
Lost Eidolons is a turn-based tactical RPG with a gripping cinematic narrative, set in a waning empire riven by civil war. Take on the role of a charming mercenary captain, Eden, and lead his band of allies through epic encounters on a classic turn-based battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 2.4Kreviews | 68% | — | $1.6M |
| $34.99 | 650ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lost Eidolons começou até com uma boa impressão, visualmente bonito a proposta é interessante mas não demorou muito pra tudo ficar extremamente cansativo. A progressão é lenta, a história é arrastada e, mesmo com tradução em PT-BR, não consegue segurar o interesse por muito tempo. Em poucas horas já bate aquela sensação de estar fazendo sempre a mesma coisa, sem evolução real. A gameplay por turno, que deveria ser o ponto forte, acaba sendo travada e limitada. Falta liberdade, falta variedade nas situações e tudo segue um roteiro engessado demais. O sistema de gerenciamento é o único ponto positivo. Evoluir as tropas individualmente e saber que cada uma tem seu próprio contexto no mundo dá um peso maior pras decisões , mas não sustenta o jogo quando o resto não acompanha. No fim, ficou simplesmente chato e monótono. Chega num ponto que continuar jogando vira mais obrigação do que vontade e foi exatamente aí que eu parei. Pra mim, não vale o tempo.
bug有点多
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, German, Spanish - Spain, Portuguese - Brazil, Russian, French, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
| 41ratings |
| 70% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein sehr einfallsloses lineares Rundenstrategiespiel mit ewig langweiligen Zwischensequenzen und flachen Unterhaltungen der monotonen Charaktere. Wenig individuelle Management-Elemente und wirkt einfach lieblos für Strategiefans. Zaubersprüche sind auch gefühlt alle mit dem selben Effekt oder Sinn. Ellenlanges umherirren im Lager um an einen nichtsagenden Dialog zu kommen und Aufleveln so unmotivierend wie nie. Schade für die Grundidee, dann doch so ein flaches Produkt daraus zu machen...
If life isn't hard enough for you, and you feel the need to get bent over by a video game too - then this is the game for you! I managed to finish this game (I am a diehard completionist), but it was punishing. I generally liked the story, characters, and setting, but the boss battle combat was way over the top in difficulty for me, and the game dragged on a bit too long. I cannot recommend this game because I had to "modify" it to successfully complete it. If you don't have a problem "modifying" the boss battles, then I would recommend the game for the story arc. The regular combat was fine. As an aside: I just finished the other game in this setting "Veil of the Witch". It lacks most of the story, but the combat system was revised for much better balance and I found it to be appropriately challenging (and adjustable) without the need for "modification".
Wow. This game is REALLY bad. I am surprised it has Mixed reviews and not more towards bad. I'll admit I don't know much about the gameplay yet although I have played 2 fights already. But so far it has been, how should I put it, a mobile game on PC. That's the level of quality in animations, voice overs, presentation, complexity, formula, etc.
A soft yes. If you love fire emblem and other SRPGs, this sure is one of them. The buildcraft is lacking, the environments samey, the in-between camp of each chapter a slog, and the characters can be stiff. But I would recommend this game for its ambition. The story managed to surprise me a few times, the worldbuilding exists even if you have to go digging for it, and can be compelling, and I really liked what some of the later missions did for variety. This is a long game, but ultimately it did give me something new to enjoy, and I would love to see a proper sequel with more budget. I really grew to love Eden and Balastar, and this game has a bittersweet tone which is difficult to find in modern AAA games.
YET ANOTHER 1990S GAME MADE AFTER 2020.
追記)少し進めたら野営地に着いて普通にセーブできるようになった しかし、この野営地の仕様がまた酷い 落ちてるメモを集めて、後はひたすら各キャラと会話劇を延々とこなすだけ ゲーム1:会話劇9ぐらいの割合かも もはや苦行でしかなく、昔の紙芝居ゲームが好きな人なら楽しめるのかもしれない まともなシミュレーションゲームを期待して買ってはいけない --------------------------------------------------- もはや古典的とすら言えるオーソドックスなSRPG 続編を先にプレイして、シミュレーションゲーム部分は悪くなかったのでこちらも買ってみたのだが、完全に失敗だった 少なくとも序盤は、マップ戦闘と非常に長い会話劇を繰り返すだけ 会話劇がとにかく長くて選択肢も出ず、途中で眠くなってしまった(一応スキップ機能あり) そしてその間に任意セーブができず(戦闘中に「中断セーブして終了」→「続きから」のみ)、やり直し回数10回の内にクリアしないといけない リタイアしたキャラが退場する設定にしていると厳しそう 敵のレベルはこちらのレベルに対応しているのか、育成する甲斐も感じない 話が進めば変わるのかもしれないが、序盤でダメ要素を山盛りにされるとやる気が失せる 始めがどれだけクソでも我慢できるぜって人にならおすすめできるかもしれないが、自分はおすすめしない
1周目クリアしたのでレビュー。 レビュー評価が賛否両論なので身構えていたが、普通に面白かった。 FEライク作品ではあるが、異なる仕様も結構あった。本作の特徴は以下。 ☆特徴☆ ・全攻撃必中(回避の概念無し) ・ガード可能(発動するとダメージ半減) ・追撃無し(速さ超過による2回攻撃の仕様は無し) ・ZOC[支配領域]仕様有り(各キャラ隣接4マスに移動制限有り) ・全キャラ全ジョブに昇格可能(※主人公固有ジョブ以外) ・出撃メンバーは10名 ・「補佐役」仕様が有り、スタメン以外のメンバーも育成可能 ・突然離脱するキャラが結構いる(救済処置として補佐役仕様があるのかも) ・無限に周回できるクエストは無し(各章ごとに1回フリーマップはある) ・敵攻撃範囲一括表示機能有り(個別表示も可能) ・巻き戻し機能有(初期で5回まで可能) ・ボスキャラは6マス以内の雑魚敵を先に倒さないと被ダメ減少 <難易度> 序盤~中盤のキャラがあまり育成できていない時が難しかった印象。 各キャラ上位ジョブに昇格した後は、味方側のできる事が増えるので難易度的には優しくなる。 ただし、突発的に離脱するキャラが結構いるので、スタメン以外の育成にも気を付ける必要がある。 <自由度> 各キャラのビルド幅自体は限られているが、全キャラどのジョブにもアクセス可能なので、 出撃チームの編成自由度は高い。 極端な例を挙げると、タンクジョブ×1 + 魔法遠距離ジョブ×9 の編成等も可能である。 マニアックモードではキャラが1度でも戦闘不能になるとロストしてしまうので、 キャラロストしない様に立ち回るのが結構難しく感じたが、そこが面白い点でもあった。 回避タンクできないのは個人的に残念ではあったが、FEライクのSRPGが好きな方にはオススメです。 <ゲームプレイ> ・難易度 :ハード ・ゲームモード:マニアック ・ターン制限 :有
This game is criminally underlooked and underrated... and playing it with DLSS 5 is just amazing.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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