
All-in-one gaming utility for frame generation and scaling
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 18 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware.
This feature creates additional frames to make games look smoother. It’s perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate.
LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates.
It’s compatible with a wide range of hardware and has a separate performance model for low-power GPUs.
The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original.
Scaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don’t support modern resolutions or fullscreen mode.
LS1, FSR, NIS are well-suited for modern games.
Integer, XBR are ideal for pixel art games.
Anime4K is great for cartoons or anime.
A great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency.
The community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion.
Lossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executable is detected, ensuring consistent and automated operation.
Only windowed and borderless fullscreen modes are supported. Exclusive fullscreen mode may work only if the Lossless Scaling output is configured for a second display.
Free GPU resources are preferred, otherwise Lossless Scaling will affect the game's original frame rate.
Windows 10, version 2004 or newer.
The LSFG feature of Lossless Scaling is available on Linux through a community-driven port. For more information, visit lsfg-vk.dev
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1705 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还是不错的一款补帧软件 一般来说开2倍就已经很流畅了 有一点需要说明 固定补帧并没有倍数补帧流畅 甚至有些时候会卡顿(也有可能是我配置太低的原因)玩游戏就用LS1就行 其他基本不用调 相当于一个低成本让老a卡体验dlss 对于这点我还是愿意给个高分的
玩鸣潮用这个已经用了1000多个小时了,太好用了天天在用
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Turkish, Ukrainian, Japanese, Italian, Polish +23 more
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have no need for the product. But i think what the project and utility is doing is worth supporting. Take my money.
every lossless has it's scaling
好东西,让我的天选2重获新生,正好渡过AI潮的影响。
Does it work? Yes. Do I find this software usefull? No. Input lag become so bad, that it's better to just play in 30 FPS.
Абсолютно бесполезная как по мне программа. Технически она не улучшает плавность а просто смазывает картинку выдавая её за плавность. и то если в игре у вас была 50 реальных ФПС или меньше то она у вас станет в два раза меньше и фейковых кадров смазываний мылом будет чуть чуть больше чем было. Ставить 4х кратную генерацию вообще не имеет смысла. Картинка становится таким как будто вы играете в бухом состоянии. про оптимизацию я лучше промолчу. Прога сжирает больше ресурсов чем сама игра. Мне не понравилось, и я не говорю что она плохая, просто уж больно сильно её боготворят в обзорах. Она может быть полезной если вы хотите играть в древние игры в которых некоректно работает масштабирование.
made me bust all over myself
没见过适配性这么差的缩放
I cannot recommend it enough if you play older games that usually are locked in 30 or 60 fps. I personally use it for The Binding of Isaac to go above the limit and it feels so smooth. One of the best software on Steam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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