
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.8Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game
Great game! incredible story and really fun combat.
Probably the best game made by RGG
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストーリーを38時間でクリア。 戦闘は快適で楽しかったが、ストーリーを進るだけじゃ解放されない要素が多い。 カジノに入るパスワードもわからないし、DLCの「拳威」もクリアしてもなにも解禁されなかった。電波イベントも続きのイベントが発生せず結局なんなのかわからなかった。面白くないダンスゲームを進めなかったのが悪いのか。 ストーリーはこじつけが多く容疑者たちが大した証拠もないのに一瞬で心をいれかえるため全く没入できず。1のほうが圧倒的に良い。 買った都合上最後までやったが、クソQTEも多いので新規にこのゲームをやるのはおすすめしません。
judgment lost
Another incredible game from Ryu Ga Gotoku. Great characters and the story is just amazing.
Lost Judgement tells a story that dives into the dangers of vigilantism, the consequences of bullying, the price of the truth, and the inherent incompetence of the law; something thought to be so perfect and clear-cut yet still is manipulated and exploited by those that don't trust the higher-ups that vowed to keep society at peace. I always see fans of RGG talk about Lost Judgement and how it is easily the best RGG game, and after playing through its main story (sorry Kaito, you're on hold for now I promise I will get to you soon!) I can easily understand why that is the case. Lost Judgement is a Yakuza game if the plot wasn't over the top and tackled much darker topics and commentaries on society as a whole, something most mainline series in the Kiryu Saga didn't dare to touch. There are so many good things I can say about the story of this game, but that would dive into spoilers too much and this review would be too long, just know that it is an amazing ride. The gameplay in this game is astonishing, it's really sad to see that Nagoshi left literal months after this game released, because since LJ the games have been increasingly losing the passion and love you could feel with each release (kiwami 3....). Lost Judgement builds off the 2 styles (Crane and Tiger) present in Judgement as well as an additional Snake Style and a super fun Boxer style, the latter being a DLC style (but the PC version gives you all the DLC anyways, only the PS releases have dedicated deluxe editions with the DLC included). The combat in this game is very satisfying. Combos/Juggles are very reliable, and although you may have 300000 heat bars, heat actions are balanced in such a way that they don't overtake the more fun and skillful ways (counters, parries and juggles) to play the game unlike previous Dragon Engine entries. Although most players will probably have fun sticking to one style and abusing it, the real fun comes in being able to weave in all the 3-4 styles into some pretty nasty combos, and that kind of combat complexity that players have the option of mastering makes this game super fun, pretty much on par with Kiwami 1 for me. The stealth/detective aspects of the gameplay are also a massive improvement from Judgement. The tailing sequences in this game were reduced to like 2-3 and we all know everybody HATED the tailing sequences. On top of that, the new detective elements they added like the Drone and the way they implemented them into the main story were made to feel intentional rather than RGG trying to force us to play with their new toys, and I really enjoyed that. They were able to include a lot of these new additions without making them feel too overbearing. This feels like the perfect real-time beat 'em up Dragon Engine game, it's a real shame that it went downhill from here. There are so many skills in this game, yet all of them have their own nuance to them and neither one really overshadows the other. On the other hand, there is TOO much content in this game, but that isn't a bad thing, because pretty much *ALL* side content in this game is optional. You can beat the entire game without even having to sniff the side content, and that is such a godsend for people that just want to play the game at their own pace. Yokoyama decided to lobotomize himself and decide that every game after LJ should require the player to do side content (irrelevant to the plot btw) before progressing the main story. Whether that be forcing the player to do an hour of Animal Crossing (Infinite Wealth Dondoko Island) or making them do ♥♥♥♥♥♥ 20v20 clan battles on pirate ships (Pirate Yakuza Coliseum), none of this side content should be required to progress the main story. Yokoyama is artificially inflating the lengths of these games to make them seem more engaging when in reality it's just turning into slop. The side content in Lost Judgement could all easily be entire subcontent for a game, they are fully fleshed out side stories that explore different, typically much lighter-hearted topics with my favorite being the Boxing Club. As someone that played sports and once lost passion for sports that I loved, I found myself really relating to the commentary the writers had planned for that specific side story. All in all, this is easily the best RGG game in terms of story, gameplay, and content. And the best part is that I was able to get the game at like a ~70%-ish discount, if that's not worth something I don't know what is. This game is easily perfect in every way, it's really a shame that Yokoyama decided to throw this studio's legacy in the dumps. 10/10
Story is a steep downgrade from the previous game, but the combat and side content are much improved. I still don't quite hold the game's combat in near as high of regard as others do, but it is undoubtedly better than Judgement 1's. Characters are still wonderful and well acted, but this time they're stuck in a plot far beneath them. A really weirdly hypocritical plot to boot, but I won't spoil it. Parkour was a bad choice though. So was the motorcycle minigame and its story. Why the hell was it so long? Why stop before and after each race for 5+ minutes of backstory and exposition for every single racer and throwaway character? There were so many ♥♥♥♥♥♥♥ racers. It had me damn near suicidal at points. Not to mention the races themselves were janky and plain unfun, with the worst rubberbanding since NFS Most Wanted. Never do that to me again RGG. Give me Judgment 3.
Đây là lần tiên tôi hoàn thành một tựa game, và nó rất tuyệt vời. Game khá hay.
I cried a bunch of times. Would recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $6.5M | 13.1K | 80% | $9.99 | |
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| $6.5M | 7K | 95% | $24.99 |