化和改进,虽然还是存在很无聊的攀爬追逐任务,但比起审判之眼,审判之逝的整体游戏性往上垮了一大步,爽快的战斗解决了我一切的不满,故事无聊低沉无所谓了,战斗!爽!
sarıyor.
审判两部曲 夯
小凑可爱捏,我感觉她穿上布偶装的时候说话非常像伊藤美来,脑婆脑婆脑婆 [spoiler] 本来到八神天天嘴桑名的时候还以为会是“正义的八神”战胜了“邪恶的桑名”这样让我恶心的结局,结果完全不是,光这点我就非常喜欢。 而且可能是因为最近二游玩多了,因为二游要卖卡,卡池角色根本不可能有事,导致我都完全没想到泽会死,玩到那的时候我反应基本和八神一样震惊,不被剧透真好 审判之眼里打了全支线、交了所有朋友还玩棒球无人机打最终支线boss玩了近六十小时,这次除了谈个小凑以外纯推主线,主要是对比一下两种玩法在整体体验上有什么区别,还有就是这些小游戏我是真玩腻了,整了点换皮的也没啥意思。终章马上到地下室了,都正打着呢突然让我观察卡了半天还要爬来爬去的,真的难受啊 [/spoiler]
看评论以为剧情拉了,其实只是没之眼那么牛逼,依旧很能打,而且这一部动作太强了,新增的圆舞打群架不要太爽,且终于取消了友伤,大胆打。搜查镜头移动速度变快了(虽然这个和攀岩还是有点喂屎感)在大地图内随时能打的,比之眼跑来跑去爽太多,跪求审判系列出续集
Lost Judgment and all concept of time.
私法制裁的存在天生不符合司法精神,但是其又是司法的缺陷的必然产物。同态复仇,是最原始的本能。如果一个社会里,凭良心做事要付出代价甚至后者的重量无法承受。那很难想象其塑造出的人是什么样的,其人的正义观又会是什么样的。桑名常有,泽常有,而八神不常有。
I recently saw a video of a man running naked in Kabuki-cho in Shinjuku and it reminded me of Giant Impact from this game...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.2K | 1.1K | 82% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.5M | 13.1K | 80% | $19.99 |