
Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen’s fate is determined by a roll of the dice.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 89% | — | $3.1M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Скрытый гем [/h1] Соединяем стиль мультипликации Тима Бёртона и диснеевскую анимацию, добавляем пошаговый карточный геймплей в экшен от третьего лица с мечами, копьями, молотами и уворотами, а так же строим пусть и немного наивный, но притягательный мир, который интересно изучать и готово. Правда попутно ещё попросим деньги у большой студии EA, которая забьёт большой и толстый на продвижение игры (если оная не новая фифка) и никто о ней не услышит... Lost in Random имеет кучу новых фишек и интересных для индустрии решений. Это небольшая игра от небольшой студии. Многими неизвестный проект, который явно заслужил большей огласки, если не в русскоязычном сегменте, из-за отсутствия русского языка в игре, то хоть где-нибудь, однако огласки не получилось, к сожалению. Маленькая и бедная Electronic Arts не смогла продать игру и не пыталась, поэтому я на правах неравнодушного ноунейма из интернетаф гордо решил написать свой мегазначимый рекомендательный обзор. [h2] Сюжет [/h2] Жители королевства Random жили, подчиняясь силе случайности. У каждого был шестизначный кубик, который подкидывался во время принятия каждого решения в жизни. От важных вопросов бытия до выбора цвета зубной щётки домой. Однажды королева решила, что кубик должен быть только у неё и только она может решать судьбу каждого человека в королевстве. Случилась война и все (почти) кубики, кроме королевского были уничтожены. С тех пор каждый год королева лично приходит к двенадцатилетним детям, бросает свой куб и распределяет таким образом жителей королевства по одному из шести городов, в соответствии с точками на кубике. Во время одной из таких "жатв" сестру главной героини Odd забирают в шестой город и, пока все празднуют её везение (шесть ведь больше, чем один), наша главная героиня Even начинает горевать. Горе продлится целый год пока ночные кошмары, а так же мистический призрак, который будет напоминать сестру окончательно не доконают Even и она сбежит из дома за сестрой. В дальнейшем она будет вынуждена найти один из выживших в ходе войны кубиков (которые являются существами со своим характером и личностью) и изучать новый для неё мир королевства под комментарии Рассказчика, сошедшего с игры The Stanley Parable (его, кстати, тоже можно вывести из себя сделав пару сходов с сюжетных рельс). Концовка у игры пусть и ожидаемая, но скомканная, не соответствует саспенсу, который нагнетает повествование, но общее впечатление не портит, потому что не сюжетом единым, а красотищей мира берёт королевство Random. [h2] Геймплей [/h2] Геймплейный цикл можно поделить на две части: [b] эксплоринг [/b] и [b] боёвка. [/b] Мы выплёвываемся (иногда буквально) на небольшую локацию и начинаем исследовать. Мы ищем квестодателей, разбиваем вазы с монетками, изучаем крупицы лора. Этот процесс интересен тем, что мир, хоть и кукольный и статичный, но ощущается живым. Доп. квесты, монологи граждан городов и экстерьеры в целом дают ту самую АТМОСФЕРУ загадочности и сказочности. Потом мы начинаем бой с королевской механизированной охраной. Начинаем с ничем, собирая по арене кристаллы. Кристаллы заполняют шкалу, за заполнение шкалы нам выдают карточки от 1 до 6 из общей колоды, которую собираем во время всей игры. Собрали хотя бы одну карточку - можем кидать кубик. Кидаем, получаем очки в зависимости от числа, которое выпало на кубе и начинаем пошаг - время останавливается, а мы начинаем использовать карточки. Карточки могут выдать Even оружие ближнего и дальнего боя, наложить проклятия на противников, раскидать по арене ловушки, уменьшить стоимость карт или добавить больше очков на их приобретение. Когда использовали всё что хотели продолжаем бой, пока не истребим противников. В игре есть боссы со своими механиками - интересными или забавными. С одним, например нужно провести рэп-батл, буквально нанося ему урон рифмами, а другой будет игнорировать пошаговый режим и атаковать даже после броска кубика. Тем не менее игра всё-таки скатывается в однообразие под конец. Полностью надоесть не успевает, но последние файты - это буквально больше врагов и длиннее схватка. Так же никаких потных боёв здесь нет. Различные колоды под разные ситуации не собрать, а постоянно перетасовывать колоду не требуется. Челендж отсутствует, а карточки сами по себе не сильно отличаются, но опять же - игра короткая и ей можно простить отсутствие комплексности механик и/или реиграбельности, ей это просто не нужно, просто если кто-то ищет вдумчивый геймплей, который наказывает за ошибки и требует комплексного менеджмента - тут мимо. [h2] ИТОГ [/h2] Lost in Random может стать глотком свежего воздуха. В ней просто интересно провести пару-тройку вечеров. Она способна повеселить и понагнетать. Чутка напрячь мозг, но не наказать, если оного не вышло. Подарить интересную, пусть и не совсем докрученную механику экшена и пошага. Если отсутствие локализации не является убийцей желания играть, то к покупке обязательно (переводы есть только машинные, но тут столько игры слов, что лучше не пробовать даже).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seems like an interesting game. Decent controls and interesting world - kind of a dark "Wonderland" vibe. However, it requires a third-party launcher (EA) so it can ♥♥♥♥ OFF.
I just binged this ♥♥♥♥ in one sitting, game had me by a firm grasp. final boss fight was underwhelming
Updated after finishing the game but the tl;dr is that this should have been a movie. I had a frustrating first 10 minutes trying to make the game playable (more below) and had non-stop audio issues. Fantastic story with Tim Burton vibes, loved the narration and universe but the actual gameplay was too frustrating and tedious to be remotely enjoyable. Great story, terrible video game. My first 10 minutes - Force installing 3rd party EA launcher is cringe. Had to restart PC and try to boot the game like 4 times. Then, the game wouldn't recognize my PS5 controller, had to either deal with keyboard on-screen inputs while playing controller or use my busted Xbox controller with insane stick-drift. My workaround was to plug Xbox controller, then switch to PS5 so I could AT LEAST have Xbox inputs on-screen. Cherry on top was the mouse cursor staying there until I alt-tab out and back in that would periodically show back up everytime I enter the menu. Those issues alone are unacceptable for a 2021 game from EA, not that I expected much of them. The actual game now - Absolutely loved the narrative and universe. Great Burtonesque story just the way I like them but the constant audio issues kind of ruined it for me (volume going all over the place for voicelines and getting out of sync half the time + not matching subtitles) and the general combat was awful. The combat mechanics are very interesting but so poorly implemented and clunky that I had to put it on story mode not because it was hard but because the combat just sucks. On top of that, you always get interrupted mid-fights by cutscene and the "roll dice" mechanic, breaking the flow of combat and don't even get me started on the camera. Horrible experience on that end. All in all, a movie would have done Lost in Random justice more than a video game because everything this game has to offer as a video game was terrible while the narration, universe, lore and storytelling were fantastic. Glad I bought it for essentially 2$ with the Eternal Dice bundle because this game is nowhere close to being worth full price. Some patches and more time in the oven for polish could have done this game some good but EA greed knows no bounds.
Highly disapointed. The style is really cool, and the glimpse of the story I got in the first 20min definitely peaked my interest. But the gameplay is so sad. I am no big consumer of AAA games and maybe that is why I dislike the gameplay so much, but the story is CONSTANTLY and i mean CONSTANTLY interupted with useless stuff. The very first thing you will see from the game is a loading screen with a generic tip. And following this is directly a combat tutorial very poorly transitioned. No introduction to the world or the story, hop you go, press left to attack, press right to charge, collect this amount of that to complete the tutorial, well done. The next 20min of gameplay and story introduction are constantly interrupted with random "quest updates" and random tutorials about "press shift to run", "look around the house", "go over and look at that it is important for the story", waypoints every 3 turns in case you lost yourself in this linear path. All of this is completely useless and breaks the immersion immensly. It is really a shame because the art is great and I want to know more about the story. But the gameplay feels like the most generic checklist like content.
Very decent action-platformer but not without flaws. The game's strength is the world design: the six cities correspond to each side of a dice, and every city has a well-designed look, story and NPC's. On the other hand, the dialogs with the NPC's are often way too long and not always as funny as they probable were meant to be. The combat is a mixed bag as well; the idea of rolling the dice during battles to play your cards is awesome, but the execution is rather shallow because the amount of unique cards and enemies is rather limited. Some of the boss fights are awesome, while some other in the 2nd half of the game are rather basic. Despite these flaws, I really enjoyed the game until the end, because there are so many great and fresh ideas. Recommended.
Greate adventure game with alots of charm. The game had a good storyline, And you got to meet so many different characters on the journey, it was so much fun. I also really liked the style of the game it reminded me alot of a nightmare before christmas which is my favorite movie. I can really reccomend this game.
the game has brilliant ideas, amazing voice actors and great writing albeit it was executed poorly in combat. Combat takes up almost half of your play time and it's done quite poorly. The game is not a platformer and you cannot jump. It seems like a fun game at first but it's gets quite hard. The devs know it and there's a lower difficulty option in combat but it is not intended as default setting. Here is everything wrong with this game. It is spoiler heavy on how the game mechanics works but no story spoilers. The feedback is meant for the devs. [spoiler] 1. about 5 hours in, your dice only throw up to 2 points and your strong abilities that take out enemies cost 2 points. You just throw 1 and 2 every time 50/50 and your card costs are not appropriate. You are held back at every roll. the game took its theme too seriously and a series of bad pulls will waste players' time significantly. 2. the companion collects the critical resource, not you. and it runs around on its own mind and need to send it manually in the heat of battle. the resource should be auto collect from any distance like the currency. This adds unnecessary frustration. 3. Map is too stylized and hard to read 4. Your character is slow and enemies are very aggressive. you are pause time but mostly waste time on when bad pulls happen (cards that are not suitable for the situation and enemy mix). 5. the camera is very poor and zoomed in too much on fight arenas losing situation awareness. 6. damage cards are absolutely priority over cheat, hazard, defence cards. You are not free to rebuild your deck once you realize something is off. The card store is bad and lock you out of what you need. 7. the game has progression blocking bugs and happened 3 times during 5 hours and requires reload of area. [/spoiler]
Favourite game of all time. Beautiful visuals and amazing story, I absolutely could not stop once I started! :’) Never been so obsessed with a game since Cult of the Lamb.
I'm really enjoying this game a lot. The combat system with the die works perfectly and is easy to get used to. The story is engaging and the characters too. It is a pretty linear game but that doesn't take anything away from the experience.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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