
In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 3.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.7Kreviews | 94% | — | $6.6M |
| $69.99 | 10.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hands down one of the best RGG game ever, you have to try it and its a must play for you who just got into RGG games. The combat is way more fun than I have expected, you can literally recreate something similar to a choreographed fight in this game. Other than the combat theres a stealth system that I don't really like but theres only a few section in the game that uses that, theres also a chase gameplay which is just filler so they don't put fade out skip screen to keep it more lively. I played on normal difficulty and it's nothing too hard I could even say its pretty easy even on boss fights in my opinion. As for the story it is pretty decent, at the beginning it might felt a bit slow but as it goes on and build up it gets more interesting until it hit you with the climax of the story. I haven't explored 100% of the map but the environment felt really alive, lots of miscellaneous interactions too that I like. After finishing the game theres still a lot of things that I still could do which I recommend you do. At last the game looks really nice and runs really well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
评价:优点和缺点都极其明显的“最终作” 先说优点:本作有着龙组所有作品里最好的剧情和最高性能的战斗系统,如果有人想入坑如龙系列,我强烈建议先入手审判之眼和本作后再进行定夺,哪怕是纯奔着战斗爽的玩家在本作也能愉快享受。相比起审判之眼的硬核悬疑,本作讨论的主要是更深层次的社会问题,想体验日剧式游戏的玩家也可以体验一下。支线和小游戏仍然保持着龙组一贯的无厘头风格,不少能让人在紧张的主线气氛下开怀大笑。女友系统依旧让人怦然心动,校园支线也引人入胜。本作也新添了一张新地图,新地图里有各种新奇商店还有各种风格的新敌人,让老玩家的探索欲望也能上升。总之,这是一部我强烈推荐的龙组作品。 缺点:前面说过虽然本部的剧情是龙组中最好的剧情,但还是免不了一些俗套的套路和僵硬的结尾(龙组的编剧确实水平有限),虽然明显编剧是想对社会问题作出看似完美的回答,但也停留在最后八神的假大空的演讲为止,没有太多营养,如果是奔着所谓“剧情神作”而玩的话可能会有点失望。支线和校园日志说好听点是量大管饱,说难听点就是麻烦,本作取消了前作的街头好感度,新加了校园支线,但这些校园支线的小游戏却很容易让人头昏眼花(尤其是机器人社和飙车族,我拿风灵月影过都嫌麻烦),根据成就系统来看,完成校园支线的玩家甚至不到完成主线玩家的一半,麻烦程度可想而知。还有就是消耗品系统,前作仙药只要凑够材料就可以做,但是这作制作仙药还需要其他限量的消耗品,一个周目只能做5个,这就有点恶心了,而且机器人社和仙药的许多材料分散在不同的商店,想要找齐要么缺失情报一通乱撞要么横跨整张地图才能找到,这就让人很头疼。本作也延续了大量如前作一样的拖时长内容,在此不一一列举。 总结:就像我标题所说,这是一部优缺点都极其明显的作品,或者说这就是龙组大多数作品的通病,但是我还是想说如果想要入手龙组作品,审判系列依旧是最适合上手的。可惜影响游戏最大的因素不是游戏要素却是现实要素,饰演主角八神的木村拓哉现在越来越难请,再加上名越出走和源田律师演员去世,再想构思新剧情新玩法已经近乎不可能了,所以这极大概率就是审判系列的最终作,真是可惜了一个更有机会更有潜力塑造的IP就这样消逝了,希望龙组能再接再厉,在最新作《异于天堂》中重现审判之逝的风格吧。
Best combat RGG has ever made, extremely good if you like modding tf out of ur games story isnt AS good as judgment but good enough and it makes up for it by the S++ tier combat and amazing side content only bad thing i can say is that RGG missed the opportunity to make one of if not the best amon fights in the series, but instead we got dam Juzo amon and his insanely cheese, spammy and boring amon fight
顶级的动作设计,顶级的剧情演绎,角色设计得也很好(能让玩家一眼记住角色长什么样,也是个很好的优点啊),另外片尾的5人吃寿司蛮有意思的,不错不错 槽点就是青春剧部分的小游戏很无聊,点名开机车... 但总体还是非常值得推荐
蠻多劇情負評的 我是覺得劇情沒啥問題 但講多會劇透 只能說還是要自己看過才會知道能不能接受 特價有興趣就試看看吧
别的我都不多说了,大结局这种紧凑战斗你也非要塞你那破观察和破攀爬我只能给你个破差评了
战斗系统全方位进化,剧情问题也就后期台词欠打磨,八神复读泽老师确实有点难绷,但表现依然在线没有崩人设
审判之逝:湮灭的记忆,作为审判系列的第二部,虽然没有审判之眼:死神的遗言这个第一部,在剧情上,做的较为出彩、相对合理且没有太多的争议,但本作从玩法上,即可玩性上确实有非常大的提升; 除了龙组的老大哥,万恶的世嘉,从如龙系列开始,每一代都强行塞入他们那些并不好玩的小游戏,并且绑定成就的逆天操作,让我玩的想吐,最后硬着头皮,咬牙坚持达成全成就这一缺点以外(真就大部分都是耗时间的刷子游戏任务。。。),整体的游戏体验还是不错的;女友部分不多说,审判系列做的很好,希望明年的异于天堂能有类似的系统可以供玩家游玩,再接再厉,大家都是我的翅膀(不是); 审判之眼和审判之逝两部独一无二的审判系列作品,算是如龙衍生系列的巅峰了(感慨当年名越老头的能力,如今真是唏嘘啊!)。另外就算冲着木村拓哉的帅脸也会玩下去,侦探加律师的结合简直是神来之笔,八神隆之作为主角来说太有魅力了,能文能武,总之就是,好评!
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Encore meilleur que le premier et le boss final est sûrement top 3 meilleur boss RGG
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $6.6M | 14.4K | 90% | $14.99 | |
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| $6.5M | 13.1K | 80% | $9.99 |
| $6.5M | 7K | 95% | $24.99 |