
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.7Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
校园和街道的支线真的有意思,很多我都玩得会心一笑,操作手感和玩法比上一作进步很多,量大管饱,极其推荐。不过要全收集、全成就还是有点麻烦,信号追踪器手感奇差,跳舞qte我个人很苦手。 至于主线,三个霸凌案环环相扣,串联起来还挺爽的,不过一些细节处理和人物塑造只能说一坨。第七章结尾泽老师死和八神跪地怒吼我一点都不悲伤,只觉得好笑。 泽老师嘴上说着十三年前学生时代见过同学被霸凌自杀成植物人,后悔没站出来,所以立志当老师,标榜自己多有决心,结果四年前江原被霸凌,作为证人在法庭上说了假话,导致判决不存在霸凌。八神来调查,对于四年前和十三年前的事还是说假话或者隐瞒,还说得自己多委屈的样子,你因为这个事被卷进去了,那就不冤枉,后果不论如何我都不稀奇。除了长得好看点、柔弱点,在外表容易激起人的同情心,本来就不是好人,也是该死,没什么好同情的。 八神也是,那几个人渣混混你都碰到好几回了,打过好几回了,就没有自己动手,也没有报警什么的清理这些渣滓,当然这跟小日子的社会和警方废物直接相关,但按剧情表现你是有能力能做些事的,你选择不做,你选择放任,现在出事了,你有什么资格在那表现得自己多难过、多后悔的? 真的是小日子特色,就是TM的矫情,真是TM的笑死我了,剧情越想悲情,我越想笑2333333333 修改评价:玩到第10章,八神和桑明对打,依旧塑造成很燃和悲壮的观念碰撞,结果看得我发笑和头疼。本来对支线很感兴趣,但不过主线新的支线不解锁,是在玩不下去了,先放着吧,哪天想玩了再说。好评也改差评了。
Great sequel
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
即死QTE・膨大なサイドストーリー・ミニゲーム地獄... 全実績解除は果てしなく面倒くさいです...
This is probably my favorite RGG Studio game to date. They improved pretty much everything from the first game. Much more intricate combat, although fairly easy up until the final chapter. Stance dancing actually makes sense instead of just staying in tiger form all day. Tons of content and variety. The school stories can be hit or miss. More miss tbh. But the mini games are fun and [i]some[/i] of them even have decent stories. And the overall conclusion was better than expected. The main story is very good. Barring the usual moments where one needs to suspend their disbelief, its themes are pretty relatable and contemporary. And despite being longer overall, it felt much better paced. My only complaint about Lost Judgment are the stealth missions, which are a new addition in this game. It doesn't really make sense that the guy who can beat up a hundred dudes at the same time gets knocked out by some random goon because he failed to sneak past him. And the stealth mechanics aren't very precise. The missions also take forever, because sneaking is, obviously, a very slow way to move. It feels like these were made for a different character altogether, not for the guy whose plans oftentimes involve kicking in the front door and punching everything that moves until it stops doing so.
Вроде классно, но что то задушился к концу игры. Ребята, не марафонте игры по якудзе ✊🏻
堪称难得一见的满分神作,好玩又耐看!这是我入坑的第一款如龙系列作品,全程被剧情牢牢抓住,跌宕起伏的故事质感完全不输高分日剧,塑造的每个角色都鲜活立体、极具人格魅力。 战斗体系符合设定背景,流派还算丰富,但有一些与渡边刑警对战的 QTE 有点难以接受(最后简易难度过的),另外游戏没有视角锁定机制,对我来说上手初期会有点别扭。 除此之外游戏几乎无可挑剔:对城市市井风貌的刻画氛围感拉满,代入感十足;地图里各式各样的趣味小游戏,更是大幅拉长了游玩时长,全程不会感到枯燥,强烈推荐!
gg
В игре можно пиздиться со школьниками. Однозначно рекомендую
El mejor combate de todos los juegos de RGG, se siente muy liviano y limpio. Gran e impredecible historia. Excelente diseño de personajes. Muy sólido.
nice game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 14.4K | 90% | $14.99 | |
| $6.6M | 5.9K | 77% | $49.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.5M | 7K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.2K | 94% | $39.99 | |
| — | 0 | — | — | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.5K | 1.4K | 81% | $19.99 | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — |