
A horror game about claustrophobia. During a storm your service dog is forced down a broken sewer drain. You find the nearest sewer entrance and run in after it. Along the way you will meet others that are also stricken by abnormal or psychological fear.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
крипи корги хоррор страшилка
From the creator of PEAKy's PEAKscare PEAKsion: Silent Hill 3.5
Play it. Great game, just don't question yourself about the lore and enjoy the experience, get LOST IN VIVO.
I don't play too many horror games cause I'm a big wuss, but I couldn't ignore this one. I beat Lost in Vivo a few minutes ago and I can definitely say it's made me ♥♥♥♥ my pants more than a few times whilst providing an intriguing narrative that's easy to follow for the most part; there's parts that you could probably delve deep into that I didn't really understand. While having a short runtime, it works in the game's favor for the most part as I think the horror elements wore off at the final acts. The combat was serviceable, carried by solid audio design but that can only go so far as it ended up losing weight but the mid-point of the game. A little nitpick is the long breaks where you're really not doing anything; maybe only a minute or two long but it might be grating or a waste of time to some. This game has a really unique style and I REALLY want more people to play this, it's a solid 7/10 for me, if the game had a better combat system that gave more than an illusion of urgency than I'd bump it higher.
На первые 20 минут хватает после бессмысленная ходилка бродилка с оружием по канализации. Монстры не пугают а больше бесят. Нету никакой давящей атмосферы (за исключением того что игра рассчитывает на клаустрофобов) также могу добавить сюда что в самом начале игры даже если не менять звук катсцена будет орать на всю. Не зацепила к сожалению а были такие надежды. Ну и копирка cry of fear.
This game had everything I loved about Survival Horror games, it was peak!
Lost in Vivo is one of the best horror games I have ever played and Akuma Kira clearly poured their heart and soul into this game. Before playing this game, the only games I played of Kira's was Spooky's Jumpscare Mansion and that one hunting game that was a part of a Dread X Collection. Lost in Vivo delves VERY heavy into some very serious topics, so do be careful if you are sensitive about those subjects. Lost in Vivo is an FPS Psychological Horror Game and by god does it do that and then some. Lost in Vivo has amazing horror design in both music and art, with terrifying monsters, eerie and ominous locations, and perfect music for each area. My only real issues with the game are quite minor and don't worsen the game in any way, the game was primarily made by one person, so mistakes are going to be expected. The issues I had were mostly that you had no way to replay the game normally and needed to do New Game +, and each time you complete New Game +, it goes up a number and gets harder, causing me to replay the game until I got New Game + 4, which while hard and a bit annoying with replaying, I still had a lot of fun with the game. Only other issue was with the Midnight mode, as it was a type of roguelike wave mode and, while that's fine, the indicator for the nearest enemy doesn't take elevation into account, so I couldn't find the last stationary enemy due to me not knowing which floor they were on in a giant maze. Overall, Lost in Vivo is an amazing game that I put on par with similar games like Cry of Fear and truly shows the amazing work that Akuma Kira can pump out. I give the game a 9/10
Una joya del terror indie
chilling to the bone
Lost in Vivo no es solo un videojuego de terror; es un análisis brillante de la salud mental llevado al medio interactivo. Su mayor acierto radica en cómo aborda la autopercepción y la mirada de los demás, utilizando la claustrofobia no como un simple recurso narrativo, sino como un reflejo tangible de los conflictos internos de su protagonista. El desarrollador demuestra un entendimiento profundo tanto de la obra como de los problemas que enfrenta la protagonista. Cada enemigo y cada escenario están cargados de un simbolismo concreto, lo que eleva la experiencia de un mero survival horror a una obra de referencia obligada dentro del género; los monstruos grotescos, con sus detalles perturbadores, nos transmiten de manera implícita los sentimientos y las grietas emocionales de la heroína. La historia se narra de forma sutil: carteles, notas, frases sueltas y la propia disposición de los escenarios proporcionan las pistas justas para que el jugador conecte los puntos. El juego no te regala nada, pero tampoco cae en una maraña de simbolismos complejos e innecesarios que complique la narrativa más de lo debido. El componente de supervivencia actúa como una metáfora brillante sobre la capacidad de enfrentarse a los propios miedos. Si la protagonista fuera una presa indefensa al estilo Outlast, la obra perdería gran parte de su esencia. Al otorgarnos armas para defendernos, aunque estas sean escasas, y hacer frente a los obstáculos, el juego transforma el combate en un medio directo de la lucha interna, ganando en significado mucho más de lo que podría perder en vulnerabilidad. En el apartado técnico, el juego también sabe exprimir sus recursos. Desde el primer minuto, el audio 3D crea una atmósfera de paranoia que pone los pelos de punta, mientras que el ajuste de un FOV de 45 grados potencia esa sensación de encierro, logrando que te sientas atrapado en el propio entorno, siendo una extensión de la mente de la protagonista. Muchos lo comparan con un Silent Hill en primera persona, y aunque no he tenido la oportunidad de jugar aquella saga, comprendo perfectamente el paralelismo. Sus gráficos modestos, con ese efecto a época PS2, su atmósfera opresiva y la densidad de su trasfondo justifican completamente esa etiqueta. Lost in Vivo es un indie que innova, arriesga y, al final del viaje, deja un regusto más que satisfactorio como obra de terror. Juego recomendado.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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