
Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen’s fate is determined by a roll of the dice.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 89% | — | $3.1M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to love this game; its presentation is really strong. I love the art direction, and there's so much creativity and care on show. In particular, I love the design of the Queen and the distinct identity of each region. However, that’s where my positives end. Firstly, for an adventure game these locations are awfully linear. This hampers any sense of adventure the game tries to cultivate with its otherwise vibrant settings. Places look different and looked lived in, but it all feels the same–running from point A to B through a narrow hallway. Whilst I like the lore and worldbuilding, the narrative itself and the characters are forgettable. What pushes me to not recommend this game is the incredibly bland and repetitive gameplay; the combat is terrible. Whilst it is founded upon good ideas–trying to incorporate deckbuilder elements into a real-time combat system–the implementation is too shallow to be engaging at all. Thematically, it makes sense, and it allows the game to weave the lore into the gameplay by hinging it on the randomness of a dice. However, it’s just too shallow. Enemy variety is terrible–with them all feeling the same type of basic, weapons feel clunky, the encounters drag, and the combat itself is terribly monotonous. Cards lack any synergy, so there’s no capacity for skill expression in the deckbuilding. And, whilst I like the idea of fitting randomness into it, its implementation is too superficial; the randomness doesn’t increase the stakes or dynamism of a fight, but instead just makes them drag further. I really wanted to love this game, but I can’t recommend it. I regret finishing it, and I would’ve refunded it if the game’s issues revealed themselves earlier. If the art direction is capturing you, like it did me, go watch a Playthrough on YouTube.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在我有生之年我还能看到中文吗?
Was having fun until the game crashed and my save file was gone. The game has a lot of soul and passion put into it. It's very clear this was made with love and care. If it weren't for the corrupt save, I would give this a thumbs up and finish the game.
Probably fun overall but just couldn't finish it... The casting die mechanic ruins the flow of combat. Exploration/puzzles are fine but not outstanding.
If you like the Tim Burton/Coraline/Oddworld vibe, this will definitely intrigue you! im not normally a deck builder game player, and im loving this!
The story is really enjoyable, and the art direction is amazing. You can clearly see how much work the artists put into the NPCs, environments, and characters. The music fits the atmosphere of the game perfectly, and the voice acting is also very well done. The gameplay is unique and has some really interesting ideas. My only complaint is the combat: it can become a bit repetitive, and there isn't much variety in the enemies you fight. Despite this minor issue, I definitely recommend Lost in Random. It's a charming and original game with a fantastic art style. Great game!
I feel like the robots and bosses are boring and repetitive. You end up fighting the same thing over and over again, just with more numbers, which only drags out the fights and makes the combat feel dull. I got extremely bored while fighting the robots and “Shadow of the Queen” four times or even more. And I didn’t even get to fight “The Shadow Man ” which was really disappointing. The game feels like it’s made for kids, it's way too easy and too short. The story is also very repetitive, it’s something we’ve seen in many games before. But the atmosphere is good, I don’t know…for me, I didn’t really enjoy it that much. I tried to give it a chance, but I just can’t.
Man könnte meinen, es sei ganz schön RANDOM
Fun little story game with interesting combat mechanics. I love the dark theme and the humorous banter. Dicey is the cutest and quite badass.
Ну не знаю, The Midnight Walk була цікавішою. Гра не погана, але я навіть не розумію чому воан мені не зайшла
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7K | 66% | $19.49 | |
| $829K | 1.7K | 89% | $29.99 | |
| $489.5K | 581 | 71% | $34.99 | |
| $5.8K | 155 | 69% | $1.99 | |
| $9K | 35 | 97% | $9.99 | |
| $7.9K | 56 | 91% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 9.8K | 95% | $19.99 | |
| $3.1M | 2.2K | 88% | $49.99 | |
| $3.1M | 5.3K | 98% | $23.99 | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3M | 8.6K | 77% | $14.99 |