
An idle game about collecting cancer with quirky stickfigures!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
LORED is an idle-incremental game about collecting as many resources as possible, including Iron, Copper, and... Malignancy?! Set your stickfigure LOREDs to work, buy them plenty of Upgrades, and ensure they don't run out of fuel!
There are four tiers--or Stages--of Upgrades and LOREDs! The most powerful Upgrades consume your current host, requiring a prestige.
Leveling up a LORED doubles their Output, but also their Input! Play carefully!

Each of the 63 LOREDs have their own unique animations!



LOREDs will think out loud and may reply to each other!

Talk to LOREDs in-between managing resources!
LORED was first released in 2019, and has been receiving constant development ever since. Since the last public update, LORED has been re-built from the ground up with all new Upgrade Trees and mechanics!
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
要是有本地化中文就好了
its alright, some cool stuff but it really is just sit there and wait gameplay. The writing is pretty bad in the later acts. Also this guy feels like he has beef with Christians for whatever reason. ild give it a meh if I could especially after the years it took for act 3.
человечки (и не только) делают разные вещи. нравится
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game cant wait for stage 4 got all done till then
just a fun little idle game,
This is a pretty damn good idle game. In between active and passive. I tend to like more active incremental games, and I had a good time. It comes with a bunch of customization options to make the game faster or slower in different areas too! Reminds me of Prestige Tree, but without the incomprehensibly large numbers. Definitely still in Early Access though, you might want to wait at least until the next major content update that will add the 3rd stage (prestige layer) to the game. The game also has some pretty interesting overarching themes and pretty fun characters! Just a little hint, the cancer is a metaphor... not that it takes a lot of thought to figure out the game's shtick anyways.
在k站玩过几次,丢档重玩,看有新内容就买了,整体还算有意思,流程不长也能接受,但离抢先体验开始小半年了,一点新内容都没有,没中文不要紧,放置游戏不需要读文字,没内容不能接受。 直到前两天作者才说刚做完stage 3(一个stage一个重置层)的游戏部分,音频动画没有,上线更是不知道还要多久。 不建议现在买,最好在等等,现在只比demo多一章也就是stage 2
very epic, early game kinda sucks
This is a very pleasant incremental idle game.
Pretty chill idle game at the start into an intricate automated idle game. But whats not to love about number go up.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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