
Play the odds in Lost in Random™, a gothic-fairy-tale-inspired action-adventure where every citizen’s fate is determined by a roll of the dice.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 89% | — | $3.1M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]TL;DR[/h1] [i]Lost in Random[/i] is a well-written story with interesting combat mechanics. It's a little rough around some edges for achievement hunters who like to 100% a game, but it's otherwise an excellent game. [h1]Dice to See You[/h1] [i]Lost in Random[/i] is a very quintessential RPG about a hero going out and seeing the world. Across the board, it's a lovely game that has just enough going for it to keep it interesting across its playtime. The amount of story and writing in the game is absolutely commendable though; there's a lot of world-building for those who seek it out and it's lovely to see even one-off characters have some semblance of a (often humorous) plotline. Where the story kind of folds however, is in the somewhat uneven pacing of the combat. As it stands, it take just a little too long for the combat to get interesting, and then once it does, the final act shoehorns in so many fights that it quickly becomes tiresome. The earlier chapters offer so much exploration, and then the final two chapters are just a linear set of hallways with combat interspersed. Ultimately, this is an enjoyable game that was just a few pips away from being truly marvelous. [h1]Breakdown[/h1] [b]Pros[/b] [olist] [*][b]Flash of Humor:[/b] The writing in this game is top-notch. You meet interesting characters in the side-quests who often have some quite poignant and funny interactions. It's a game where you [i]want[/i] to do all the side-quests just to see all the wacky inhabitants in each realm. [*][b]Board Games:[/b] One of the more interesting uses of the dice mechanic in the game are the "board game" levels that each have their own gimmick. Honestly, I wish there were more of these, since these levels were some of the most fun and unique in regards to combat. [/olist] [b]Cons[/b] [olist] [*][b]Rerolling Chapters:[/b] The fact that the game doesn't allow you to replay chapters to pick up missed achievements is a huge bummer. Especially when it's possible to accidentally trigger checkpoints which end a chapter due to them not being obvious. [*][b]Stacked Deck:[/b] Despite Dice being a huge part of the game, the use of the dice in combat is actually pretty limited. If anything, the cards you collect throughout the game are much more relevant than the dice itself. [*][b]Dream Deferred:[/b] Probably the most disappointing element of the game is that you spend a whole chapter getting your DREAM card, and it's so hyped up to be so powerful, and you don't really get to use it at all in the actual game. It's only seen once in a cutscene and that's it. [/olist] [b]Score[/b]: 7.5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to love this game; its presentation is really strong. I love the art direction, and there's so much creativity and care on show. In particular, I love the design of the Queen and the distinct identity of each region. However, that’s where my positives end. Firstly, for an adventure game these locations are awfully linear. This hampers any sense of adventure the game tries to cultivate with its otherwise vibrant settings. Places look different and looked lived in, but it all feels the same–running from point A to B through a narrow hallway. Whilst I like the lore and worldbuilding, the narrative itself and the characters are forgettable. What pushes me to not recommend this game is the incredibly bland and repetitive gameplay; the combat is terrible. Whilst it is founded upon good ideas–trying to incorporate deckbuilder elements into a real-time combat system–the implementation is too shallow to be engaging at all. Thematically, it makes sense, and it allows the game to weave the lore into the gameplay by hinging it on the randomness of a dice. However, it’s just too shallow. Enemy variety is terrible–with them all feeling the same type of basic, weapons feel clunky, the encounters drag, and the combat itself is terribly monotonous. Cards lack any synergy, so there’s no capacity for skill expression in the deckbuilding. And, whilst I like the idea of fitting randomness into it, its implementation is too superficial; the randomness doesn’t increase the stakes or dynamism of a fight, but instead just makes them drag further. I really wanted to love this game, but I can’t recommend it. I regret finishing it, and I would’ve refunded it if the game’s issues revealed themselves earlier. If the art direction is capturing you, like it did me, go watch a Playthrough on YouTube.
Just my kind of humor and the perfect mix of cute and dark
Was having fun until the game crashed and my save file was gone. The game has a lot of soul and passion put into it. It's very clear this was made with love and care. If it weren't for the corrupt save, I would give this a thumbs up and finish the game.
Love the design and originality. Gameplay is simple, but enjoyable. Technical part is a bit shaky, probably needed a couple of patches or smth like that
Незвичаний стиль графіки, нагадує фльми бартона, цікава історія та геймплей
在我有生之年我还能看到中文吗?
This is a pretty solid game with a lot of heart in it and is worth getting especially on sale. Then again I am into weird vibes this gives as the character design feels particularly strange and they use like the same two or thirty models for everyone but I didn't mind. As for gameplay it is a quaint thing with a bit of depth to the deck builder as you have to build around the rolls you get on the Die and since you have to work your way up to being able to roll higher than a 2 the early game you have to really be careful of what you stack your deck with.
Bu oyunu bir çocuk olarak oynasam baya aşığı olurdum heralde, şimdi de hoşuma gitti kombatı olsun hikaye müzik falan baya güzel.
Cruza de Tim Burton e Yu-Gi-Oh! e o resultado é um filho viciado em jogo de azar. Se você gosta da estética de O Estranho Mundo de Jack, mas sempre achou que faltava um pouco de vício em apostas e agressão com dados e cubos mágicos, pode comprar sem medo. O que você vai encontrar: Protagonista: Uma menina chamada Even que resolve todos os seus problemas na base da sorte (literalmente). O melhor Pet dos games: Dicey. Ele é um dado com perninhas que faz sons de "bli-blo-blu" numa lingua incompreensível (as vezes você entende mesmo assim ???), tem crises existenciais e carrega o peso do mundo nas costas (literalmente). Combate: É basicamente um "Vou jogar esse dado e ver se o destino quer que eu use uma espada ou uma torta na cara do inimigo". É um lugar onde tirar "1" no dado dói mais que bater o dedinho na quina do móvel. O Loop de Gameplay: Imagine um ARPG que sofre uma mutação para Real-Time Strategy. Você coleta cristais com um estilingue (sim, um estilingue contra robôs gigantes, só confia no processo) para carregar sua mão de cartas. Ao rolar o Dicey, o jogo entra em Pausa Tática. É aqui que o gerenciamento de recursos brilha: você precisa decidir se gasta seus tokens em armas pra uso no curto prazo ou se guarda para aquele combo que só vai funcionar se o universo conspirar a seu favor. Visual: Tão bonito que parece que o Neil Gaiman desenhou enquanto tomava um café amargo em Londres. Em resumo o jogo é incrível, a história é envolvente e os personagens são bizarros do jeito certo. Só não recomendo se você tiver trauma de jogos de tabuleiro ou se o seu azar for tão grande que você consegue tirar 0 em um dado de 6 faces. Nota: 9/10 (Só não é 10 porque o dado não me deu a carta de cura quando eu estava com 1 de HP).
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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