
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was clocked out, done with the game like 30 hours before it ended. It just lasts way too long with too overly fleshed out cutscenes that repeat themselves through yagami to different characters, so effectively you're watching the same cutscene multiple times. Stay in your lane, you are not Kojima making your next playable movie masterpiece, the game could have been 30 hours shorter and still not be lacking in substance.
追加コンテンツみたいなやつを買うバナーみたいなのがメニュー(スマホ)にあるが それを誤って選択したところキーもボタンもきかなくなり、やむなく落とすと進行データがかなり失われた。 前にPS4版で遊んでいた際も同じあたりでセーブデータが2度飛んだのでめちゃめちゃやる気をなくした。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute peak
神室町f4
what i liked : 1-combat , it is very fluid and fun 2-everything about the story except the end 3-school stories is , for me , the most positive point about the game i played 61 hours , 30 of them only for school stories and its minigames what i disliked : 1-some moments where using detective skills were unnecessary 2-the ending , i get the message , but it could have been told way better , i won't say much to avoid spoilers other than that incredible game 9.5/10 , highly recommend it
good
めちゃくちゃストーリーが面白い ジャッジアイズも良かったけど上回ってる キムタクが主役でやってない人は本当にもったいないからやった方が良い 続編でたらやりたいけど 難しいのかな
Lost Judgment delivers satisfying combat inside a dense detective story that constantly offers something worthwhile to do. The distinct fighting styles, huge range of moves, and steady stream of upgrades keep the combat fresh and give you plenty of room to develop your own approach. I’ve spent 49 hours mostly following the main story while sampling nearly every distraction along the way, and none of it has felt like padding. The story can be long-winded, but the storytelling and direction are excellent. At times, the cinematography is genuinely stunning. Between the cases, characters, two richly detailed cities, absurd variety of minigames, and an alarming amount of delicious-looking food, it’s remarkably easy to lose an evening here. An excellent game and an easy recommendation.
剧情连贯
k
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.7M | 8.3K | 76% | $24.99 | |
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $6.5M | 5.7K | 70% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.5K | 1.5K | 81% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |