
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.7Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
19小时通关了,先玩的主线,支线都还没推,所以我主要评主线,总的来说我愿意给个高分,虽然叙事上,有泽老师这样带点机械降神的感觉,即,正是泽老师的牺牲,基于了八神反驳他人的合法性,不然八神的话会显得又虚又空,但确实只有这种做法,程序正义或结果正义,这在纯粹思辨里辩不出来,只能引入具体死,程序本身就是人类在反复试错中硬生生叠出来的理性框架,这个框架并不万能,要是只强调会有错误,要是只强调程序正义,走到极致就是自己反面,结果就是跟结果正义没什么区别,法律被当权者垄断,解释权由强者解释,所以程序正义喝结果正义并不是对立的两个东西,也不能在纯粹思辨空间里讨论出什么,而是得在现实中,注入具体的,活生生的经验,显然审判之逝并没有聊到这一步,但总的来说还是不错的,也是在自身局限性下给出了不算差的姿态,对于真正经历过霸凌或体制冷漠的人来说,最刺痛的往往不是宏大理论,而是具体又无力的愤怒。游戏用泽老师这个钩子,强行把观众拽离冷眼旁观的思辨,扔进八神那种“我必须阻止下一个”的应激创伤里。手法虽粗,但对情感体验是有效的,同时游戏作为大众文化产品,它不可能碰私有制或阶级分析这种结构性分析,但它敢把“校园霸凌”这种私人的痛苦,拿到“法庭-社会-私刑”的公共里反复拷问,并且最终没和稀泥(没说“大家都有错”就算没有和稀泥),而是让八神在承认法律不完美的情况下,依然选择站在“缝合伤口”那一侧[spoiler] (虽然这个缝合伤口一定程度上和维护现有秩序没什么区别)[/spoiler]。这个姿态本身,对有过类似遭遇的人来说,就是一种难得的情感承认,仿佛在告诉你,愤怒可以被看见,但不必成为毁灭,因为有过很长一段时间被校园欺凌的经历,我最后还是有感动到,所以总的来说,如果满分10分,我给个9分吧,后面会把支线都做一下,听说有很多优秀的支线,争取拿个全成就
I lost my judgement, when i saw Yagami-shi juggle 4 guys back to back at restaurant row. 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hard to deny this stands a cut above Judgment: - Villains are far more compelling and morally ambiguous ([spoiler]Kuwana at least, even if he's still a murderer[/spoiler]) - Story pacing feels much better than the first game, main plot starts coming together much sooner, the twists are more interesting imho - Snake style is very fun, Crane/Tiger also feel improved - Higashi is in the game
전작 저지 아이즈보다 액션이 더 나음. 스토리는 전작보다 호불호 갈리지만 그렇게 못 할 정도는 아님.
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I will just say that im not really enjoying the story like I used to in Judgment... but except that overall is 10/10
游戏很不错,打斗很爽
神作, 劇情十分有深度, 三個主要角色之間的對比關係很有意思, 就算是BOSS的作惡都令人有所同情
güzel oyun oynayın
Apart from the story it has a lot of improvements from Judgment
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.2K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 2.2K | 63% | $59.99 | |
| $547.5K | 1.4K | 81% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.5M | 7K | 95% | $24.99 |